Posted on: February 14, 2022

feena750
Games: 21 Reviews: 1
World is detailed and feels alive
World - 9/10 Graphics - 8/10 Sound - 9/10 Combat - 8/10 Progression - 6/10 Story and conversation - 8/10 Difficulty - 9/10 World: 9/10 The feel of the world is the best part of the game for me so far. There is a lot of attention to detail in the world from people walking to and from places, squirrels, birds and animals skittering around. It does a lot to make the world field alive and lived in. Graphics: 8/10 - Similar to Secret of Mana The graphics somewhat remind me of Secret of mana, both the characters and landscape. However I think the detail kicks it up a notch above. - Lighting The lighting in this game makes me feel like it is a Thomas Kinkade painting. The light coming through the windows, and as you walk around the first town is just wonderful. - Combat Animations The combat animations make combat feel impactful and fun. The sparks and explosions from the girl with the cannon are simply beautiful. Sound: 9/10 - Music adds immersion The music does a lot to immerse you in the world, perhaps more than anything else so far. It is also quite varied even within the first few hours of the game. Combat: 8/10 [b]Tactics[/b] Taunting mobs, ordering your attacks to enhance other attacks, interrupting big attacks, and making sure you lock down dangerous opponents all comes into play right from the start. Progression: 6/10 Progression takes multiple forms: Talents, weapon/armor, and accessories. - Concern about less meaningful talents Some talents are decent, but none of them really feel exciting. - Concern about limited skills It feels like you get most of your active skills early on. I would like a few later in the game to spice things up. Story and conversation: 8/10 - Conversation Conversations have a good amount of fun and humor and I find myself looking forward to reading them which is rare in an rpg. - Story It starts out a bit happy go lucky, but later gets further into political intrigue and darker stuff.
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