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Convoy

in library

3.5/5

( 36 Reviews )

3.5

36 Reviews

English
14.9914.99
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Convoy
Description
Convoy is a tactical roguelike-like inspired by Mad Max and FTL in which you cross a wasteland in search of parts for your broken ship. Presented in pixel art and set in a future post-apocalyptic setting, Convoy is a squad based tactical roguelike-like in its core. You travel with your combat vehi...
Critics reviews
38 %
Recommend
Game Informer
7/10
Gameplanet
9/10
Game Rant
4/5 stars
User reviews

3.5/5

( 36 Reviews )

3.5

36 Reviews

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Product details
2015, Convoy Games, ...
System requirements
Windows 7 / 8 / 10, Intel Pentium Dual Core T4400 2.2 GHz, 2 GB RAM, DX9 (shader model 2.0) capabili...
DLCs
Convoy Soundtrack
Time to beat
5.5 hMain
6 h Main + Sides
7 h Completionist
6 h All Styles
Description
Convoy is a tactical roguelike-like inspired by Mad Max and FTL in which you cross a wasteland in search of parts for your broken ship.

Presented in pixel art and set in a future post-apocalyptic setting, Convoy is a squad based tactical roguelike-like in its core. You travel with your combat vehicles and convoy across a wasteland to find parts needed to repair your broken spaceship. During your journey you will encounter strangers in randomized scenarios by picking up radio signals.

Depending on the choices you make, signals can either lead to tactical combat, text based dialogue or chance based role-play. Whatever choice you make, you need to keep your convoy and its cargo safe from raiders, privateers and other enemies. Keep upgrading your vehicles, as death is permanent in Convoy.
  • A new take on tactical combat: Combat plays out in real time as a high-speed car chase where you need to position your units and use abilities to maximise their effectiveness.
  • Exploration pays: You will encounter many different radio signals, each with a text based event. What doesn’t kill you may reward you with loot.
  • Fully customizable units: Each unit can be upgraded and outfitted with different weapons and abilities, allowing you to customize them to your needs.
  • A randomized planet: Each play-through features different main and side objectives, events, choices, and different consequences to your actions.
  • A cold war turning hot: Three factions vie for control over the planet, your actions tip the scales of balance making you an enemy to everyone. As each faction grows in strength, you need to keep up.
  • Permadeath at the core: Knowing one wrong move could lead to certain death puts you constantly on edge.

©2014 Convoy Games and Indietopia Games. All Rights Reserved.

System requirements
Minimum system requirements:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
5.5 hMain
6 h Main + Sides
7 h Completionist
6 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11.+)
Release date:
{{'2015-04-21T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
165 MB

Game features

Languages
English
audio
text
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User reviews
Overall most helpful review

Posted on: May 29, 2015

kroetenschemel

Games: 367 Reviews: 7

Could be excellent with content patch

So, Convoy is pretty much self-explanatory. You travel around an overworld map and encounter several random events you have to navigate in a multiple choice dialog, these may lead to battles, loot or damaged units - or any combination of these. You may also encounter camps, where you can noticeably upgrade your vehicles' passive stats, buy and sell weapons or purchase new vehicles. Weapon choices are pretty obvious, usually a weapon is flatout better or worse than another, yes some are better against shields, while others are better against armor, but all this has not too much of an impact on the game. The combat could have been interesting, but is more a trimmed-down RTS without buildings or unit production. the camera is focused on your main vehicle (MCV), which always moves to the right. Everything else keeps relative positions to that MCV. Now you might think, that you can use your MCV's breaks to shift every other vehicle to the right or you other vehicles breaks to move quicker to the left, but nope, thats not in the game. If everything is moving, you might expect ramps, to gain a temporary speed boost or pitfalls to do the opposite, again, these aren't in the game either. The only thing that can happen is your vehicles crashing into a building or a rock, which basically is an instantkill-zone entering from the right of the screen. There's tons which could have been done, but hasn't. It basically comes down to rightclicking the enemy to have all your guys attack him and occasional use a direct damage ability from your MCV. (MCV weapons are abilities). As you might have guessed, once your MCV is destroyed, you loose. All the random roguelite elements, which should give you replayablity, are pointless because everything plays so samy. This is effectively the basis for what could be one of the best games out there, but as it stands, it's a fun, but repetitive no-brainer. My recommendation is to wait for a content patch.


