Posted December 28, 2023
I reproach to the thief to be only there for looting chests.
You have a choice:
- put your thief in the fourth slot where it does nothing 90% of the time and push a priest in the front slots,
- or put it in the frontslots where it has worse AC, worse weapons, worse hit points and worse to hit stat than the priest.
The thief should be a more martial character, that is:
- better weapons,
- or more swings,
- or ranged weapons,
- or double damage against the monsters who have less initiative than it.
The ninja is theoritaicaly an underwhelming martial character: worse weapons than samurai, worse armor than lord,
no spells, worse utility than thief for identifying traps (less than 75%).
It is a warrior with the hit points of of a thief and critical hit and better saving throws, but not the killing machine taunted by the manual.
For unarmed -4 AC, the ninja must be Lv 36; for unarmed strike 2d4 (5 +- 3) compared to 1d5 +10 (13 +- 2) with shuriken and 1d3 +9 (11 +- 1) with vorpal blade.
I suggest:
- (10 - (2*Lv/3)) AC in place of (8 - Lv/3) AC
- a flat bonus to critical hit while unarmed,10% to maximum of 60% (instead of ~0 to 50% maximum),
- a bonus to initiative ramping with Lv up to -3,
- or a bonus to unarmed damage growing with level to a maximum of 2d8 (9 +- 7),
- or like I suggested for the thief (double damage against the monsters who have less initiative than it.
You have a choice:
- put your thief in the fourth slot where it does nothing 90% of the time and push a priest in the front slots,
- or put it in the frontslots where it has worse AC, worse weapons, worse hit points and worse to hit stat than the priest.
The thief should be a more martial character, that is:
- better weapons,
- or more swings,
- or ranged weapons,
- or double damage against the monsters who have less initiative than it.
The ninja is theoritaicaly an underwhelming martial character: worse weapons than samurai, worse armor than lord,
no spells, worse utility than thief for identifying traps (less than 75%).
It is a warrior with the hit points of of a thief and critical hit and better saving throws, but not the killing machine taunted by the manual.
For unarmed -4 AC, the ninja must be Lv 36; for unarmed strike 2d4 (5 +- 3) compared to 1d5 +10 (13 +- 2) with shuriken and 1d3 +9 (11 +- 1) with vorpal blade.
I suggest:
- (10 - (2*Lv/3)) AC in place of (8 - Lv/3) AC
- a flat bonus to critical hit while unarmed,10% to maximum of 60% (instead of ~0 to 50% maximum),
- a bonus to initiative ramping with Lv up to -3,
- or a bonus to unarmed damage growing with level to a maximum of 2d8 (9 +- 7),
- or like I suggested for the thief (double damage against the monsters who have less initiative than it.
Post edited December 28, 2023 by CaldazarIL