Chronos: Before the Ashes is an atmospheric RPG that chronicles a hero’s lifelong quest to save their homeland from a great evil. Grow wiser, stronger and more powerful as you explore the depths of the mysterious labyrinth. But beware, the labyrinth takes a heavy toll – each time your hero dies, th...
Chronos: Before the Ashes is an atmospheric RPG that chronicles a hero’s lifelong quest to save their homeland from a great evil. Grow wiser, stronger and more powerful as you explore the depths of the mysterious labyrinth. But beware, the labyrinth takes a heavy toll – each time your hero dies, they lose a year of their life!
Adventure RPG - Refreshing combination of Adventure Game elements and RPG mechanics.
Deep Combat – A variety of weapons, abilities and powers are available to the player in the pursuit of their quest.
Unique Aging Mechanic – Every time the player dies they age one year. Player’s must adapt to their advancing age as they progress their character; starting the game young, nimble and quick, and ending wise and more attuned to magic.
Not perfect, but still a solid entry into the Remnant series
It is not Remnant: From the Ashes. Where you had a blend of gears/meets slightly souls and dungeon crawler. You are given melee souls only. The game tends to lean towards souls, more casual, and more into puzzle solving. Which in a wide angle is a nice blend overall. Runs smooth, and plays fine enough.
This might be on of my favorite games that I have played. Everything from the combat to the way they told the underlying story was spot on for me. This game does include alot of backtracking in sorts but when you let yourself get into the mindset the game wants you too have it is an experience that is worth taking. My biggest drawback was the music, I felt it to be not that outstanding or fitting sometimes. Overall I would recommend this to anyone.
The first thing that must be said about this game is that it's not a "prequel" to Remnant, as many have labeled it. In fact, Chronos: Before the Ashes - originally known simply as, Chronos - was a VR only title released in 2016 for the Oculus Rift.
To make this short; the only thing good about this game is art style and atmosphere.
The combat is uninspired, the map design/layout is bland, the enemies are repetitive and obnoxious, the weapons are samey, the boss fights are slow and plodding, the RPG elements are barely there, and finally, it's "Aging when you die" mechanic, is shallow to the point of unnecessary.
To make this long:
What I find most frustrating about this game is some of the baffling design choices that were made.
-You get to choose between a strength or agility weapon when you start, but the next 3 weapons you find will all be strength based.
-The camera lock-on puts you in a low over-the-shoulder view, where your character can obscure smaller enemies.
-Healing items are only regenerated upon death, and death has no real penalty besides aging (which lowers physical stats, increases your magic stat, and gives you a trait every 10 years). So jumping off a cliff can be a pretty good way to both avoid backtracking and also to replenish heals.
-Leveling up is done like in World of Warcraft. Fill your XP bar, go ding, and get full health, even in combat.
I really wanted to have fun with this game, considering how much I like the art style, lighting, and soulslikes in general, but I think the best thing Chronos did for me was bring about Remnant (which itself is a flawed and janky game).
Not giving the game a 1 because it boots up and runs well, but not giving it a 3 because that's my bare minimum for an enjoyable game; this game just exists.
Who cares though. I'm gonna go outside now.
It takes a long time to do anything, and if you die you have to do it again, dodge or block, couple attacks and they are all very similar. Boring surroundings, linear setup.
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