Posted on: September 10, 2019

Vapid Response Unit
Verified ownerGames: 277 Reviews: 6
It's bloody. It's good. It's bloody good
Being old enough to remember when pixel art was the cutting edge of game graphics instead of just a retro stylistic affectation, I was initially a little skeptical even though the premise had my attention from the get-go (think 'Demon's Souls meets Roman Catholicism in 2D during the Black Death'). I mean, we've seen sooo much faux-old skool pseudo-16/32 bit era stuff by now that most attempts to twang my nostalgia nerve just put my back up, however big a flame still burns in my heart for The Sacred Armour of Antiriad on the C64 PLEASE GOD SOMEBODY DO A REMAKE I'LL SELL A KIDNEY TO FUND YOUR KICKSTARTER Ahem. How wrong I was. This game is an absolute belter. The combat is less twitchy reflex test than a test of how well you can suppress your reflex and wait/watch for the moment to strike. The enemies and settings are mournful and melancholic, and combined with the tone-perfect music evoke an atmosphere drenched in dread and doom, your character moving through a landscape of suffering and despair like a beacon of merciless purpose. The lore is intriguing and I genuinely want to find everything. (Rather disappointed there's no option for Spanish audio language. Not that I'm Spanish or even speak more than a few words of the language: just that the shadow of the Inquisition looms heavy over 'Blasphemous' and it would add even more resonance to the experience. Also some of the English voiceovers are pretty damn terrible, sadly, so it's 'Voice Volume' slider down to zero for me, and I'll read the subtitles in my inner monologue rather than listen to the office tea boy deliver weirdly-emoted maulings of the genuinely intriguing script. Shame as some of the acting is good, but there you go. I'll never understand how devs can take so much care over all other aspects of their craft but seem to have a "Yeah that'll do" attitude to voice acting, as there's few things that break immersion like someone delivering a line reading like the understudy in a school play. Oh well)
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