KEY FEATURES
Palmer, Urd, and Kirsten campaigns
Realmshift Mode that lets you play any Character in any Chapter
36 sprawling vertical levels
54 weapons
20 character perks
20 passive upgrades
27 spells
50 monsters
Unique character progression systems - Runes, Stats, Perks, and a multit...
Realmshift Mode that lets you play any Character in any Chapter
36 sprawling vertical levels
54 weapons
20 character perks
20 passive upgrades
27 spells
50 monsters
Unique character progression systems - Runes, Stats, Perks, and a multitude of upgrades
Warlock Evolved
Project Warlock II picks up right after the events of the first game. Warlock’s disciples Palmer, Urd, and Kirsten, each bring their own arsenals of skills, perks, unique weapons, and spells to the table, as well as personal reasons to confront their old master.
Levels in the game evolved into vertical, three-dimensional, multi-floored structures, platforms, and buildings that literally elevate the gameplay. Each of the 3 chapters of Project Warlock II consists of 12 levels, each one more vertical and intricate than in the original game.
Explosive Combat
Palmer, Urd, and Kirsten carry unique arsenals of weapons and magic skills based on their personas that enable different playstyles. Their tools of destruction can be upgraded resulting in 20 weapons for each character.
In the first chapter, don the mantle of Palmer, whose love for ice, fire, and dual guns fuels the fight against the demon hordes. Though little is known about his past, Palmer's lethal arsenal of weapons and magic makes him an unstoppable force against the endless waves of relentless Ghouls, towering Turbo Knights, flying Cacobots, and massive Pigdemons standing in his way, whether he’s raining down bullets, setting hellspawns on fire, or shattering them into pieces.
Chapter 2 lets you experience the power of Urd’s magical arsenal and nimble weapons in the fight against demon hordes. Urd’s smaller, lethal tools, like the magic-infused Dagger, Buckshot Revolver, and TNT Charges, are perfect for dynamic combat. Her spells, from Agility for speed to Poison for damage-over-time and Crystal for battlefield control, give her the edge in battle. With her versatile weapons and magic, Urd is a deadly force, exploiting enemy weaknesses to master the art of demon-slaying.
Kirsten’s campaign in Chapter 3 takes you beyond the stars, where cosmic horrors and unspoken threats lurk in the void. Armed with heat-based weapons and summoning magic, she thrives in chaos. Her Nailgun ricochets bullets off walls, the Lava Streamer scorches everything in its path, and her Demonic Claws tear through flesh and armor, feeding her insatiable hunger for battle. With Hellish Slaves at her command, and the crushing force of the Demonic Hammer, Kirsten bends dark forces to her will, searching for redemption… or something far more sinister.
Old Meets New
The legacy of the first Warlock lives on in the sequel! The goal with Project Warlock II is to take the gameplay you enjoyed from the original game and elevate it without losing the “Warlock soul”.
The ol’ and trusty character progression from the original Project Warlock is back in the form of Stats and Perks Points for you to find, scattered around the levels. Use them at the stations in the HUB - a level between the levels, similar to Workshop from the first game - and enhance your abilities to take the demonic carnage to another level.
Each Warlock disciple brings a few unique upgrades, allowing them to show off the full potential of their respective arsenals.
During your adventure in Project Warlock II you will find familiar demons, weapons and spells…
40 minute long levels with multiple keys and buttons that unlock gates accross a massive map with nearly 1000 enemies per level and a map that is useless because the game is incredibly vertically designed and the map is 2d and only shows your current vertical level. The sword is useless, I don't know why there needs to be a stamina metre for it. Only 4 weapons you'll actually use, (5 with the sword). The different parts of the levels all look the same. This game has potential but as it is now it's just not fun and exhausting to play, I don't like such massive levels and there are just too many enemies.
Its a lower standard than many of the othe retro shooters but its worst aspect is teleporting hitscan enemies into the room all around you.
thats just not fun, which is a crime in these kind of games.
I really liked the first installment. It was a slow paced shooter with really good leveldesign wich one could play if everything else was just a bit too much for the moment. The sequel of PW is kind of the exact opposite. It plays fast, death comes very easy, more enemies that bumrush you in numbers, f***ing hitscanners, a more linear leveldesign, not a second where nothing gnaws at you and most of the time you walk backwards to the last chokepoint while shooting hundreds of the same enemies again and again. Still a good game, it runs speed and gameplay wise in the same direction as DREAD TEMPLAR but it is not a good sequel to the first installment. FORGIVE ME FATHER is preferable for scratching the itch left by the the first PW.
As 40years old fan of DOOM, Quake, Wolf and all this fast labirynt shoters i realy like this game.
+graphic
+gameplay
+monsters and weapons
-music (I prefer Warlock1 music) More retro synths less metal
The game is very good. Fast paced and shooting is satisfying.
However... Avast hates this game. I was trying to run it for an hour. First of all, anytime I tried to start the game, the system would remove the exe file from the folder. After the forth reinstallation, when I run the exe file as Administrator, I couldn't save the game. Finally I had to add the game folder and exe file to Avast exclusions to finally play the game just like anybody else. I won't s**t on the game for it but someone from the crew should look into it.
This game is waiting for a review. Take the first shot!
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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