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Ashen

in library

3.1/5

( 34 Reviews )

3.1

34 Reviews

English & 10 more
39.9939.99
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Ashen
Description
Ashen is an open world co-op action RPG about a wanderer in search of a place to call home. Passive Co-Op Multiplayer As you adventure through Ashen, you'll occasionally encounter other players in a massive open world, akin to the passive multiplayer of Journey. It's up to you to decide how to...
Critics reviews
83 %
Recommend
IGN
8.5/10
PC Gamer
85/100
Eurogamer
Recommended
User reviews

3.1/5

( 34 Reviews )

3.1

34 Reviews

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Product details
2019, A44, ...
System requirements
Windows 7 (64 Bit), Intel Core i3 @ 3.5GHz or AMD FX-4170, 4 GB RAM, Nvidia GeForce GTX 760 or AMD R...
DLCs
Ashen Nightstorm Isle
Time to beat
15.5 hMain
20.5 h Main + Sides
26.5 h Completionist
20.5 h All Styles
Description
Ashen is an open world co-op action RPG about a wanderer in search of a place to call home.

Passive Co-Op Multiplayer
As you adventure through Ashen, you'll occasionally encounter other players in a massive open world, akin to the passive multiplayer of Journey. It's up to you to decide how to deal with them - fight together against evil, invite them into your party or simply ignore them.


Souls with a Twist
Ashen is faithful to the "souls" genre of stamina-based combat, introducing players to a punishing yet satisfyingly vast world. But here’s the twist - no two gameplay experiences are alike. Whether you’re exploring bogs, investigating a fjord or pillaging an old palace, where you are at any given moment will dramatically alter the course of your adventure. It's a brutal open world; you're just living in it.


Creatures + Combat
Ashen has no shortage of dangerous encounters, from hostile enemies to indigenous creatures. You'll be rewarded for studying the environment and its inhabitants, planning your adventure rather than flying by the seat of your pants. The flora and fauna within the world aren't just fantastical; they're often fatal. Each confrontation, no matter how trivial, has potentially dire consequences.


Crafting is Key
As you discover survivors, you'll have the choice to invite them to your Town. But these aren't mere adventurers - they're potential collaborators, bringing a plethora of crafting skills, from blacksmithing to foraging expertise, in tow.


Story + Score
Famed fantasy author Mark Lawrence (The Broken Empire trilogy) and renowned band Foreign Fields collaborated closely with the development team at A44 to craft a cohesive and unique narrative and sound.

© 2019 Aurora 44, LTD. Published by Annapurna Interactive under exclusive license. All rights reserved.

Popular achievements
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
15.5 hMain
20.5 h Main + Sides
26.5 h Completionist
20.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2019-12-09T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
7.7 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
polski
audio
text
Português do Brasil
audio
text
русский
audio
text
中文(简体)
audio
text
日本語
audio
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한국어
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User reviews
Overall most helpful review

Posted on: December 9, 2019

Cal_Neill

Games: Reviews: 31

Pretty, Mediocre Half-baked Co-op Souls

Having "Ashen" on the Epic Games Store, I must admit my disappointment when finding the "passive co-op multiplayer" to be very disappointing and when realising that the game is REALLY short. Firstly, and this is a strong FYI for anyone who is interested in playing this game with a friend: your friend will look like your AI companion based on your tracked quest and will join your game without any sign of notification from the game. This makes co-op really confusing in general. Leaving your game open to public players will allow any player to randomly possess your AI companion and go in-and-out of your game without their knowledge nor yours (so you may think your AI companion is broken as it walks in a completely opposite direction). If there is no player playing as the AI companion, then the AI will take charge, which is sadly very dumb and can get in your way a lot (and it tends to fall off cliffs, killing itself). Luckily, you can disable your AI companion to solo but you will need to annoyingly re-enable it again to open doors that need two persons to open. Secondly, "Ashen" has a pitiful length in comparison to every Souls game (and it plays like an unpolished Souls game): you can finish "Ashen" in less than 10 hours if you're an experienced Souls player, with only one notable dungeon worth mentioning (The Seat of the Matriarch, which is the only difficulty spike in the game and can be ridiculously easy if you turn up your brightness). Most of the difficulty in this game involves out-numbering you with enemies (since the game is designed for a co-op play) and in-dungeon darkness. Otherwise, aside from looking beautiful and having a fitting soundtrack, "Ashen" has nothing new to offer in terms of Souls gameplay. "Ashen" focuses too much on being artsy rather than a game. It is much cheaper on EGS than on GOG: with EGS's asking price, I would have rated this game 3/5, but - for $39.99 - I can't say that it's worth that. So buy it there if you want to try it.


