Posted on: April 4, 2014

matneee
Games: 259 Reviews: 1
What makes an open world game open?
I'm going to admit this - this is one of the most memorable games I've played, but didn't finish it. In fact, I have no idea what the ultimate aim of the game was. See, you're shipwrecked and washed up at a brutal location. The weather's beating down on you, wreckage strewn along the beach, and everything is hostile. Hell, you don't even have any shoes. No shoes bothered me. I have no idea how or why this happened, but after an hour I came to realise it had metamorphosed into an epic tale of one man's quest to find appropriate footware. But this game is biblically hard, and every bit of equipment is a tooth an nail struggle. But because of that, every item is a personal triumph. The game as intended - the factions, the intrigue - they'd all become a means to an end in my desperate need to find a pair of shoes. Any pair of shoes. I was a man with nothing. And all I wanted was some shoes. It took hours and I did lots of interesting things, but all that "saving the world" stuff became secondary. But once I found some shoes, I basically stopped - it was a very personal quest for me, definitely the most bizarre and unexplained thing I've ever done in a game, but also one of the most absurdly fulfilling too. This is a game and I have no idea what the point is. But it's let me ignore all its design and make it about one man who becomes unhinged by personal disaster and relentlessly pursues a mad obsession to own a pair of shoes. Now, that's an Open World game.
Is this helpful to you?