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Kingpin: Life of Crime
Description
As a thug beaten to the brink of death you have started your mission of revenge. You want to bury those bastards six feet under for what they have done to you, but to do so you need to start your own gang and recruit right from the streets. If a new gang member turns out to be a punk, blast him, and...
As a thug beaten to the brink of death you have started your mission of revenge. You want to bury those bastards six feet under for what they have done to you, but to do so you need to start your own gang and recruit right from the streets. If a new gang member turns out to be a punk, blast him, and make room for new ones. Move up in the world, but watch out for the Kingpin, eventually you're going to have to take him on.
Somewhere in the past that never crossed paths with the future lies the world of the Kingpin. Burned out buildings and urban decay are the landscape. Local gangs roam the streets, protecting their turf and scooping out opportunities.
Recruit a gang of thugs and rule the streets, snuff out rivals with a single head-shot and watch them bleed to death. Or put them on fire and watch them suffer. You will deliver an extremely brutal and violent death to those who messed you up. Kill everyone who stands in your way and become new Kingpin - crime lord of every thief, murderer and dirty thug in the city.
Bloody, brutal, swearing-heavy combat - one of the first truly adult-oriented games
Fond d'écran HD
manuel (14 pages)
avatars
Russian localization (Fargus)
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Ignore Eternal Sonata's review, and prepare to play one of history's forgotten classics. Unlike other FPS's from the same era, this game does NOT reward a blast-everything mentality (not initially anyway, not until you pick up some beefier weapons than the pistol). The emphasis here is on subtlety, finesse....and THEN applying a shotgun right to the back of someone's poor sap's skull. Keep your weapon holstered, TALK to people, find out what they know - they might just be able to help you out...
This game is a much a precursor of the genre-defining Deus Ex as any of the System Shock or Thief games were and, while inelegant by modern standards (I believe the game ran on the old Quake 2 engine), it is still a fascinating and deeply enjoyable look back at the evolution of one of gaming's strongest genres. The sense of place and culture is also highly impressive, the use of gratuitous language and adult themes foreshadowing the controversial GTA: San Andreas in many ways.
Pay no heed to the two unbelieveable 1-star scores here, this is a game you owe it to yourself to check out.
On the one hand, Kingpin is an unusual approach to the FPS that takes place in a bizarre and intriguing anachronistic setting, features the most distinct character design this side of Team Fortress 2, surprisingly good voicework, and maintains a grimy, very memorable atmosphere throughout.
On the other hand, Kingpin is a sloppy and at times transparently half-assed game that never delivers on its promise and eventually descends into an unstructured shooting gallery, one marked by silly boss fights, outrageous difficulty, and enemy behavior that could be most leniently described as complete bullshit.
Yet I can't help wanting to defend and recommend it, because it's something different. Even at its cheapest, most derivative moment, Kingpin is more interesting and fun than any number of well-made but run-of-the-mill shooters.
And I thought Shogo was hard...
This has to be one of the hardest games i've played, with a lot of frustrating trial and error involved in the process of gameplay. However, the graphics are crisp, the enemy A.I. outstanding [not counting the bullcrap super-accuracy], and the ability to talk to people with either positive or negative reply is a nice touch in an FPS.
Looting bodies becomes a necessity for the cash to keep yourself and your weapons at peak. The game emphasizes a lot of duck-and-shoot gameplay, with a lot of random luck mixed in. The addition of a mini-map would have helped immensely.
For the Hardcore FPS fan only.
Having just come from completing Kingpin: Life of Crime, I have mixed feelings about the game. I purchased both Kingpin, and Redneck Rampage during the Interplay sale, and I have some positive and negative feedback about the game.
First off, I noticed in both titles (both by Xatrix) that the music cannot be turned off or having the volume lowered in any respect. That lack of functionality in a post-Quake era game is a glaring and irritating flaw - especially in a game with dialogue. How can we enjoy the wit or humor of the writing, if we can't hear it?
This is especially bad in Kingpin, where the cutscenes don't have subtitles (even if you enable them in the Options menu - all it does is subtitle the enemies in the game, so you can read them calling you names!).
My next gripe is the difficulty. I'm not a post Modern Warfare FPS player, either. I cut my teeth on the likes of Wolfenstein 3D, Doom, Duke Nukem 3D, and Heretic. But Kingpin is punishingly hard, so if you're looking for a challenge, that will be a bonus - but it didn't help my enjoyment.
The game's graphics are provided via a modified Quake II engine, and it looks good even today, though it is starting to show its age. While Half-Life might be graphically inferior, Kingpin's gameplay is nowhere near as polished or engaging. However, you see in Kingpin the stepping stones to greatness. Deus Ex would be released a year later, and it would change FPSs forever.
The NPC interaction, as well as the option to buy equipment from the Pawn-o'-Matic stores was a definite revolution in gameplay - and I noticed that the AI for the goons whom you can hire is actually quite good - better even, than some game released more recently (looking at you, Oblivion).
Still, even with the good, Kingpin falls short somewhere. By the latter third of the game, they've done away with Pawn-o'-Matic, and there are far fewer (or none, depending on how bloodthirsty you are) NPCs to hire. Kingpin falls back on the same run and gun action that Doom was (rightly) lauded for.
The story the game tells isn't particularly interesting either. It's a revenge story with a criminal bent, which serves as an excuse to throw a ton of profanity at you. Now, I use profanity on a daily basis, but this game inundates you with it. I should mention the gore - the textures on the enemies in the game show where they've been hit, and while that was probably pretty outrageous twelve years ago, it's cartoony and pointless in 2011.
In other words, don't get worked up about the gore. Compared to today (what with the Gears of War franchise), it's practically non-existent. You can blow heads and limbs off, which is something that got further delved into with Soldier of Fortune a year later, but even there it was more of a gimmick than a real gameplay enhancement.
I'm rather glad I got this game on sale, and finally got to experience this piece of FPS history - but history is where it belongs.
Anything but that. I remember being amazed by the graphics back then and even today, it looks pretty good. AI is decent, level design amazing, soundtrack by Cypress hill awesome. The only problem may be the graphical style - retro sci-fi may not be suitable for anyone, but I liked it.
Bottom line: if youre looking for a challenging decent shooter, look no further.
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