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Posted on: December 15, 2019

WaywardPooch

Verified owner

Games: 292 Reviews: 5

More Than Meets the Eye

While Ashen is usually touted as merely a "souls-clone," a term that leaves a bad taste in people's mouths, A44 takes great strides to separate itself from what came before through clear, refined design choices and a unique aesthetic. This is not a title to be passed on for fans of the action-RPG genre, especially now that it's available on any platform of your choosing, compared to its status on release. The world of Ashen is different enough to immerse you within it. Voice acting is done well for the various characters, and the open-world design allows for enough free-exploration whilst out on side missions that you'll discover new areas on your own as well as via the main story. What sets Ashen apart from Souls is it's ommision of both character attributes and specific weapon types, such as swords and bows. It instead opts for a stone-age fantasy vibe that ties in well with the other aspects of the game, and creates a bigger distinction between bladed and blunt weapons, putting greater emphasis on gear and skill over farming to level yourself up. In many ways, this also serves to hurt replayability if build variety is a concern for you, as at any moment, you can totally shift your style of play to change things up; you are not locked into any style other than the one you are comfortable with. Every weapon is end-game viable provided enough upgrades are spent, and every armor set has its benefits and trade-offs, so it really makes Ashen better suited to newcomers in the genre, rather than catering to the hardcore. Again, I can see this turning off many players, but for me, this served as a selling point rather than a detriment, and kept me interested to the end the game. My first playthrough was completed in slightly less than 18 hours. A hard-mode labeled "Children of Sissna," which limits HP and Stamina, will probably tempt me into another run-through, and with environments this well crafted, I will most definitely revisit Ashen for more runs to come.


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Posted on: December 12, 2019

Llurch

Games: 550 Reviews: 7

Light Souls

Ashen wears its inspiration on its sleeve for all to see, providing a compact ‘Souls-like experience that doesn't wallow in oppressive misery throughout. You get the pretentious story, a nameless (and faceless) player character, and wisened NPCs who talk too slowly, However, the AI companions are interesting, provide combat assistance, have their own story arc that'll guide you off the beaten path, and offer a ton of expository dialogue to fill in the lore. Completing their quests upgrades your village and they're also part of the dynamic coop system. You can disable companions completely (unwise for most boss fights), set them as AI-only (good except for one particular dungeon and the final boss), invite a friend to join you (the best option), or let randoms drop into your game if they're at a similar point in the story (wildly varying results). Combat is a melee-centric affair, with throwable spears the only ranged option, with sword-and-shield style or two-handing larger weapons the most common find. Weapon type and armour load affect your attack speeds, jumping, and maneuverability, and several socketable "Masks" are as close as you get to magic, offering up defensive and offesnive abilities like damage reduction or magic missiles. There's a simple crafting sytem for upgrading gear that, coupled with collectibles, is the only way to improve your stats. The world is a linear sequence of interconnected zones (with fast travel) but each is visually distinct and interesting to explore. The traversal mechanics allow for running, jumping, and mantling, so exploring is not a miserably imprecise experience like in the 'Souls games. This comes into play in two of the largest dungeons, Seat of the Matriarch and Palace of Lathyrus, both require careful traversal and cautious combat, but ended up memorable thanks to the unique visual style. Ashen is an impressive indie take on the 'Souls formula, though perhaps too light on content and complexity at full price.


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Posted on: March 20, 2020

peterpjones

Verified owner

Games: 165 Reviews: 3

Brilliant atmosphere, gameplay can be slow, but can also be intense

This game definitely pays (at times, heavy) homage to the Souls franchise, but like other reviewers here, I also think Ashen sets itself apart in important and compelling ways. I played through the game about 8 months ago, then recently came back to it for the DLC. Above all, what struck me most was the way in which the game brings together its music with its environments, for incredible atmosphere and immersion. Every area feels distinct, and what is a fairly mundane colour palatte, and airy musical score in the early stages of the game, grows in vividness and intensity as you move into the mid-game. I will say that the descent beginning at the Henge of the Matriarch is one of the most involved and intense dungeon crawls I've encountered in recent gaming - just amazing (also recommend you commit to the immersion with some quality headphones). In terms of controlling your character, the mechanics for combat do take getting used to - you have to be strategic with your moves, much more so than a Souls game, I find (where reflexes and speed play a larger role). Heading into a difficult encounter, these mechanics can often prove frustrating. You have to kind of game the level design, drawing enemies out, or sprinting past, to then turn and face them under more advantageous settings - not completely unlike some Souls encounters. In terms of replayability, as some other reviewers have mentioned, the skill tree and weapons/equipment are nowhere as deep as a Souls game, a condition that has its charms, but also might affect how quickly you return to the title. Personally, I think I'll come back to this game for the aesthetic and atmosphere, not the gear (or even the bosses, really, like I do with Souls games). The world building is on point; the rest, including the gear, perfectly fits that built world, so I don't take issue with it.


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Posted on: March 26, 2020

iriyap

Games: 258 Reviews: 15

Indie Souls

Very beautiful indie souls-like with a unique aesthetic, great level design and very fun platforming. The game can look absolutely stunning at times, each area is unique and handcrafted with little reused assets, the exploration can be very fun with little nooks and crannies everywhere, including completely optional mini-dungeons. But the lack of weapon and enemy variety, rough combat mechanics and simplistic boss fights bring it down a notch. Still, a very fun game, if a bit on the short side (around 20 hours for the whole game + DLC).


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