Posted March 11, 2021
Hello, people.
There is a problem i can't solve whanever i do.
I'm trying to run W&W with dgVoodoo (because of improved framerate, fixed mouse issues and modified screen resolution), but every time getting an error "Memory could not be read from" when using dgVoodoo's ddraw.dll.
It appears all the time as soon as i'm trying open spell window, as well as during some conversations and traveling throughout the land. The thing is, even if i check "disable and passthru real directx" in dgVoodoo options, game won't start and CTD with the same error even before i get to main menu.
The trick is, that modified dgVoodoo's ddraw.dll is the thing that brings improvements, and by overwriting original ddraw.dll in game's folder i'm breaking everything down. When i revert the changes by returning original .dll - everything works as intended from the beginning (means ruined framerate, mouse glitches and low resolutions).
I managed to make it work back then, on Windows 7, by just overwriting the original .dll with the one from dgVoodoo, and by checking "passthru real directx", which gave me just better performance and fixed mouse, but on Windows 10 it seems not working.
Anyone got to solve this problem, i think. Please, help.
There is a problem i can't solve whanever i do.
I'm trying to run W&W with dgVoodoo (because of improved framerate, fixed mouse issues and modified screen resolution), but every time getting an error "Memory could not be read from" when using dgVoodoo's ddraw.dll.
It appears all the time as soon as i'm trying open spell window, as well as during some conversations and traveling throughout the land. The thing is, even if i check "disable and passthru real directx" in dgVoodoo options, game won't start and CTD with the same error even before i get to main menu.
The trick is, that modified dgVoodoo's ddraw.dll is the thing that brings improvements, and by overwriting original ddraw.dll in game's folder i'm breaking everything down. When i revert the changes by returning original .dll - everything works as intended from the beginning (means ruined framerate, mouse glitches and low resolutions).
I managed to make it work back then, on Windows 7, by just overwriting the original .dll with the one from dgVoodoo, and by checking "passthru real directx", which gave me just better performance and fixed mouse, but on Windows 10 it seems not working.
Anyone got to solve this problem, i think. Please, help.
Post edited June 25, 2021 by ShellDNMS
This question / problem has been solved by jc_soares