Posted on: July 26, 2023

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Possesseur vérifiéJeux: 519 Avis: 3
Too much AI cheating, ignoring stats and skills
The game is 5 starts for everything (graphics, lore, music, art...) but combat, which is 0 stars because it's broken to make the experience intentionally unfair: -Stats are useless now, enemies with 25% of your stats can easily beat you. It looks like stats are now some kind of variable hidden threshold, where if you reached it the enemy could be won after several attempts, but if you didn't, the game will keep cheating on you (ignoring all stats, skills and whatever) to make you lose. -Initiative (the game mechanic allegedly responsible for determining who attacks first and when) is also useless for you because many enemies can attack you as much as they want while ignoring this. When the enemy AI decides to start cheating, the enemy fighter will start attacking you non-stop with 0 initiative consumption, while your character stands there doing nothing, despite having full initiative. -Energy is working except for when the enemy AI starts cheating to make you lose, in which case enemies start ignoring this stat and endlessly hitting you without response (ignoring your block/dodge). The closer the enemy bar is to being depleted, the worst shameless cheating will occur. I know there are people who enjoy this kind of roge-like unfair mechanics, so to cater to them you could add another difficulty level with clear indications that the AI can and will cheat on you at will to make you lose. But leave the normal and easy difficulty levels free of cheating, because creating a super elaborate stat and skills system just to proceed to throw it out the window when you are about to win ... is evil. I hope the developer will fix this in a future patch, because it's ruining the otherwise great content.
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