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GWENT: The Witcher Card Game

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4/5

( 4149 Reviews )

4

4149 Reviews

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GWENT: The Witcher Card Game
Description
The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit! With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and...
Critics reviews
100 %
Recommend
Game Informer
8.5/10
TechRaptor
9/10
User reviews

4/5

( 4149 Reviews )

4

4149 Reviews

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Product details
2018, CD PROJEKT RED, ...
System requirements
8/8.1/10 (64 bit), Intel Celeron G1820 | AMD A4-7300, 4 GB RAM, NVIDIA GeForce GT 730 | Radeon R7 24...
DLCs
GWENT: Kegs - EP7 - Price of Power Premium Kegs 7, GWENT: Kegs - EP7 - Price of Power Kegs 60, GWENT...
Time to beat
60.5 hMain
159 h Main + Sides
440 h Completionist
178.5 h All Styles
Description

The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!


With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and you’ll be able to unlock new vanities.

And most importantly:
You can play at your own pace since the returning Journeys are not time-limited once you have them.

Check out the details here for more information on the new Infinite Journeys.
You can also watch our Developer Update for Patch 10.8 here.

Join in The Witcher universe’s favorite card game — available for free! Blending the CCG and TCG genres, GWENT sees you clash in fast-paced online PvP duels that combine bluffing, on-the-fly decision making and careful deck construction. Collect and command Geralt, Yennefer and other iconic Witcher-world heroes. Grow your collectible arsenal with spells and special abilities that dramatically turn the tide of battle. Use deception and clever tricks in your strategy to win the fight in classic, seasonal and Arena modes. Play GWENT: The Witcher Card Game for free now!

FREE TO PLAY THAT’S WORTH YOUR TIME

A fair and fun progression system turns the effort of building a competitive collection of cards into pure pleasure — simply collect new cards to build decks with as you play GWENT; no strings attached.

STUNNING, ALL ACROSS THE BOARD

Beautiful, hand-drawn art and mesmerizing visual effects breathe life into every card, battle and battlefield, making GWENT fun to play and every duel a joy to watch.

SKILL BEATS LUCK

Crush the enemy with brute strength or outsmart them with clever tricks — no matter your deck, GWENT’s unique round-based gameplay opens up a world of strategic possibilities to play with when fighting for victory.

MORE THAN ONE WAY TO PLAY

Whether it’s a quick online game against a friend, a highly competitive PvP challenge, or something new and wildly adventurous like the Arena, GWENT’s selection of game modes has got you covered.

EASILY SATISFYING, ANYTHING BUT EASY

Sling cards from your deck across two tactically distinct rows — melee and ranged. Gather more points in the duel against your opponent to win a round. Win two out of three rounds to win the battle. It won’t be easy, but no one said it should be.

NO HOLDING BACK, NO HOLDING HANDS

You start with 10 cards from your deck in hand, able to play each card right from the start. It’s up to you to open the game with your strongest unit, or save the best for later in the fight. How will your deck look and what will your strategy be?

The game requires an online connection to play and offers optional in-game purchases.

CD PROJEKT®, The Witcher®, GWENT® are registered trademarks of the CD PROJEKT Capital Group. © 2017 CD PROJEKT S.A. All rights reserved.

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Goodies
soundtrack (MP3) soundtrack (WAV)
System requirements
Minimum system requirements:
Time to beat
60.5 hMain
159 h Main + Sides
440 h Completionist
178.5 h All Styles
Game details
Works on:
Windows (8, 10)
Release date:
{{'2018-10-23T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}

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User reviews

Posted on: September 19, 2019

One step forward, two steps back...

