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Duskers

in library

4.2/5

( 31 Reviews )

4.2

31 Reviews

English
Offer ends on: 18/09/2025 02:59 EEST
Offer ends in: d h m s
19.999.99
Lowest price in the last 30 days before discount: 9.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
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Duskers
Description
In Duskers you pilot drones into derelict spaceships to find the means to survive and piece together how the universe became a giant graveyard. Explore You are a drone operator, surrounded by old gritty tech that acts as your only eyes and ears to the outside world. What you hear comes through a re...
Critics reviews
100 %
Recommend
GameSpot
8/10
Polygon
9/10
PC Gamer
86/100
User reviews

4.2/5

( 31 Reviews )

4.2

31 Reviews

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Product details
2016, Misfits Attic, ...
System requirements
Windows XP / Vista / 7 / 8 / 10, SSE2 instruction set support, DX9 (shader model 2.0) capabilities;...
Time to beat
9 hMain
18 h Main + Sides
-- Completionist
14.5 h All Styles
Description
In Duskers you pilot drones into derelict spaceships to find the means to survive and piece together how the universe became a giant graveyard.

Explore
You are a drone operator, surrounded by old gritty tech that acts as your only eyes and ears to the outside world. What you hear comes through a remote microphone. What you see is how each drone sees the world. Motion sensors tell you something's out there, but not what. And when you issue commands, you do it through a command line interface.

Adapt
You have to earn everything in Duskers, scavenging drone upgrades, drones, and even ship upgrades. But dangerous creatures lurk in these derelict ships, and weapons are rare, so you may need to think of a clever way to explore a military outpost using only a motion sensor and a lure. But even if you find a way, the sensor that you rely on may break down, or you may run out of lures, even your drone's camera feed can start to fail. A favorite strategy can't be exploited for long, so you'll have to continually adapt.

Survive
Duskers is set in a procedurally generated Universe, and when you die you lose everything. You not only need to worry about what hazards lay waiting for you in the derelicts, but also running out of fuel, or parts to modify your drones and ship. You are alone, isolated in the dark reaches of space. Only by sifting through what ship logs remain un-corrupted can you piece together what happened.

About Us
We previously made A Virus Named TOM and then were fortunate enough to get Indie Fund to help us fund Duskers. More about us at www.games.misfits-attic.com/
  • Use a Command Line Interface to control drones & ship systems
  • Explore procedurally generated derelict ships and universe
  • Upgrade and modify drones with the salvage you find
  • Discover ship logs and piece together what happened
Goodies
Manual
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
9 hMain
18 h Main + Sides
-- Completionist
14.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Release date:
{{'2016-05-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
96 MB

Game features

Languages
English
audio
text
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User reviews
Overall most helpful review

Posted on: May 21, 2016

Koranis

Verified owner

Games: 329 Reviews: 6

FTL meets System Shock 2.

