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There's a thread for first time stories, so why not one have one where you've beaten one of the modes?

My story's here: http://tome.zafehouse.com/zz4znhof

This was Road Kill mode. It lasted from March 1st to the 7th. I spent 3-5 hours on this session. And honestly, the ending really surprised me, even with how lucky I was with the way things went.

My party had good, healthy relations. I only had to place one rumor and, from there, it never lowered below green. With everyone traveling, working, and eating large meals together, I'm surprised that when there were arguments, the relations with those arguing barely went into yellow.

I don't believe anyone was injured at any given time. All breaches went cleanly with plenty of supplies leftover. I had many items modified early, mostly for assault at first.

Any random events I just brushed aside. Seemed better that way. Until the end... But first, the vehicle. There was an ambulance at the hospital (naturally). Nearby was a bank; decided to hole up there until I was ready to move to the hospital. Beforehand, every location I was at I had my party search until 100%. I'm not sure if it's like Classic Mode where a clue will show up first search, but better safe than sorry. Least it gave me enough ammo and weapons to assault the place a few times then breach it.

So fixing the vehicle, had a few spare parts leftover, and now I needed a tire and the map. Oddly, I had a clue unrelated to both but decided to check out the place anyways. Got to the house, searched and found what the clue mentioned, and a spare tire! I thought, "Great! But where's that damn map?!" I had skipped a few buildings on the way to the bank, mainly the right side of town, but a few houses here and there. I really didn't want to waste more time than I should've.

Last building I check out was the bar. Searched but nothing (useful). Had to head back to the bank; zombies were swarming worse now that the bonfire I set to that house was gone. My party was tiring out, so I had the idea to rest at the hotel. Probably should've barricaded it, but oh well, didn't matter. MOBY DICK was approaching the bank. I don't regret sending away that hunter; it would've killed me early on. So guess what happens?

MOBY DICK gets killed by a shotgun blast to the face by Bobby. One. Shotgun. Slug. What. That didn't nearly surprised me as to what I found out next. Wanna take a guess?

MOBY DICK had the ****ing map!!! THE END
My party rushes to the hospital and drives off, eventually needing to stop for gas.

So I beat Road Kill mode. I'll try Classic later. Though, this makes me think a bit.

Will future updates be as simple as it is now? My party barely had issues. Any random event I could easily turn away, MOBY DICK seems to be the exception: Fight or Run.

Does Road Kill get harder the longer you stay in town? I'll assume so, but why did my party have no trouble at all? All the supplies, good health, and good planning on my part maybe?

Will the diaries have better functions? I would like to see a map of the town, maybe some path markings that show where survivors travel over time. Implementing a copy of the party would be harder I think; not just each character's bio, but how they relate to each other. Maybe a graph of relations vs. time?
EDIT: Made a map of the town. Now that I think about it, it'd probably be easier just making a screenshot at the end of the game. Too bad I forgot to do that, so I made use of some graph paper lying around.

That's my story. Your turn!
Attachments:
dsc01799.jpg (454 Kb)
Post edited March 03, 2013 by F5inator
Love the map!

Statistically, players have higher success rates with Road Kill. This isn't surprising, as Road Kill was designed to be slightly easier.

From reading your story, I think you had a little bit of luck, but also made some good decisions - modifying early, using distractions, holding feasts, the odd well-timed rumour, etc.

We have plans to improve the diary interface, it's just a matter of how to prioritise it. I like the idea of a relationships over time.