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As a veteran player of Wiz 8, I think there is one piece of critical advice (non-spoiler) that all new players should learn: Find A Crack.

The initial battles for your team after leaving the Monastery will be very, very tough no matter what level of difficulty you choose. If you try to fight in the open, you will be frustrated out of your mind very quickly. This is intentional, and the Arnika Road especially has been set up with several areas where you can find a crack and take on the enemy hordes one-by-one (or at least two-by-two). This can be very important: one early team of mine fought a battle once with 7 10th-lvl Brigands that lasted 108 rounds, and we only managed to win that because we had our backs squeezed against a wall.

When the bad things come, if you're in the open, run run run for the nearest crack. You can also set yourself up in an ambush and wait for the patrols to come close enough to engage you. By limiting the number of people who can attack you, you can survive any encounter until your group is bad enough to kill everything that moves. It's also a great way to set the enemies up for cone-shaped magical attacks.

-- Mal
Yep,always back yourself into a corner.


(he is right,though)
have not had this problem in the game, then again, most of my folks are melee or ranged instead of magic, and the one that is magic is a buffer instead of a damage dealer, while my other melee get into form slowly as the game gets on . Lrd= late game healer and patcher uper, when you want to spare your priest spell points, and samurai, for those juicy buffs you get around level 8 or 9.