A Plague Tale Bundle includes the entirety of Amicia and Hugo’s heartrending journey through the darkest hours of history at a reduced price, with the two acclaimed games A Plague Tale: Innocence and its sequel A Plague Tale: Requiem.
A Plague Tale: Innocence
1349. The plague ravages the Kingdom of...
A Plague Tale: Requiem - Protector Pack DLC, A Plague Tale: Innocence - Coats of Arms DLC
Description
A Plague Tale Bundle includes the entirety of Amicia and Hugo’s heartrending journey through the darkest hours of history at a reduced price, with the two acclaimed games A Plague Tale: Innocence and its sequel A Plague Tale: Requiem.
A Plague Tale: Innocence
1349. The plague ravages the Kingdom of France. Amicia and her younger brother Hugo are pursued by the Inquisition through villages devastated by the disease. Aided only by the link that binds their fates together, they will face untold horrors in their struggle to survive. As their adventure begins… the time of innocence ends.
A Plague Tale: Requiem
After escaping their devastated homeland, Amicia and Hugo travel far south, to new regions and vibrant cities. There, they attempt to start a new life and control Hugo’s curse. But, when Hugo’s powers reawaken, death and destruction return in a flood of devouring rats. Forced to flee once more, the siblings place their hopes in a prophesized island that may hold the key to saving Hugo.
Both of these games are masterpieces. The engaging story of a brother and sister trying to survive in a world that's out to get them will have you hooked from beginning to end.
Gameplay wise, this is basically The Last of Us. Which isn't an insult, but it's the best comparison I can make. Imagine The Last of Us, but it's set in medieval France. That's what you're getting into.
I recently played the first game on Steam and grabbed this bundle on GOG. The story is both touching and engaging, and the gameplay is quite distinct from the games I usually play. The combat and crafting mechanics are really enjoyable. I can only recommend this game, as it's a must-play experience.
The second had a more touching story but also had more aggravating and immerson-breaking flaws.
-A somewhat repetitive stealth game that forces you to directly fight enemies under aggravating circumstances (in a fog where you can't see farther than ten feet but every enemy knows exactly where you are and you'll need to get behind many of them to attack their weaknesses while avoiding the archer who apparently has night-vision goggles
-A teenage heroine who can take on veteran soldiers head on by the power of her magic sling shot
-NPCs that you might like, but they won't last long
-Idiotic levels of rats ( literal tidal waves of them) doing impossible things
-Inconsistent game logic when it comes to NPCs. The PC will be safe near fire or atop wagons, rocks or lamp posts, but woe to any NPC who tries the same. In fact, that big stone city of yours will be reduced to dust in seconds by the afore-mentioned giant swarms of rats. Apparently they have a therapist who gets them over their fear of fire, a personal trainer who gave them super-strength, and their teeth and claws are made of adamantium
The ending was touching but completely unecessary and made zero sense to me. Maybe it was because at that time I just wanted it to end because the game was constantly killing my immersion. Yes, it's a game, and we all give games a lot of leeway, but I gave leeway to all the things I mentioned above. In spades. And yet it still somehow managed to break through the shaky walls of game realism and annoy me over and over again.
I keep thinking about replaying the games again, but know that I'd like the atmosphere, I'd like the people, and then the game would just destroy those over and over again with unbelievable events and unnecessary deaths.
To combat the Black Plague around 1350, people killed all cats and all dogs because they were considered to be carrying the virus. The result was that the rats multiplied exceedingly, spreading the plague everywhere.
Now a game has been made to blame the Church, that the rats came out from the Church, because they hate the fact that the Church teaches them about everything that is good.
Now give a bad rating to my review, because you also hate the truth and what is good.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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