Posted January 25, 2017
(Wizardry 8 question.) My level 10-11 party has encounted a Sige Shade, accompanied by her Trynnie Shade entourage. I would really like to know how to defeat the Sige without her casting any spell(s) on the party. So far, I'm able to defeat her with her only being able to cast one attack round spell.
The way I do this is to hide behind anything, in the case atm it's simply a small hill, and when I *guess* (because I can't see them approaching behind the hill) that the Trynnie group is close nearby, but not in sight (which would initiate combat, effectively surprising my party), I surprise the opponents by entering combat mode. I then press CTRL-R on the keyboard to initiate running. When I then hit RETURN, I can do this run manoveur immediately, and when I do I'm able to run over the hill and right up to the Sige. I then select the melee options on all party members, then end the run manoveur with a RETURN. It's at this point that the Sige casts a spell at my party, and the Trynnie cohorts attack too. After this attack round against my party, I can use melee offensive attacks to kill the Sige (who has HPs of 79). After her death, I find myself surrounded by the Trynnie Shades, but I'm able to dispatch them OK.
I would really like to improve this technique though, so that I can cleverly avoid the Sige's single attack round (and the Shades too) against my party, but I don't know how to do this. Thanks a lot for any comments/ideas!
The way I do this is to hide behind anything, in the case atm it's simply a small hill, and when I *guess* (because I can't see them approaching behind the hill) that the Trynnie group is close nearby, but not in sight (which would initiate combat, effectively surprising my party), I surprise the opponents by entering combat mode. I then press CTRL-R on the keyboard to initiate running. When I then hit RETURN, I can do this run manoveur immediately, and when I do I'm able to run over the hill and right up to the Sige. I then select the melee options on all party members, then end the run manoveur with a RETURN. It's at this point that the Sige casts a spell at my party, and the Trynnie cohorts attack too. After this attack round against my party, I can use melee offensive attacks to kill the Sige (who has HPs of 79). After her death, I find myself surrounded by the Trynnie Shades, but I'm able to dispatch them OK.
I would really like to improve this technique though, so that I can cleverly avoid the Sige's single attack round (and the Shades too) against my party, but I don't know how to do this. Thanks a lot for any comments/ideas!
Post edited January 27, 2017 by retrogames