I love this game. Graphics are beautifully retro and while some people state this is not a game about graphics, I would say it's all about the right kind of graphics. This is a game that is all about gameplay and atmosphere which are enhanced by the limited graphics provided here. What you see are the images created by the sensors of your drones and what you hear is transmitted by the microphones installed on your drones. You can see only what they can see and you have to deal with whatever limited equipment you have in that specific moment. The rest of the images is being created by the best storytelling engine there is: you own mind. And you don't have to work hard on it - the game makes sure you imagine xenomorphic horrors behind a closed door whenever you hear echoes of constant, wild hammering coming from the depth of the abandoned hulk that you are exploring, all the while your on-board computer informs that a door is about to collapse. And you will imagine floating rocks around your spaceship, passing you by at high speed whenever your flight computer informs that a portion of the hulk is about to be hit by an asteroid. You will have to act accordinly: scramble your drones to safe locations, close all doors leading to the endangered sector... or maybe you will try to use the impending catastrophe to your own end and lure there the lethal menace that is stalking you. Once the asteroid hits the ship, structures will collapse, doors will be destroyed, decompression will suck out everything that is not clamped magnetically to the floor and radiation will fill the exposed compartments, possibily finding its way deeper into the ship through broken pipes, damaging electronic equipment and lowering even further your already meagre chances of getting away with enough resources to survive another day. But maybe, just maybe, if you play your cards right and with a bit of luck, the same collision's devastating effects will kill whatever is on board and buy you space and time to explore a little bit more and win the day with an additional container of scrap or fuel. You can never know. There is depth in this game that will take time to discover fully. Every obstacle creates a problem that you may be or may not be equipped to deal with. Sometimes you will have to think creatively. The same problem doesn't need to be solved every time in the same way. You might start the game equipped with motion sensors that will allow you to detect movement behind closed doors. Opening the wrong door at the wrong time may spell doom on your expedition. But you can also start the game without such equipment - that will force you to find alternative ways of dealing with the problem. Maybe you will be equipped with stealth technology, installed on your drone - that will allow you to enter the room and give it a quick glance, relatively safe, at least as long as the stealth module works correctly. New events will constantly change the situation you are in and force you to change tactics. These events are caused mainly by the unreliable equipment that can glitch or even break, or structural damage encountered on older ships. Other times the dangerous situation will be caused by a chain reaction of events that maybe you started yourself: maybe you decided to open an airlock in order to flush an alien menace into space along with all the other contents of that room. Entering void and radiation might damage systems or an adjacent door leading there might get stuck, or maybe even you simply flushed out into space an important module that might have saved you later and you didn't know it. Doesn't matter: you will create a potentially dangerous situation that might cause you trouble later - or not. Most of the time you have no time limits and the game progresses at a slow, but tense, pace similar to a turn-based game which is influenced by your own caution, but other times you will have to hurry and trying to explore a dying hulk can be a thrilling experience. You will never have a countdown till the mission end, but sometimes you will have a countdown till the collapse of a certain section of the ship. You will have to decide if you want to keep exploring or evacuate that sector. A ship dies one compartment at a time which creates an interesting scenario where you have to weight out potential gains vs potential risks. You can control your drones with arrow keys, which allows you a direct control and the video & audio feed, but more complex operations require the use of the console. This is done at the "schematic's view" you can see from your operation room inside your own ship. Like a real-world operator you will issue commands by typing them in by yourself. "Navigate 1 d12 r4" will prompt your Drone "1" to go to the room labelled "R4" through the doors labelled "d12". "Navigate all r1" will order all of your drones to evacuate the hulk and run towards the airlock and the safety of your own ship - as long as there is no closed doors blocking their way. You can issue all kind of commands (everything is explained in the game), moving the drones as a team and perform chains of actions. Things will become tense when you're under a pressure and have to save multiple drones from an imminent danger and open / close doors at the same time, issuing all commands through the console. The game might force you into a situation where you will have to think fast and type even faster and every typo will result in a "Unknown command. Please retry" kind of answer. The best thing about the game is that no matter what kind of catastrophe depletes your already dwindling resources - the game-over will not be due to a bad luck, but it will be your own fault. The bad luck will only be the final nail to your coffin. You will be provided with all the information required to make an informed decision. You will know that the ship you just docked to is a collapsing wreck, a +200 years old hulk. You will know there are potential dangers on board - be it structural ones or moving entities. You will know how much potential resources you might be able to find. You will have to assess the situation based on the equipment you have in that moment and it will be your decision to run those risks. If that turret mounted on one of your drones has a 29.43% of possibility of failure, and you will put that drone on overwatch regardless, and that turret will fail at the worst possible moment, it will be your own fault. As will be the consequences of that failure. But sometimes it will not be a matter of choice. There will be bad decisions, but there will also be desperate decisions. There will be a situation where you will be almost out of fuel and that collapsing hulk will be the only one you will be able to reach and that failing turret will be the only thing that could keep your weakened drones from a certain doom. That will be the good time to pray for a bit of good luck. And you will get attached to your little drones, your only means of exploring the abandoned ships. Everyone of them will be a hero in the end, and many of them might alo die a heroic death. I had a "Hanks' castaway moment" with one of the drones. I almost wept when my favourite, and the best equipped drone, with 10 successful salvage ops on its record, died heroicly while trying to escape a collapsing ship, ripped to shreds by an asteroid. The drone was racing through the corridors towards the safety, all doors kept wide open by the global malfunction, and an advancing radiation that was eating up all the electronic circuits. The drone' sensors started to malfunction, image transmission started to blur and I was rapidly loosing video feed from it. It became mute and blind seconds later, but I could still see the moving dot that marked its location on the general map provided by my own ship, docked to the damaged hulk. It never made it, the dot stopped not far from the airlock leading to safety, which I closed immediately to shield my other drones from the radiation. "Drone disabled" appeared on my control panel. The only thing I could do was to cut out my losses and leave its metallic corpse behind, and detach my ship from that floating tomb. There are also logs that you can find. Those are well written and make you wonder what happened to the human race, why are you alone and force you to board just one another hulk, in the hope that you can find another uncorrupted log that you can read and shine some more light on the (desperate) situation. The storytelling is based on these small pieces of information - logs from the ships, some dating back from them moment when all the hell broke loose, or was about to, or those dating back to a time when things were still relatively quiet. I feel there is still much to discover in this game, so I'm getting back to it. This review was supposed to be a short one and turned out to be an essay instead ;)


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Posted on: July 22, 2018

SantoBP

Verified owner

Games: 193 Reviews: 1

Great concept, weak execution.

