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Drakkhen

Bibliothèque

3.1/5

( 13 Avis )

3.1

13 Avis

English
4.994.99
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Drakkhen
Description
Through the swirling mists of an ancient island, the great dragon's call escapes into the night. "ANHAK DRAKKHEN AGHNAHIR HURTHD!" The sound reaches out to grab your soul - drawing you deeper into an immense, primordial land of potent magic an intricate peril. This is a world controlled by the migh...
Notes des utilisateurs

3.1/5

( 13 Avis )

3.1

13 Avis

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Détails du produit
1989, Infogrames Europe SA, ...
Configuration du système requise
Windows 7 / 8 / 10, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with...
Time to beat
4 hMain
6.5 h Main + Sides
10 h Completionist
7 h All Styles
Description
Through the swirling mists of an ancient island, the great dragon's call escapes into the night. "ANHAK DRAKKHEN AGHNAHIR HURTHD!" The sound reaches out to grab your soul - drawing you deeper into an immense, primordial land of potent magic an intricate peril.

This is a world controlled by the might power of dragons. With this great dragon's passing, the world and all its magic would vanish.

You have been chosen to lead your hand-picked band of four brave adventurers on a treacherous journey. Your quest is to reclaim the mystical jewels from eight dragon Princes, resurrect the great dragon and restore the primeval realm, the source of all magic in the universe.

Be wary! Your enemies are many and devious. Over 150 distinctly different monsters lie in the wait to end your quest - and your life. The evil creatures will wait not your move, but will attack you at their discretion.

Armed only with your wits, weaponry and 200 magical spells, you cross an immense and varies land in fantasic, three-dimensional travel. Through a seemingly endless series of cursed castles and dangerous dungeons.

Your fate awaits you. Answer Drakkhen's call!
  • Personalized characters to match your own adventure style - be you scout, priest, magician or warrior!
  • More than 150 unique monsters, ogres and dragons
  • Over 200 on-screen magical spells
Contenus bonus
codes list QuickStart instruction guide storybook
Configuration du système requise
Configuration minimale requise :
Ce jeu utilise DOSBox.
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
4 hMain
6.5 h Main + Sides
10 h Completionist
7 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
Sorti le :
{{'1989-01-01T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
22 MB
Liens :

Fonctionnalités

Langues
English
audio
texte
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Notes des utilisateurs
Avis les plus utiles

Posted on: September 15, 2018

Rose Tinted Glasses Shattered.

I played this game on the Amiga 500 many many years ago. What I remember was a joy filled romp through a world that wanted you dead. My visit back here taught me that rpg's have seriously come a long ways in the last few decades. The game itself is fine. You create your party, and the various classes all serve their purpose. Where the issue lies is simply poor implementation. First big issue: Awful pathfinding. Lets say you are walking through a room full of chairs and tables. Obviously you personally will attempt to move around them, and thus will make it from one side to the other. In this game however thats just not the case. You tell your character to just walk through a room and they tend to just wander to their own location. Or just don't, and get stuck on a single pixel. Spell Casting: Now in combat you can tell your characters to use magic and they will kind of attempt to use magic rather willy nilly. But if you say want to cast heal on one of your characters you will have some rather unpleasant experiences wasting mana trying to land a heal. Aim for the targets feet and make sure nothing is in the way, as spells can easily miss/get trapped by almost anything. Combat in general: Combat is more or less automated. Characters will just crab walk their way at one another and swing, and it follows standard rpg style. There is little user imput and much of the time you feel powerless in changing the outcome. Experience Gain: Only killing blows appear to give exp. This makes leveling up less melee oriented classes (priest comes to mind) a bit of a pain. Difficulty Curve: A game like this is expected to be difficult. What really made me rage quit was the utter insanity of all the previous issues mixed with random encounters that can only be described as utterly insane. In the second dungeon you will find that the 'boss' will just randomly teleport and one shot you. Cause he can. Mix that with the previous issues, and you have this game. It's just not fun now