Disclaimer: I have achieved Pro Rank twice (I don't play much) and have experienced Gwent in all its forms (Alpha, Beta, and Release). I own 99% of all cards and have never purchased any card packs with money. I waited for a year and pushed hard in certain months to see whether new Gwent would grow on me and I still have the same issues. Pros: - No other CCG comes close to how F2P friendly this is. If you're new you'll have a deck that can reach Pro within a month. - Coinflip is less oppressive - No CA spies Cons: - An entire row has been removed and despite endless promises to make rows matter it has boiled down to "Can my unit use his ability on this row or not? No? Then I'll place it on the other one". Is this truly supposed to be better than early beta when all units were locked to a realistic row, or later in beta when all units were made agile? - Small numbers. The average bronze value of 12 power in beta meant that balancing was easier because CDPR could adjust incrementally. A card going from 4 power (average) to 3 power in Homecoming is a 25% nerf. In beta, losing 1 power would be an 8% (approx.) nerf. - Provision system is awful. Look at the leader abilities. Notice how 95% have 15 or 16 provisions? The only exceptions are chronically under-used powers (Tactical Decision, Ursine Ritual), abilities that got hit with nerfs in previous metas (Mystic Echo, Fruits of Ysgith), and Lockdown. In the beginning you could run a crappy ability in exchange for having better cards on average, or run a better ability with worse average card power. Now that everyone is basically on the same level at 15 or 16 provisions, all depth is gone. The old beta class system of bronze/sliver/gold was much better. - Tutoring has been obliterated and thus every deck has become more dependent on card draw RNG. - Mulligan system has been trashed. You can draw the same bronze card twice unlike in beta which had blacklisting for copies. - Artifacts are worse than beta weather


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Posted on: January 10, 2019

CKEROFBTHRM

Verified owner

Games: 36 Reviews: 2

I too was in the beta

I encountered Gwent and fell inlove with it while playing the Witcher. I wished they would make a separate game and after a quick search I found the beta in which I got head first. It was really simillar to the original at first and honestly quite exploitable. I stopped playing the beta and came back after a few months when the game got released and I was horribly surprised by how much it had changed. I was seriously giving up until I played a few games and got my ass kicked by some players which played the seemingly weak cards like magicians. I mean I started laughing when I saw what apparently nerfed cards in a well played deck could do in a game. It got a lot more ballanced I think and more demanding for the casual player which needs to use more grey matter when preparing a deck. Also, I know I've said it before :D, it got way more ballanced as you can easily lose a game with a great deck in front of a new player with a standard deck by making stupid mistakes. Also most of the time you win or lose to a small margin which emphasises the non pay to win characteristic of the game. It has a few bugs albeit and I personally try to improve on the game by reporting them but overall I think it's a masterpiece. GG CDPR


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Posted on: November 3, 2020

Verified owner

Games: 0 Reviews: 3

CCG with all good and bad

+Great card art +Very generous f2p model +Nice cosmetics +Great love from devs, shown in a lot of new content -/+As every card game it is HEAVILY meta dependent and relies on the main gameplay loop -The main gameplay loop is VERY straightforward and gets dull fast. It can more or less be summed up as a "single/double digit addition/subtraction the math" game -Desperately needs more win conditions than just "get more points overall than that guy" -Not diverse enough. Alternate game modes are weak/non-existent -The graphic design is non-uniform. While the cards, avatars and frames are great, the boards and leaders don't fit and are lacking in comparison -Lacks identity in competitive vs. casual focus as all current CCGs do. With the card design and balance it tries to do both and fails to deliver either. (This seems to be a problem for most of the nay-sayers, cause in betas Gwent was definitely focused on fun/experimentation and casual experience and lacked the competitive integrity which it gained gradually.) I would say that Gwent suffers from the same illnesses all CCGs do and why the CCG game design is regarded as obsolete by some.


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Posted on: December 22, 2021

Tetro1258

Verified owner

Games: 9 Reviews: 1

Only Meta decks

During the game you will only meet meta decks such as vampires. skellige rain decks and nilfgard boring decks. Who likes it? NOBODY. I liked the game, but now it's just an annoying, stressful, repetitive and sad game


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Posted on: October 14, 2017

Ips and downs but's really strategic CCG

I'm playing Gwent since Opened Beta and was a witness of it's both ups and downs. I really enjoyed it in Opened Beta and was afraid that the launch after 6 years of Homecoming preparation will be too fast or too much game-changing. In fact, I cannot imagine going back to then! It's clearly seen that CDPR works really hard to keep the game balanced and patched. Right now, after the last patch, the game is really diverse and strategic, with bigger player's agency than before. My only complaint right now is lack of my time to play ;)


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