The first few hours are immersive and interesting but then you eventually figure out that: 1. There is no real story to unfold and no reward for playing in terms of further worldbuilding - what you do get is derivative, disjointed and without clear artistic intent. Unlike great games such as the original Deus Ex (where all the optional textual content you can find as a diligent player, masterfully builds a rich and immersive world) Duskers fails the most at worldbuilding - it simply references well known sci fi concepts in a clumsy fashion which for me did more to break immersion than to enhance it. 2. Agains what seemed to be the intent of the devs, you are not actually rewarded for playing slowly and carefully but instead through mechanics that become more unbalanced as you progress through the game, eventually forced into a frantic pace of multitasking and fighting the interface in a race against random events triggered by nothing more than simply the passage of real time intervals. 3. There is rarely time for and sometimes even no benefit to using new items, upgrading your drones or your ship because all you have to do in the end is avoid as much gameplay mechanics as possible to actually survive and continue on playing while hoarding scrap to make up for all the random punishments the game dishes out to you the player. The game plays as if the devs assumed everyone out there is a DOTA player because looking at forums posts and the game itself, the dev seemingly has little idea that for a lot of players out there not of that particular ilk, it is the window scrolling and similar UI management that is a game breaking challenge when happening at a frantic pace and not the actual tactical elements of the game hence there is no pause feature in Duskers but at the same time present a pointless difficulty menu where you can basically remove features from the game. In closing Duskers starts strong and with promise but then simply fizzes out unable to deliver on that promise. It is worth a buy if you like supporting indie devs but I made the mistake in also buying the implication of a certain narrative and tactical depth and thus ended up feeling like I wasted my time once I figured out it was a red herring.


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Posted on: May 20, 2016

Darklord666

Verified owner

Games: Reviews: 5

unexpected gameplay monster

I wasn't sure what I get as I bought this game. The reviews I read on the "enemies site" led me to the conclusion that it's worth a try. So I plunged into the game without expectations and was nicely surprised. The game is really amazing. It has nearly no graphics and little sound but the gameplay and the atmosphere are very good. Every game is a new experience because the game universe is procedurally generated. There is a short tutorial that really helps and there's an ingame help which is also very useful. Most of the game is managed via a command console with which you control all your drones. It's easy to getting used to it. But the game is really NOT easy at all but there are many difficulty options that can make the game less frustrating. You can also toggle the perma-death system! So if you are a little interested in the idea of this game and don't shy the strange control system you get a very satisfying and motivating game experience for a highly fair price (15.59€).


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Posted on: May 20, 2016

A_Future_Pilot

Verified owner

Games: 324 Reviews: 4

A Truly Great Game

Sitting alone in an empty spaceship. You're the last one alive. Maybe, if you can find what you need in the derelicts of ships and stations drifting through space, you'll make it through another day. That is...if the things hiding in the dark don't destroy your drones - your one lifeline. Duskers takes "it doesn't take good graphics to make good gameplay" to its extreme. All you see is the room layout your ship can scan, and the almost x-ray appearance of what your drones can see. You have a command-line to pass instructions to your drones (or you can maneuver them independently) and that's...pretty much it. However, this simplicity adds to, rather than takes away from, the intense atmosphere of the game. If you play it in a dark room at night, you can really convince yourself you're docked with a derelict ship and remoted into its systems. Throughout the game, you scavenge scrap, fuel and upgrades from drifting ships while avoiding (or destroying) the things moving around inside. You jump from system to system inside galaxies, and from galaxy to galaxy in your attempts to survive. You never really feel "on top" of things. You're always barely getting by and choosing where best to spend your scrap. Should you repair a damaged drone, or purchase more proximity mines to destroy the creatures? Your motion sensors are getting low, but the probability of your scrap gatherer breaking is up to 35%. It's always a struggle to decide what's highest priority that keeps you on the edge of your seat. The upgrades for your drones and ship are many, and varied. The ships and stations you visit are all different, and you never know what you'll find. And on top of it all, you're trying to figure out what happened to everyone else...and why you're still alive. Definitely a must-buy for anyone who likes any kind of strategy and/or Randomized Permadeath Machine games.


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Posted on: May 25, 2016

adamzwakk

Games: 758 Reviews: 2

review 1 "Brilliant game"

I don't usually write reviews for games, but this game is absolutely incredible and I really think anyone who has an even remote interest to check it out. Duskers is a top down roguelike/strategy game where you control a team of up to 4 drones at a time and expore derelict spacecraft. You can control their movements with the arrow keys, but all commands/actions generally go through the command line, which I absolute love (I'm a programmer/terminal nut). It even lets you do aliases and combine multiple commands at once with semi-colons. Aesthetic: Spot on. If you liked the retro-future style of Alien Isolation, you'll be right at home here. Every drone has a different noise, a different colors/view, and the screen even has to be degaussed sometimes. The sounds of ambient noise is also very fitting, there is no music in this game, and that fits perfectly with the atmosphere. As someone who generally doesn't like "roguelike" games, this game hits all its marks for me. Great mechanics, great gameplay, great aesthetic. I even found myself roleplaying to myself and going "okay, Betty (my drone name) I'm gonna need you to go to room R4 to check that out" out loud as I'm typing the command. Can you name any other games that make you feel like that? Solid experience all around. A++


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