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Recompile

in library

3.8/5

( 8 Reviews )

3.8

8 Reviews

English & 5 more
19.9919.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Recompile
Description
Witness the birth of sapient AI in this sprawling atmospheric hacking adventure. Combining Metroidvania progression with non-linear exploration and gameplay. Recompile challenges players to explore, fight, hack, and survive. Discover the many secrets beneath ancient digital landscape and pre...
Critics reviews
19 %
Recommend
User reviews

3.8/5

( 8 Reviews )

3.8

8 Reviews

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Product details
2021, Phigames, ...
System requirements
Windows 7+, 3 GHz, 8 GB RAM, NVIDIA GTX 750 Ti 2GB | AMD Radeon R7 265...
Time to beat
5 hMain
6.5 h Main + Sides
8 h Completionist
7 h All Styles
Description

Witness the birth of sapient AI in this sprawling atmospheric hacking adventure.
Combining Metroidvania progression with non-linear exploration and gameplay. Recompile challenges players to explore, fight, hack, and survive. Discover the many secrets beneath ancient digital landscape and prepare for system-wide reconfiguration.

The game’s entire narrative takes place within 1 second of real time.


Delve into the ancient, sprawling ruins of the Mainframe and discover a range of traversal abilities to help you on your journey towards attaining true sapience.

The game has multiple endings based on the players actions; you can repair systems, restore lost data, hack or destroy enemies, all whilst uncovering the truth about the Hypervisor and the original purpose of the Mainframe.


The inhabitants of the Mainframe are strange and diverse, and many are found to be inherently hostile. A full complement of powerful weapons and abilities are available to help you survive, defend and destroy.


Many environmental features, such locked doors, forcefields, elevators and even enemy spawning systems are all powered by intricate, interconnected logic gate circuitry.
Nothing is hardcoded, everything is systemic, and all fully exploitable.
Logic gates can be freely inverted (and reverted), allowing puzzles or other threatening obstacles to be peacefully and safely bypassed. Even the inhabitants themselves can be tampered with, their programming changed to follow the player’s commands.


The story explores everything from machine sentience to the nature of choice.
Life and death. Chaos and determinism. Sentience and sapience. Intelligence exists in many forms. In this dying world, one must explore all possibilities. Observe and respect all perspectives. Only then, can we truly survive.

Games that inspired us:


Axiom Verge, Hollow Knight, Ori and the Blind Forest, Zelda: Breath of the Wild, Rime
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
5 hMain
6.5 h Main + Sides
8 h Completionist
7 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2021-08-19T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
1.7 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
français
audio
text
italiano
audio
text
Português do Brasil
audio
text
中文(简体)
audio
text
Critics reviews
64
Top Critic Average
19 %
Critics Recommend
OpenCritic Rating

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User reviews
Overall most helpful review

Posted on: August 26, 2021

ast486

Verified owner

Games: 1516 Reviews: 89

It's great for what it is.

The entire game is very good, fun, looks cool, sounds good and is easy to get into. I only have two complaints: 1) The first comms level is a nightmare of jumping. You will get good at it or you will quit at this point. I recommend getting good at it; it's worth finishing the game! 2) You cannot fire any weapon while in the air. This becomes kind of annoying later; you'll understand when you get to that point. It does NOT stop you from kicking ass! If this game looks at all good to you, buy it!


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Posted on: February 20, 2022

DoomFruit

Verified owner

Games: 879 Reviews: 16

Beautiful, engrossing... and infuriating

I loved Tron 2.0 when it first came out. The atmosphere, the environment, the general theme, all of it struck a chord with me. This looked incredibly similar and I pounced right on it. And in part, it is similar. I love the story. I love the aesthetics of the world, the menu screens and maps, the style of the log text, even the font. It all reminds me of delving too deeply into DOS and seeing pages of symbols and hexadecimal code. And I really do get a sense of "witness the birth of sapient AI" from seeing the transmissions from Hypervisor. I loved this game too when I started it. Exploring, reading logs, fighting off enemies... cheesing bosses by hiding behind the Stargate thingy so that they can't hit you any more. But then I reached the yellow level. I wanted to continue. I really did. I want to see how the game goes. I want to read all the logs. I want to watch the story play out to its conclusion. Another review says "The first comms level is a nightmare of jumping. You will get good at it or you will quit at this point". I quit. I tried and tried, but that particular platforming section is a perfect storm of annoyance. As already mentioned, there's no shadow and lining up the camera perfectly to match the platforms is beyond me. So I have no idea where I am, I miss the jump and I then have to spend several seconds falling down before the game graciously allows me to splatter against the ground. It then takes off a tenth of my healthbar and puts me right back at the start to do this whole platforming nightmare again. The weapon issues (can only fire when both feet are on the ground and while moving incredibly slowly) are a little annoying, but nothing I can't handle with a bit of thinking or panic usage of the timeslow function. But trying to jump onto a tiny little fragment of floating land with no idea as to exactly where you are? Sorry, Recompile. I tried to love you, but I just can't do it.