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Posted on: October 13, 2015

michaeldenz

Verified owner

Games: 230 Reviews: 1

I really want to like it

Firstly, this does not "correct the flaws of FTL". FTLs challenge came from making tough decisions on a time limit. That's not a bug, it's a gameplay mechanic. I really want to like Convoy. It's similar in animation, style, and gameplay to FTL. It is chock full of snarky sci-fi and fantasy references. Little challenges and mini storylines abound. As where FTL was a frantic race, Convoy is a slow grind. You need to level up your escort vehicles to take on more challenges. FTL's maneuvering came from moving crew members. This time you maneuver escort vehicles to get better firing lanes, and to avoid obstacles. The sometimes harsh way you could lose a vehicle was awesome. The challenges and multiple options for each scenario made finding the same random encounter several times across multiple playthroughs bearable and made me pay attention. It starts off as a wide world to explore, peopled with random characters and fun adventures. But in the end, it's buggy, and crashes a lot. I constantly lose progress and achievements. For a game that relies on those things to unlock more playable vehicles that's a fatal flaw. It's fun, but then crashes. You finish a mini quest, and then the game forgets you did it. You get far and expect your new high score, only to find you only get two points because all other progress was erased. Maybe with a patch this game would be four or five stars. For now, not on sale, it's not worth the price.


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Posted on: June 2, 2015

HanTrio

Verified owner

Games: 469 Reviews: 2

Does many things right

There is a frequently-used term: the unpolished gem, and that´s exactly how I think about Convoy. As the review title says, it does many things right, only a very few "wrong", and the rest is mainly .. well, missing (yet?). The gameplay itself is pretty straightforward: Aquire spare parts for your stranded starship, no matter how. You wanna leave this barren rock floating through space ;) Storywise, this includes the (non-obligatory) good-Samaritan-behaviour for a reward, but you may also go YARR and simply shoot NPCs in the head, gaining loot. Your choice. So, you spend your time travelling through the wastelands, earning "money" (bolts), fuel and starship parts. In between, repair and upgrade your vehicles, buy/find some new stuff, make new friends or enemies and gradually prepare for lift-off. The text-based events are full of nice flavour (I´ve found references to Starcraft, Magic: The Gathering, Robocop, Monkey Island and - of course - Mad Max so far) and really add to the feeling of the game world. Combat is pretty hard (even on easy difficulty), but held rather simple, although you can make quite a difference by combining certain weapons and/or abilities. Things I liked: - The opportunity to explore freely. The world is limited in size, but you don´t have a time "limit" (as in FTL, where the enemy fleet is constantly chasing you). - Nerdy dialogue :P (see above) - Intentional frustration (to a certain degree). The game is hard, and even a fully-equipped and upgraded convoy may be shredded in an instant if you don´t pay attention. But, this makes it all the more satisfying if you come out victorious. Things I disliked: - The only thing I really miss is versatility, mainly in terms of quests and equipment. - Also, combat tactics is a bit .. flat, due to quite repetitive AI behaviour. I´m giving Convoy 4 stars because I had a really good time so far. Simple and straightforward funny game, with only some more content missing for being less repetitive.


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Posted on: August 26, 2015

mqstout

Verified owner

Games: 3360 Reviews: 35

Too scattered

Yes, this game is FTL-like. But it's not as good. The game play goes too many directions at once. The world map being open explore is okay, but it's all but devoid of features and encounters happen much like old Final Fantasy random encounters -- randomly with a few hot spots. The battles are where it truly pales compared to FTL, however. They're too frantic. Pausing and issuing orders is a feature, but by the time your trucks are done moving, the order is moot because the enemy has moved. Add on top of that that the battlefield randomly has "rocks" that destroy whatever is in its row when they come up and the calculating, make-do part of FTL-like games is gone, replaced by too much RNG, too much "action". Don't get me wrong -- the game isn't BAD. It's just not good enough when we have other near-perfect entries into the genre. It's good to get and play, but it's only a side attraction at this point.


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Posted on: February 7, 2018

Timberwolf

Games: 242 Reviews: 29

Too little content

This game is nothing like ftl at all. The both have quests. That's about where the similarities end. I won't go through comparing every feature of ftl because this isn't a comparison, but rather an honest review of convoy on its own merits. It's a much different game and can stand on it's own. In convoy your ship crashes on an unknown planet. You then run around in an MCV with some escort vehicles looking for four crucial parts to fix your ship and leave. The planet has four warring factions. The game is a rogue like rpg, the map is procedurally generated each time. There's an overworld jrpg style where you drive around and randomly encounter enemies on your way to do quests. Quests have some dialogue with some choices of responses that lead to different things. Sometimes it's combat, other times you talk your way out of stuff, it's also random sometimes. While one option like having a drink at a bar might turn out fine during one play through, if you encounter this next time you may end up poisoned. There are also shops scattered throughout. You burn fuel driving around so you have to refuel and repair combat damage at these shops in addition to finding new weapons and stuff. Combat is really cool, it's real time with you moving your escort vehicles around a grid to get in range of enemies. Some weapons use line of sight so you can block dmg to your MCV. Some weapons have special uses too. Enemies are somewhat varied depending on the faction. It's not super strategic though, really just focus fire the right guys. All this is really well done but the downside is lack of content. You can beat a playthrough in about 90 minutes, less if you skip side quests, and by the time you are on your third you will notice a lot of quests repeating. There aren't many vehicles or weapons to get either. If someone made a content mod or there was a new version I would gladly give this four stars, but I only got about 5 hours of enjoyment out of this title before hanging it up.


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