catpower1980: A new patch has been released yesterday so we can expect it here before the week-end. Lots of bug fixes but savegames corruptions can still happen and still no keys rebindings. At least the devs are working fulltime on patches and we don't have to wait months like for Eador Masters Of The Broken Game...
Copy/Paste of the fixes:
Removed the periodic auto-save
Fixed an issue that could possibly cause save game corruption
Added a visible error message if saving your game fails
Extra error log information
Improved object clean up if objects fall out of area bounds
Fixed up certain block pickup drops
Apothecary item selection improvements
Fixed the display names of some items
Tool tips no longer disappear on larger screens
Fixed final cut-scene trigger
Fixed the traveling between towns achievement
Fixed an exploit enabling players to craft recipes when not close to the needed tool
Enemies now spawn in the cloud layer
Fixed frequent periodic slowdowns in the Driftstone Fortress
Fixed the damage of poisoned hunting knives
The largest basilisks will drop Lifestone fragments now
The Giant SOC enemy in the Driftstone Fortress will drop a Lifestone now
Fixed a problem preventing equipped weight from hindering characters movement
Potential fix for a crash when destroying place-able objects in town
Fixed a “divide by zero” problem with the camera scaling
Note: There is still an issue where the game can run out of memory while saving which will cause the save to fail. This issue will be fixed as soon as possible.
This is releasing Friday according to their website. On Steam they left out the 'Note: This patch is only available on Steam, other platforms will receive a more complete patch on Friday'.