Posted on: December 30, 2024

Haniel_Adhar
Verified ownerGames: 721 Reviews: 16
Great game, but beware...
I gave this game 4 stars because the gameplay and graphics are phenominal. It plays like a Zelda game but with twin-stick elements, where you fight in "rooms", or screens, as opposed to a large map. This is a "rogue like" (even though, like so many others that claim "rogue" status, it resembles nothing like the original Rogue), so know what to expect. You have one life, no respawns, and you can't keep any of the loot you found or bought. Once you die, that's it; back to the beginning for you! You keep nothing except for the Apostles that you freed, and they seem to have limited use and are purely optional. Your character fights using a bow, and your starting weapon has unlimited arrows, so use it frequently to destroy jars and other structures to release gems or money (like a Zelda game). You use the right thumb stick to aim and the left to move (twin-stick style). The bosses are where you find the "bullet hell" and if you are lucky enough to find and upgrade the right weapons, you can make short work of them. Be aware of a few things before you buy this game: 1) It is a Rogue-like game, meaning it will be more of a pain in the rump than challenging. The game play is easy, but healing is rare, dodging has limitations, and you are at the mercy of random availablity of weapons and power-ups. 2) No checkpoints, no saves, and you can't keep ANY loot if you die. You MUST devote an entire evening, day, or weekend to this game, like an old Nintendo or Genesis game that didn't have a save or password feature. and 3) As is the case with many newer games, there isn't much instruction and the tutorial is like 2 minutes long. You have to figure out the nuances of the game rather blindly. I like games that are hard and test your skills. But there is a difference between a challenging game and one that is more inconvenient than hard. Ira falls into the latter category, and it limits the player in ways that inhibit the enjoyment of the game.
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