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Sorry for the mix-up, I was wrong about about FOV for Wiz 8.

You can change the resolution for Wizardry 8 by opening the "nglide_config" utility in your install directory. Select your resolution and select 4:3 if you want to preserve aspect ratio with letterboxing, or not if you want resolution to stretch.

Apologies.
Post edited May 23, 2013 by Crosmando
So visually, what else does 3dfx give you that D3D doesn't?
Dunno, only going by other games that looked a lot better with 3dfx, I assume GOG put 3dfx as the default for a reason. I might make some comparisons tomorrow
Not sure about the GOG version, but the DVD version I ordered from Britain, that's on my other computer miles away at my parents' house, I tried high-res and it had little black lines running through the middle of the screen.

I think the dimensions of everything looks best in 800x600 anyway.
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cbarbagallo: So visually, what else does 3dfx give you that D3D doesn't?
From what I can tell, at least in this game, nothing. The D3D looks a tad better in my opinion because the screen isn't stretched (actually supports widescreen), and the colors are a bit richer. 3Dfx seems to offer no benefit, at least from what I could tell... it stretches the screen, and makes the colors flabbier. This game isn't exactly a graphical beast though, so maybe that's why I'm not noticing.
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fortune_p_dawg: The D3D looks a tad better in my opinion because the screen isn't stretched (actually supports widescreen)
The screen is stretched for me with D3D too. As stated on http://www.wsgf.org/dr/wizardry-8. Could you take a screenshot of non-stretched widescreen please?
Nope.

Seems I was completely wrong, just compared screens of 3dfx and D3D and both are the same, except 3dfx looks more detailed. Sorry for that, I assumed it was the same deal as with Clive Barker's Undying.
Yep, I've tested more, the only way to get a non-stretched screen on widescreen resolutions is by using 3dfx/glide and checking the 4:3 aspect ratio which adds black bars.
Post edited May 23, 2013 by Ovocean
Thanks for testing. I have never used GLIDE for W8. Will try it out.

Can you get 32 bit color with GLIDE?
Post edited May 23, 2013 by cbarbagallo
Glide is 32 bit by default.
Hi - Sorry, complete beginner here. I found nglide_config and changed the aspect to 4:3, but every time I run the game I get a message saying something like ' suggested monitor resolution 1920x1080 ' and I still get the stretched widescreen look. The crabs at the start look more like floor tiles, they're so flat! I played this years ago on my 4:3 laptop and just want the same experience at as high a resolution as poss. Any ideas? Thanks
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Ovocean: Yep, I've tested more, the only way to get a non-stretched screen on widescreen resolutions is by using 3dfx/glide and checking the 4:3 aspect ratio which adds black bars.
This isn't necessarily true. My laptop is perfectly happy to add black bars when I set it to DirectX7.
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Ovocean: Yep, I've tested more, the only way to get a non-stretched screen on widescreen resolutions is by using 3dfx/glide and checking the 4:3 aspect ratio which adds black bars.
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august: This isn't necessarily true. My laptop is perfectly happy to add black bars when I set it to DirectX7.
This depends on you hardware or graphics drivers. My hardware sadly isn't kind enough to do that. So I'm verrrry happy to have this 4:3 option in the display settings.
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Crosmando: Nope.

Seems I was completely wrong, just compared screens of 3dfx and D3D and both are the same, except 3dfx looks more detailed. Sorry for that, I assumed it was the same deal as with Clive Barker's Undying.
Can you be specific about what "more detailed" means? Because that sounds both different and better than the D3D version.
I think the GLIDE version looks better. But it is tough to say exactly why.......