Posted September 24, 2015
In all honesty, I find the rules for character creation and growth in Wizardry 6 and 7 to be ugly compared to the rest of the series. I find the base miss chance, for example, to be a poor rule; a character who changes from mage to fighter will be gimped in terms of accuracy compared to one who changes from fighter to mage and then back. HP and SP growth also have issues.
Compare that to Wizardry 1-5 where your current class and level determines your accuracy and (when leveling up) HP.
Also, note that Vitality's effect on HP is effectively retroactive in Wizardry 1-5 and 8, but not 6-7.
(Note that "Wizardry 1-5" should be taken to not include Wizardry 4 in this post.)
Compare that to Wizardry 1-5 where your current class and level determines your accuracy and (when leveling up) HP.
Also, note that Vitality's effect on HP is effectively retroactive in Wizardry 1-5 and 8, but not 6-7.
(Note that "Wizardry 1-5" should be taken to not include Wizardry 4 in this post.)