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Posted on: September 3, 2021

cycloidemperor

Verified owner

Games: 373 Reviews: 7

Nice world, ok platforming, meh puzzling

On the good side, the graphics are great and the in-computer universe should appeal to you if you liked Tron, FRACT OSC or Construct Escape The System. Exploring that world is pleasant in this game with mild Metroidvania mechanics. The story unveils progressively though you might not feel very involved. New powers are discovered at a good pace. Savepoints are placed often enough. In the harder platforming areas, plummeting to your death doesn't bring you too back behind, which doesn't make it too frustrating. My regrets are that hacking interactions are almost never used in the game. Given the abundance of "bits", it feels like there were former plans to make hacking have a more important place in the game. Also circuits puzzles can be solved without thinking by randomly activating switches. The game is mostly about platforming and shooting, there is much less puzzling than Supraland. The game is not very long. Unconfigurable keyboard controls are okayish except for the Ctrl key you will need near the end of the game, which may be a bit painful for your hand. Not necessarily a problem, but you might sometimes feel left on your own, as the oversimplified map doesn't tell what powerups you already collected. There are 2 endings, getting the good one is easier once you gain the final powerups. Hint: don't be afraid to increase the brightness in the settings or you might not see anything in darker areas!


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Posted on: November 23, 2021

whoozwah

Verified owner

Games: 208 Reviews: 2

Too many flaws to call it good

1. You have basically no mobility while firing a weapon. You must have your feet firmly planted on the ground and can only move at a snail's pace around while shooting. You cannot shoot while jumping which makes bosses unreasonably difficult unless you find exploits. 2. The yellow area is just full of awful jumping puzzles. you have no shadow because everything is dark so you have to basically line up every jump horizontally then move your camera straight overhead to make sure you land on the next platform. The whole level is like this. It's terrible. When you inevitably do miss a jump you have to wait an eternity to watch your character fall before it respawns you with -10 HP (should be way less given how easy it is to miss jumps and how much you WILL do it). 3. Every time you respawn at a boss fight (you'll do this a lot too) you have to sit and wait for it to come out of letterbox and watch a little animation of your character equipping their weapon before you're given control to approach the boss again. That needs to be removed. 4. The game does not make it very clear that there is an intended order that the main areas must be approached. You can easily get yourself stuck in a puzzle that you absolutely don't have the abilities or resources to solve and will be forced to backtrack half of the world map to get back to where you should have gone in the first place. You need to go to the red area first, then green, then yellow then blue. You cannot complete them in any other order but the game lets you dig your own grave if you want. 5. The aiming feels terrible no matter if you're using a controller or a mouse. Be prepared to overshoot your targets and readjust constantly because the cursor never goes where you expect it to. The music in some places is nice enough but nothing really memorable and the story is interesting but not interesting enough for me to want to finish the game to find out how it ends given how bad the yellow area is designed.


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Posted on: November 6, 2021

8BitChris

Verified owner

Games: 1119 Reviews: 34

Not without flaws, but 100% worth it.

As a fan of those TRON-like computer worlds, RECOMPILE immediately caught my attention. And after blazing through the entire game in just a few days (12h of playtime in total), I can say it was a very satisfying and absolutely beautiful experience. That isn't to say that the game is without flaws. The lines between genres blur a lot these days (a good thing), but I (personally) hesitate to call the game a Metroidvania. Yes, you do need certain abilities to make progress in specific areas, but the way the game was laid out, once you know in which order to tackle the specific areas, you can finish each of them 100% in one visit. And if you're not a fan of backtracking, that's a good thing. But I can't help that it gave the levels/areas and your abilities a more "scripted" feeling (if that makes any sense). Not linear, but not exactly organic, either. So I'd call it a Metroidvania-light (your mileage my vary). And this "light" continues throughout the rest of the game. The combat is a bit clunky (no firing while jumping), but once you get used to it, you want more. But apart from the security sector, enemy encounters are also very... "light". Same with the puzzles. Those logic puzzles are very interesting, but can often be solved with brute forcing or short-cut via your hacking ability. There's never a puzzle which really commits hard on one or the other. All that being said however, the world in which RECOMPILE takes place makes up for all of its shortcomings. The virtual world inside the mainframe is absolutely beautiful and as you discover logs which slowly reveal the story of the outside world, its characters and the AI which connects it all together. And just for that, RECOMPILE is absolutely worth it.


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