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Dark Devotion

in library

3.7/5

( 27 Reviews )

3.7

27 Reviews

English & 9 more
Offer ends on: 23/09/2025 09:59 EEST
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19.994.99
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Dark Devotion
Description
Explore the secrets of a mysterious fallen temple and put your Templar faith to the test in Dark Devotion, where no sacrifice is too great in praise of your God. Measure your devotion and your bravery by journeying into deepest darkness for answers to questions that will challenge your very exist...
Critics reviews
50 %
Recommend
God is a Geek
7.5/10
GamingTrend
75/100
TechRaptor
7/10
User reviews

3.7/5

( 27 Reviews )

3.7

27 Reviews

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Product details
2019, Hibernian Workshop, ...
System requirements
7 / 8 / 10 (64-bit), Intel Core i3-540 or AMD Phenom II X4 965, 2 GB RAM, GeForce GT 240 or Radeon...
Time to beat
11 hMain
16.5 h Main + Sides
27 h Completionist
15.5 h All Styles
Description

Explore the secrets of a mysterious fallen temple and put your Templar faith to the test in Dark Devotion, where no sacrifice is too great in praise of your God. Measure your devotion and your bravery by journeying into deepest darkness for answers to questions that will challenge your very existence.

A Demanding Fight to the Death

Dark Devotion features a richly detailed, immersive narrative that unfolds a sombre tale of your Templar religion’s irresistible calling. Every encounter challenges your fortitude, piety, and conviction as you move deeper into your cursed pilgrimage. Spanning four unique worlds, each with their own incredibly detailed environments, you’ll wield dozens of weapons in your quest to discover the Temple’s secret: all the while assailed by dark enemies and devious bosses whose core mission is to destroy your soul and damn you forever.


Rooted in RPG Appeal

Throughout Dark Devotion you’ll discover an array of weapons, armors, and relics with which to enhance your character. Each item has its own attributes and statistics, and is customizable with mystical runes. It is essential that you maximize your strengths and adapt your inventory to the enemy you’re facing. Choose wisely...

Unravel the Temple Dark Purpose

Dark Devotion is a story of perseverance, dedication, and secrets. Every chest you open, every item you encounter holds another piece of the story: be it a letter, weapon, or clue, all will help you on your quest. Whether you find these secrets amongst the shadows or in the dead hand of another character ...well, that all depends.


Seek Your Salvation

In the Temple, Faith is your only recourse against the heathen droves. Defeat them to collect Faith and unlock secret paths, special chests, and more. But remember to use your Faith sparingly. Nothing lasts forever.

Your Life hangs by a String

The Temple yearns to see you dead. Your survival depends on using the right item at the right time to heal your wounds or dispel a curse. Some of these items can be looted, others are scattered throughout the Temple in secret places. Employ them wisely… your life depends on it.

Only the Deserving will Find Virtue in the Temple

The eye of your God is ever-watchful. Complete an act of bravery or skill, and your God might bless you. But the Temple is also rife with despair and sickness, ready to destroy those who lack courage and temperance. Learn quickly its ways, or suffer.


There is NO Retreat

Salvation is fleeting, so choose your route wisely. Every world in Dark Devotion offers several different paths. Each one is original, but all are interconnected, and the only commonality they share is that there is no turning back.


Secrets Abound

Completing your quest requires shrewd interpretation of the secrets shrouded within the Temple. It’s easy to get lost, though this might bring you favor...depending on the secret you uncover. Perhaps the Temple will reveal a hidden altar where one’s story can be saved if one honors the Temple appropriately...or perhaps not.

Features:

  • Dynamic and heavy combat
  • Dozens of weapons, armor, and items for various fighting styles
  • Intricate system of blessings, curses, and illnesses
  • White-knuckle boss battles
  • Rich, complex storyline
  • Dark levels and brooding environments

© The Arcade Crew - Hibernian Workshop - 2018, all rights reserved. For ALL enquiries: support@dotemu.com.

System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
11 hMain
16.5 h Main + Sides
27 h Completionist
15.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2019-04-25T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
1.4 GB

Game features

Languages
English
audio
text
Deutsch
audio
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español
audio
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français
audio
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polski
audio
text
русский
audio
text
中文(简体)
audio
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中文(繁體)
audio
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日本語
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한국어
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User reviews
Overall most helpful review

Posted on: April 26, 2019

Gatkowski

Verified owner

Games: 152 Reviews: 6

Needs a bit more devotion

A solid Dark Souls-esque roguelite with Metroidvania influences and a good overall atmosphere, but not without flaws that require patches / fixes. - Solid progress You progress through a dungeon defeating enemies and bosses while managing resources (consumables, faith, etc.), swapping out weapons you find. You lose your equipment on death, but some the items are perma-unlocked when picked up, available for crafting at the hub each time before setting out. The paths the player can take are branching and once a path is taken, there is no turning back. Runestones grant perma-upgrades when found. Permanent passive skills can be purchased with essence collected from defeated enemies. The dungeon is handcrafted, therefore it can be learned (no procedural bullshit). - Tight core gameplay, responsive controls Spacing and learning enemy attack patterns is crucial to survival, as well as keeping an eye on the stamina bar since that's the resource all attack moves use. Timing rolls is also essential, as they cancel out any action and quickly become the fallback escape move. There is no jump button. - Neat visuals, good atmosphere Doesn't burn your retina away with visual effects, so props there. Animations are fluid, weapons have weight and impact, boss telegraphing can be registered and learned. Backgrounds aren't the most detailed, but they work well enough. Music and ambiance is also fitting, if nothing spectacular. The writing is... well, really not needed in a game like this. The stuff that needs attention: - Controller support is iffy and may not work (fully playable with keyboard and mouse, but I can understand this is an issue for some) - No sound options - Some skills don't seem to work at all or their description doesn't explain their function - Controls cannot be remapped Recommended? Yes, but be aware of what you're getting into. It's fun, but unlikely to blow your mind away. 3.5 (if the issues listed above get properly addressed, an easy 4)


