Posted on: May 18, 2023

Alucard20101
Jeux: 118 Avis: 69
Interesting ideas not fully baked
I like the plot setup and general art direction. The music is quite good, if repetitive. The gameplay is where the whole package falls apart, which is a large problem. You have a pool of mana that's both your life (basically) and ammo for ranged attacks. The ranged attacks are sometimes used for environmental puzzles. This mostly becomes a problem during some boss fights where you'll get stuck trying to restore your mana, except there are no safe spots to do so. So, if you get hit in the middle of a boss pattern, you're just SOL - forced reload. Or wait like 2 minutes before you can try to hit the obvious boss pattern again. The above wouldn't be such a big problem if the first couple hours of the game didn't drag for an exploration action game. You're given damage numbers, but you don't really level up to boost them (ended up simply disabling in the options). I didn't feel like I received particularly meaningful upgrades during that time, either. The platforming and actions, generally, feel a bit stiff. Ultimately, I ended up bored and dispassioned. If this game gets a refined update down the road, I'd say maybe check it out. As it stands, it's a bit slipshod and really doesn't seem like it's worth the 20 bones.
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