Ikazuchi: What people do not understand is that Wiz 6,7,8 are VERY different from 1-5 and many others.
Explore an open world in a first person view, with lots of character development and a deep story.
Not the regular dungeon crawler as EO.
Other turn-based open-world games that are in first person include:
Might and Magic 1-5 (3 removed the separate battle screen, while 6 got rid of the grid and added real-time gameplay (with turn-based mode still being available)
Dragon Wars
The Quest (only one character; this game feels like a turn-based grid-based elder scrolls game)
Ikazuchi: NO class changing though, but in this game everyone can learn everything anyhow.
Reading this gives me a desire for a game that I don't think exists.
This would be a game where:
* Open world, first person perspective on a grid, turn based, much like Wizardry 6-7.
* Job system like what you see in games like Final Fantasy 5, Final Fantasy Tactics, Tangledeep, and Fell Seal: Arbiter's Mark. That is, class levels are separate from character levels, you can change classes without losing any previous experience, but you are limited in how much you can borrow from previous classes (so your fighter who's learned all the spells would need to choose *one* type of spell to be available at a time, but you still have freedom to try different combinations).
If this game existed (and available DRM-free, and no other serious issues), I would buy it.
Yes, I think that combining the best aspects of WRPGs and JRPGs in one game, at least compatible aspects, could lead to some truly expectional CRPGs.
(It might also be interesting having a game in this style, but with SaGa-style growth; we see Wizardry 6-8 allowing you to improve skills by use, all we need to do is extend this mechanic to include stat growth as well and get rid of levels and experience points.)