Posted on: April 26, 2019

Gatkowski
Verified ownerGames: 152 Reviews: 6
Needs a bit more devotion
A solid Dark Souls-esque roguelite with Metroidvania influences and a good overall atmosphere, but not without flaws that require patches / fixes. - Solid progress You progress through a dungeon defeating enemies and bosses while managing resources (consumables, faith, etc.), swapping out weapons you find. You lose your equipment on death, but some the items are perma-unlocked when picked up, available for crafting at the hub each time before setting out. The paths the player can take are branching and once a path is taken, there is no turning back. Runestones grant perma-upgrades when found. Permanent passive skills can be purchased with essence collected from defeated enemies. The dungeon is handcrafted, therefore it can be learned (no procedural bullshit). - Tight core gameplay, responsive controls Spacing and learning enemy attack patterns is crucial to survival, as well as keeping an eye on the stamina bar since that's the resource all attack moves use. Timing rolls is also essential, as they cancel out any action and quickly become the fallback escape move. There is no jump button. - Neat visuals, good atmosphere Doesn't burn your retina away with visual effects, so props there. Animations are fluid, weapons have weight and impact, boss telegraphing can be registered and learned. Backgrounds aren't the most detailed, but they work well enough. Music and ambiance is also fitting, if nothing spectacular. The writing is... well, really not needed in a game like this. The stuff that needs attention: - Controller support is iffy and may not work (fully playable with keyboard and mouse, but I can understand this is an issue for some) - No sound options - Some skills don't seem to work at all or their description doesn't explain their function - Controls cannot be remapped Recommended? Yes, but be aware of what you're getting into. It's fun, but unlikely to blow your mind away. 3.5 (if the issues listed above get properly addressed, an easy 4)
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