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Full Spectrum Warrior: Ten Hammers

in library

3.5/5

( 15 Reviews )

3.5

15 Reviews

English & 3 more
9.999.99
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Full Spectrum Warrior: Ten Hammers
Description
As squad leader, coordinate the actions of multiple infantry squads, leading them through a variety of hostile environments. An intuitive control scheme allows you to control your squads in real-time as you outthink, outmaneuver and, outgun your enemies through over 12 levels of intense combat. Util...
User reviews

3.5/5

( 15 Reviews )

3.5

15 Reviews

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Product details
2006, Pandemic Studios, ...
System requirements
Windows XP / Vista / 7 / 8 / 10, AMD Athlon 64; or Pentium 4 2.8GHz+, 1 GB RAM, DirectX 9.0b-compati...
Time to beat
14.5 hMain
-- Main + Sides
-- Completionist
14.5 h All Styles
Description
As squad leader, coordinate the actions of multiple infantry squads, leading them through a variety of hostile environments. An intuitive control scheme allows you to control your squads in real-time as you outthink, outmaneuver and, outgun your enemies through over 12 levels of intense combat. Utilize authentic combat tactics as you battle enemies with an explosive arsenal of weapons, high-tech military equipment and new controllable mechanized units.

Sequel to the critically acclaimed squad-based/real-time tactical combat game, Full Spectrum Warrior: Ten Hammers takes the series' innovative and authentic military gaming experience to the next level with new features in every aspect of the game.
  • Battle enemies with an explosive arsenal of weapons and equipment - all based on real-world military weaponry including machine guns, grenade launchers and sniper rifles - or call in air-strikes from helicopter guns ships and mortar stations.
  • tilize real-world combat tactics to command your infantry squads - ranging from US Light Infantry Squads and US Ranger Forces to Multi-National Coalition Forces - taking on a variety of combat missions through hostile warzones.
  • The lives of your squad members lie in your every movement and decision. With the in-game replay video system, you can review your squad's movements and actions, learning from your mistakes.
Goodies
avatars manual
System requirements
Minimum system requirements:

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
14.5 hMain
-- Main + Sides
-- Completionist
14.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2006-03-28T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
2.1 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
français
audio
text
italiano
audio
text
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Buy all games in the series. If you already own a game from the series, it won’t be added to your cart.
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Overall most helpful review

Posted on: February 20, 2014

cyberbunbun

Games: 241 Reviews: 6

Full Spectrum Warrior: The Good One

The original Full Spectrum Warrior was this neat little mix between a tactical shooter and a real time strategy game, that fell short because the levels were mostly designed like a puzzle game rather than a strategy or shooter. Ten Hammers fixes most of this by adding it a lot of player involvement, letting the player separate their squad, making different squadmates actually have different abilities, and generally polishing every detail of the gameplay to make it far more involving. So it's an improvement on that regard, mechanically alone this game is absolutely unique among shooters or strategy games. It's a shame the story is absolute garbage and none of the characters are likeable.


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Posted on: September 12, 2017

archsbox

Verified owner

Games: 247 Reviews: 12

Not this one.

This game had so much promise, especially from the reviews here. As a disabled veteran who met the enemy in the same areas depicted here, I was pretty pumped. But this... is not what I was hoping for. It's gamey... even for a game. The manual stated that you men are highly trained, and, therefore, will not engage unless ordered to. Apparently, that means even if they are in a fire position and the enemy literally strolls in front of them while you are commanding another squad or buddy team. I say poor programming, here. Also, it is gamey in that you need to click, then click again, then click again in a radial menu to get your guys to do things. This works in Neverwinter Nights because you can pause while giving orders... but not here. So, while you are clicking through an endless radial menu to get your men to do things any Trooper with a brain would do, someone is almost guaranteed to die. I am all for a brutal and fast paced game, but this game makes "fog of war" into an all-powerful-entity and the controls, paired with the (lack of) AI, just plain suck. I've done the things in this game in real life, and this does not simulate reality by even a close margin.


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Posted on: February 20, 2014

Verified owner

Games: 0 Reviews: 2

A step in the right direction

I`ve played this game back in the day and it was generally pretty good. All the realism, tactical movement was still there. The levels were a little linear, yet still open ended with multiple ways of progression and a lot of replay value. The best new feature was the ability to divide your 4-man fireteams into smaller squads/pairs of soldiers adding a lot more depth. FSW:TH has a very weird semi manual aiming system. It`s pretty useful but ends up feeling wrong. I know they wanted to encourage tactical play over action but normal aiming could work pretty well in this game. Just add a lot of recoil, weapon sway and bullet drop to the shooting :) Apart from that: the vehicle combat and the ability to go inside buildings are generally fun mechanics. The tactical walk (slow movement with guns drawn) sucked and never came in handy for me. On a final note: There is a checkpoint save system which is almost never good and makes the game waaaaaaaay harder and more frustrating than it should be. FSW:TH is generally a large improvement over the first one and well worth the 4 $ :)


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Posted on: March 9, 2014

niko9731

Games: 138 Reviews: 1

A Great Old Game

I used to play the hell out of these games as a kid and got extremely frustrated. Not because the game was unfair, but because i wasn't smart enough to successfully accomplish combat maneuvers. The game does a great job of walking you through the basics. And the missions steadily progress in difficulty, to the point where the later missions are unforgiving. It is not impossible, and by no means unfair, just difficult. Something that i think is missing in modern day games. It does not hold your hand. This is still a fantastic squad based tactical military simulation. I'm not going to touch on the improvements from the first one because most of them have been outlined in other reviews. I would kill for a modern full spectrum warriors game, or one similar to it, but they would need to STAY AWAY from the CoD audience. They have a great system going, but the moment they implement the ability to take control of a soldier and make it a first person shooter, it's all over.


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Posted on: June 3, 2018

WhoAreYou94

Verified owner

Games: 69 Reviews: 2

More than I remembered

I remember playing this game as a kid and despite not being able to use a controller (xbox one) due to an issue trying to configure it with the game I am having a lot of fun!!! I really wish they made a sequel to this. If you have never played it then I would definitely recommend the purchase :)


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