Mutant Year Zero: Road to Eden Demo is available here
“By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game.” - IGN
From a team including former designers of HITMAN and PAYDAY comes Mutant...
Mutant Year Zero: Road to Eden Demo is available here
“By blending real-time stealth with tried-and-true tactics gameplay, Mutant Year Zero: Road to Eden breaks exciting new ground for the turn-based strategy game.” - IGN
From a team including former designers of HITMAN and PAYDAY comes Mutant Year Zero: Road to Eden, a tactical adventure game that combines the turn-based combat of XCOM with real-time stealth and exploration of a post-human world reclaimed by nature… and Mutants.
Of course the world ends.
It was just a question of time. Extreme climate change, global economic crisis, a lethal pandemic, and increasing tension between old and new superpowers. For the first time since 1945 nuclear weapons were used in armed conflict. Mushroom clouds rose from east to west before the dust settled.
Now it’s over and the Earth is still. Nature has invaded ruined cities. Wind sweeps through empty streets, turned into graveyards.
The humans are all gone. Scavenging through the remains of civilization are the Mutants, deformed humanoids and animals alike, searching for salvation or just something to eat. To survive, you and your companions must venture out to explore the Zone.
Maybe one day you will find the Eden of legends, the ancients’ haven in the middle of hell. That’s where truth awaits, the stories say. Maybe you will find your answers there.
Then again, maybe it’s all bullshit.
TACTICAL COMBAT
Mutant Year Zero: Road to Eden is the ultimate fix for your tactical strategy addiction. Dive into a deep, turn-based, tactical combat system inspired by the XCOM games.
EXPLORE A POST-HUMAN EARTH
Journey through a post-human world of abandoned cities, crumbling highways, and overgrown countryside. Check back at the Ark, a neon-bathed oasis of ill repute and questionable characters, to restock your supplies and plan out your next adventure.
CONTROL A TEAM OF MUTANTS
A duck with an attitude problem and a boar with anger issues; these aren’t your typical heroes. Get to know Dux, Bormin, Selma, and many other characters each with their own unique personality and deranged perspective on the world and their situation.
MASTER THE STEALTHY APPROACH
Sneak through shadows to avoid conflict or to catch enemies unaware. Real-time stealth allows you full control of approach: sneak into an enemy camp, position the team of Mutants to your advantage, and gain the element of surprise.
UNLOCK MUTATIONS
Unlock new mutations and abilities for your Mutants, such as Selma’s grasping vines, Bormin’s Charge, and Dux‘ uncanny ability to sneak into a camp full of enemies unnoticed, despite being a 4-foot tall walking, talking duck with a crossbow.
DYNAMIC ENVIRONMENT
Use the environment to your advantage. Stay out of floodlights, hide from line of sight, or just blast down fully destructible walls and buildings and wreak utter havoc.
LOOT, LOOT EVERYWHERE
From makeshift slingshots to high-powered rifles and top hats to police vests, make sure you equip your Mutants for the dangers ahead. Nothing says post-human quite like a mutated boar in spiked metal armor charging at you with a blunderbuss in his hands.
While the individual components of the game are not that original ("mutant Stalkers exploring a post-apocalyptic Zone" sounds like a Strugatsky spin on Ninja Turtles), the way they are put together is absolutely charming. From the very first line of Bormin's hushed-growl narrative, it's easy to fall in love with the game world and the characters' interpretations of "ancient" artifacts ("fruit inspector", anyone? "smallifier"?) makes it all but inevitable. As for the game mechanics, they are split evenly between a map screen, WASD exploration and sneaking, turn-based, tactical combat, inventory management, upgrading weapons and listening to old people spin yarns. Again, not that original. But seeing a weapon change visually when you upgrade it, hearing set-piece NPCs speculate about each other and Bormin telling Dux to "shut the duck up" can't help but make you grin. If you want a solid turn based game that will make you smile, give this one a try.
But I don't really care, it was very enjoyable. I'm someone who loves a good singleplayer story game, and I would say this delivers. Maybe not so much on the story itself but rather the world it's set in. While the world is not super special being post apocalyptic it is undoubtedly unique. The level design combined with the really good soundtrack creates a nice atmosphere. I say this as someone who adores the Metro and Stalker worlds and atmospheres.
The biggest problem with the game is that the combat is often tedious. It starts of very well with enemies having reasonable health, but then after just a few levels their health and numbers skyrocket. You can only have 3 stalkers on your team but you are very often outnumbered but enmies with more than twice your health. This makes the game feel very unfair early on and it almost made me give up. But I pressed on, and I'm glad I did. Because just like other hard and complex games, once you get past a though obstacle and learn more about the game the more enjoyable it gets.
Many people compare this game to X-COM, as thats what its obviously copying/ripping off. It should be noted that the only thing thats copied is the combat, maybe some other concepts like the Iron-mutant permadeath mode. So as someone who has played XCOM 2 for 1100 hours let me just say that this game is very far from that, and your opinion on X-COM is likley not going to affect this game at all since it's very different. It's just the combat mechanics that is X-COM related. The game as a whole is pretty much an adventure game with you controlling the characthers exploring the world and and eventually having to combat enemies. It's slow paced and it's very nice.
In conclusion I want the though combat to soften up to make the difficulty curve less steep. But even having that issue, I already feel like playing it again. So I obviously recommend this game. If you are still hesitating though, dowload the demo. It's what conviced me to buy it.
Admittedly, I should probably be considered somewhat biased since I have been playing Mutant since the late eighties.
Mutant is one of the oldest Swedish pen & paper rpgs, having had a revival through recent remakes of the classic Mutant 2 "Efter Ragnarök" setting; the "Year Zero"/"År Noll" setting is the second release in this revived series and also the first to reach computers.
The original Mutant was more or less a Swedish take on Gamma World, while the later Mutant 2, Mutant 2089, Mutant: Rymd and Mutant Chronicles went further and further away from those origins.
"Year Zero" is a triumphant return to the Mutant roots, with all the quirks and almost pastiche sci-fi elements of the eighties.
As someone who also lives in the real life area where the games takes place, it's good fun exploring both a landscape and a setting I am very familiar with.
Highly recommended for Gamma World or GURPS fans, or just for a post-apocalyptic srpg romp in an old-school setting.
My favorite game of 2019, Fun and interesting character and a game play that made me want to keep returning. I've played through it twice which is something I rarely do. As a side not it runs surprisingly well on Linux via the Linux Steam app, without having done any frame rate comparisons, visibly I saw no difference.
Charming lovable game.
its like playing old school Gamma World with your friends-you've got the one player who's seen Howard the Duck too many times, the player who's a huge TMNT fan, and there's always that guy who always plays as an attractive woman. the whole thing run by your capricious GM who, if you make the slighest mistake when you start combat, laughs at another TPK.
You've got mutants, humorously misidentified gadgets, hacked together guns, and eventually, hi tech stuff that either kicks, or saves, your mutant butts.
All the fun of the old pen and paper tabletop game, but you don't have to provide for pizza and Mountain Dew!
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