Posted on: October 12, 2019

Ward.530
Verified ownerGames: 141 Reviews: 6
Disappointment
Being a huge fan of AoW1 and AoW3 I was looking forward to this game. I really wanted to give this game 5 stars but I can't. :( First thing that hit me was very bad color palette choice. It's easy to miss thing on the map, because it lacks value contrast. This translates to bad map readablity. Most of the special structures don't give much clue to what they do and the game completely lack an option to toggle some form of icon hint that would make it easier to get into the game. It's a sloppy design that forces you to memorize what structure does what and to learn to spot hem. All my friends voiced the same opinion. Apart from that graphics is detailed if you are willing to study it closer. After a few games the game becomes flatout boring. I think I miss the more meaningful promotions from AoW series. Now it's just some generic +5% accuracy twice, some hp and "ultimate ability" usually in form of another passive minor bonus. I no longer care about the units as I used to. Unit mods are a bit of a mess. Ranging from MUST HAVE to fillers with circumstantial usability at most. Bad cover system. As in it really hard to tell from which hex your / enemy cover counts and from which not. This completely wrecks the tactical game as it's centered around covers. Zero explanation on www or in their help. Some maps have varying altitudes. That's great. Except you can't tell which hex is supposed to be how high. Selecting flying units and moving them around to specific hexes is a huge pain. Hero progression is lackuster. There are abilities you have to take and you take them. Period. TERRIBLE ops system imo. Just failed covert ops with following success chances (In row) 80%, 80%, 80%, 90%, 70%, 85%, 85%. And I am in a mission that's centered around them... Bad UI? Glitch? Feels like X-com hit chance. You mostly miss unless it's 95%. Probably just bad luck. Achievements came later, they didn't take into account my already completed campaign missions. Multiplayer was stable-ish.
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