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Posted on: August 22, 2019

Not the Amiga version either

This is one my many childhood games, who forged the gamer I had become. I waited for it until now on GOG, but I can't say I'm pleased with this version. DOS version is probably the least interesting one, it lacks in graphics (less colors and details) and worst, the soundtrack is awful, lacking every single piece from the original work of sound designer Charles Callet. All you'll get is sad UC beeps. You'll hear the SNES version is better, with a rather good OST, and it is somewhat true. But this version is totally unfaithful to the original game. The SNES is the result of a cross-breed between the original game, a european classic CRPG (french devs), and elements from JRPG, because it was repacked by a japanese editor for a japanese platform. In my opinion, this soundtrack just don't fit. The real version, the one true fitting here, is the Amiga version. Better graphics, better sound FX, better music, the Amiga being the more technically capable platform at the time (and for many years), but this is also the original system the game was developped for. Everything the dev team created was done on the Amiga. The sound designer has done a great work, blurring boundaries between throaty reptilian sounds and music, being inspired by sacred music and some more modern styles (Vangelis). The result in one of the most successful attempts in game sound design at the time, fitting just exactly the story and universe. I'm waiting for the emulated Amiga version to complete another journey on Drakkhen.


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Posted on: June 27, 2018

TheGrimLord

Jeux: 1432 Avis: 26

Warning: Everything Wants You Dead!

In Drakkhen, the humans must prove themselves worthy of the dragons challenge, and what a challenge it is. Everything in this game wants to kill you. But you can literally walk out with nearly an entire room full of junk in the castle levels. Make sure to stuff every shield, candlestick and millions of pounds of useless arrows and spears onto your person, just because you can. :) You are absolutely not safe at night, the freaking constellations will literally come down and try to battle you. What's more, is you'll spend most of the journey wandering around in circles if you choose not to follow the roads. When there are roads, that is! The map helps, though not much. I may as well mention that you can't swim either, and every time you go too far into water, your party does their best Monty Python impression of human beings being utterly overcome by knee-high lakes and rivers. I love how the battle system works here though, you don't do much of anything. You just hope that your party has the best armor and weapons available and watch as all four of them more or less beat a lizardman or some other sort of monster to death. Unless they get taken out, which can be almost instantly with some monsters. If it looks really powerful, run if you know what's good for you! The music is quite awesome though, at least in the Super Nintendo version which is what I owned. The mixture of adventure game elements with first-person walking was also quite unique. The Castle levels offer a completely different style of gameplay and make for an intriguing adventure. You'll just have to watch your characters fight for hours at a time, while wandering around the map like an idiot. Where did that dragon tell me to go? It doesn't matter, because my characters are already drowning to death in knee-high water. If any of this sounds like fun to you, then pick this one up.


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Posted on: February 7, 2024

It

Man, I beat the SNES version and heard the story was poorly translated, so I wanted to try the GOG version. The SNES version blows it away! This version has NO map OR compass. With no landmarks at al land a pitiful draw distance good luck trying to navigate.You can't run from battles either, unlike the SNES version. The spells are named with barely legible "runes", like Ultima. The SNES version gives them regular names, like "minor heal". I can't think of any reason to play this version unless you want to read the story in the included manual.


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Posted on: September 8, 2020

Flawed but fun classic cRPG Experience

Drakkhen on the PC has arguably the best translation of the 3 version(Amiga, DOS, SNES), That being said, I highly recommend reading the story provided in the manual before playing the game because it provides much needed context to starting the game. Drakkhen has a lot of highly innovative ideas for it's time but being the first of it's kind makes it feel VERY rough on the edges when viewed in 2020 The game itself has you create a party of 4 characters; Fighter, Scout, Cleric, and Magician. Figher, Cleric, and Magician are similar to what you might expect out of an older RPG, but Scout is kind of a hybrid between the previously mentioned 3 with a couple spells of Cleric and Magician with almost as much combat capability as a Fighter. Once you create a party you are thrust into the game's world. When you are outside, you take a first person perspective and the world is psuedo 3D. When a random encounter occurs the game stops letting you move around and your party members walk out onto the screen from the bottom. Navigating around the world is pretty difficult. Notable land marks are far and few inbetween. There is NO map and no compass. This makes it frustrating as hell sometimes. I spent over and hour just trying to find a castle once before I broke down and made my own map(in the forums if you need it) When you enter a castle/dungeon your characters are always on screen, but they can be moved independently to explore by themselves. The same rules for creature encounters apply indoors as outdoors. The combat is mostly auto attacks with occasional spells. The player really doesn't have too much control on it. The story is actually fairly interesting with a lot of bits of lore left around for the players to find. It's not cliche at all and the world is quite immersive for it's time; 1989. If you like old school RPGs from the late 80s to early 90s, I'd recommend giving Drakkhen a try. Otherwise I'd recommend staying away!


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