Posted August 08, 2014
I've hit a snag with exporting, and wonder if anyone has any advice to offer.
The city I'm playing produces both wheat and fleece locally, but also needs to export some of it. The granary is working fine, houses are evolving, everyone seems happy. But the moment I enable the trading psot to handle these products, the behaviour changes. Even though I've limited the number of units I'm trading, *all* of the carts with wheat or fleece go to the trading post, then turn around and head back again. The fleece carts go to the deisgnated warehouse, but the wheat carts just stop ... they never go back to the granary, which they walked past on their way to the trading post. The granary can be completely empty, and the houses devolving for lack of food and spitting their residents out onto the street, but the carts still won't go near the granary again.
I'm assuming this is a bug in the coding of the game, but does anyone know a workaround for it?
The city I'm playing produces both wheat and fleece locally, but also needs to export some of it. The granary is working fine, houses are evolving, everyone seems happy. But the moment I enable the trading psot to handle these products, the behaviour changes. Even though I've limited the number of units I'm trading, *all* of the carts with wheat or fleece go to the trading post, then turn around and head back again. The fleece carts go to the deisgnated warehouse, but the wheat carts just stop ... they never go back to the granary, which they walked past on their way to the trading post. The granary can be completely empty, and the houses devolving for lack of food and spitting their residents out onto the street, but the carts still won't go near the granary again.
I'm assuming this is a bug in the coding of the game, but does anyone know a workaround for it?