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Posted on: May 11, 2019

TheFlamingAssassin

Games: 2 Reviews: 1

Blind Devotion

The game has potential but is plagued by three main issues. 1. The reasons behind your venturing into the temple are unknown or at least vague. There is nothing pushing you along nor any clear direction. 2. Exploration is tiresome as backtracking is impossible lest you want to redo the entire section. This is even more annoying as only one fast travel is active at a time and to reactivate one you must return to it, creating a very tedious exploration. 3. Finally, you lose all weapons upon death. EVERY SINGLE ONE. This means, every time you die, you are reset with basic crappy tools until you can grind back up to your previous power and die at the same point because you still have to learn the attack patterns of the thing that killed you. This ruins the experience and it is beyond me why the devs chose to take this direction.


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Posted on: September 21, 2019

Csumbi

Verified owner

Games: 678 Reviews: 12

This should have been awesome, but...

Developer support is all but nonexistent on this game, and its not even up to date, there still a critical bug in the game when playing with keyboard and mouse, where you cant exit a certain menu, forcing you to close down the game completely, and you cant even rebind the controls. And the biggest technical problem is that the game crasher every time after after i started it once but quit and want to start again. Gameplay wise this could be really good if not for the terrible design decisions, like loosing every piece of gear you find when you die, and the constant backtracking because of the lack of checkpoints.


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Posted on: May 1, 2019

Hariwulf

Verified owner

Games: 28 Reviews: 5

An Templar is sent to earn redemption

I will keep this as Spoiler free as possible, what I mention can be discovered 30 minutes into the game. Story: You have killed a fellow member of your order, and are therefore sentenced to reach the Temple and join the struggle to free your God. From here, the story unfolds progressively as you venture deeper and deeper into the temple, and unveil its secrets and history. The narrative is delivered through conversations, notes, and item descriptions. Gameplay: This is a rogue-like metroidvanian action/ exploration game. The focus is on tactical combat and strategic thinking. You will need your brains to figure out the best approach and tools to the challenges laying ahead of you. Each weapon has its own animation, and the choices include: one-handed, two-handed, bows, dual-wielding, shields, spells. The game is punishing but fair, easy to learn and hard to master, rewarding and satisfying. Exploration is done so that any path, meaning any door entered or leap taken, is oftentimes a final choice for the run. This may seem like an odd choice, but the map is massive and well interconnected, and taken into account the rogue-like nature of the game, chances to explore every nook and cranny of each game room abounds. Each run starts by choosing starting gear from the progressively unlocked load-out. There are talents to unlock too, and they help you define the class and gamestyle for the run. Presentation: The pixel art is top notch and one of the best I saw in my +35 years as a gamer. The music and ambiance are incredibly good and hooking, not often a game has given me an ear-worm, but this title surely knows how to do that. Is just THAT good. All these elements combine in a thick atmosphere that will suck you in, immerse you to the bones, and follow you even after you dropped the gamepad or K/M. An awesome little indie gem, with few rough edges that the Devs acknowledged and are working on. Highly recommended!


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Posted on: August 10, 2022

philkingz

Verified owner

Games: 199 Reviews: 9

Nice fighting/artwork, weird controls

Aren't we all used to the crap that you cannot change some or any controls in modern games? This game does not allow any configuration, so I needed to use Auto-hotkey, yet that is not where it ends. The game declares "R" for "interacting" and "F" for "talking" - a bit weird, when you think about the fact that talking is also some kind of interaction, but hey no biggie... different people, different logic. Now it begins: - Wanna change skills at a monument? What do you press? "Interacting"? Wrong! Press "talking"! You talk to objects in this game, unless they are switches, then you interact! Got it? Yes! - So, wanna open a chest? What do you press? "Interacting"? Wrong! "Talking?" Wrong! You need to press either up or down. - Wanna pick up stuff? What do you press? "Interacting"? Wrong! "Kneel?" Wrong! "tAlKing?" Wrong! You first kneel down, then press "interacting". - Wanna pray at the shrine? What do you press? "Interacting"? "talking"? "Kneeling"? "LoOkIng Up?" All wrong! Press dedicated "Shift"-button for praying, You also don't need to kneel down on this one - LOL - Going through doors? What do you press? ...I'm intimidated. This time we go mainstream and use "up" like in other games. Most people may not be bothered by such stuff, for me it is a mess having more buttons to interact than for fighting, which only consists of lefthand, righthand and rolling. The more methodical pacing while fighting is good, though and will satisfy people looking for a soulslike experience. I dislike the lack of consistency and love. You cannot jump, only dash/roll, but this did not stop the developers from putting pits with instant-death-spikes in the dark all over the place: https://imgur.com/a/pMCC7Rd As you already guessed you cant change gamma or brightness. When your fun stops at those tedious pits, it's just a cherry on top that you start barehanded and need to re-equip weapons every time at the smith (only mouse-overlay here) Not enough love!


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