It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hi folks

The first post-launch binary patch for We Happy Few addresses progression blockers, limited performance issues and crashes. A larger content update will be available soon, addressing performance optimization and other issues.

This hotfix is available now on GOG Galaxy. The offliner installer will come in a couple of days once GOG is back to organise that. Just in case we have console players looking at this, we will be submitting to console certification early next week.

All Platforms

• Sometimes, the “Rise” prompt was not shown when your character respawns sitting on a bench. Now it will be.
• In rare cases, the keys required to complete the I Sing Body Electric and Ex Cathedra encounters would not spawn. This occurred when the player was spawned too close to the NPC when loading a saved game in a very specific situation. This issue is resolved for all new players, and players with saves currently experiencing this issue have been given the keys to continue their progression.
• Using a bobby whistle in a crowd of Wastrels will no longer freeze the game.
• Fix crash in physics simulation.
• Fix crash on exit (crash when quitting the game).
• Fix crash in media framework (returning to the main menu very quickly after saving).
• Fix crash when applying some status effects.
• Fix memory leak in status effects. May result in minor performance improvement by reducing HUD performance impact over time.
• To help with debugging rare world generation issues, the player’s world seed has been added to the pause menu next to the build number.
• Version number increased to 1.3.

PS4 only

• We have added a guard to prevent the PS4 from saving the game while it is low on memory to prevent the system from classifying these saves as corrupted. This issue can still occur with other crashes, but the number of corrupted saves should be substantially reduced.
• Unfortunately this issue is due to the PS4 automatically flagging “crashing while saving” as data corruption, regardless of actual corruption. As a result, we are unable to restore “corrupted” saves. We apologise to all players who lost progression as a result.

PC only

• Changing anti-aliasing options had no noticeable effect. These options are now correctly wired into the graphics settings.
avatar
Manywhelps: Hi folks

The first post-launch binary patch for We Happy Few addresses progression blockers, limited performance issues and crashes. A larger content update will be available soon, addressing performance optimization and other issues.

This hotfix is available now on GOG Galaxy. The offliner installer will come in a couple of days once GOG is back to organise that. Just in case we have console players looking at this, we will be submitting to console certification early next week.

All Platforms

• Sometimes, the “Rise” prompt was not shown when your character respawns sitting on a bench. Now it will be.
• In rare cases, the keys required to complete the I Sing Body Electric and Ex Cathedra encounters would not spawn. This occurred when the player was spawned too close to the NPC when loading a saved game in a very specific situation. This issue is resolved for all new players, and players with saves currently experiencing this issue have been given the keys to continue their progression.
• Using a bobby whistle in a crowd of Wastrels will no longer freeze the game.
• Fix crash in physics simulation.
• Fix crash on exit (crash when quitting the game).
• Fix crash in media framework (returning to the main menu very quickly after saving).
• Fix crash when applying some status effects.
• Fix memory leak in status effects. May result in minor performance improvement by reducing HUD performance impact over time.
• To help with debugging rare world generation issues, the player’s world seed has been added to the pause menu next to the build number.
• Version number increased to 1.3.

PS4 only

• We have added a guard to prevent the PS4 from saving the game while it is low on memory to prevent the system from classifying these saves as corrupted. This issue can still occur with other crashes, but the number of corrupted saves should be substantially reduced.
• Unfortunately this issue is due to the PS4 automatically flagging “crashing while saving” as data corruption, regardless of actual corruption. As a result, we are unable to restore “corrupted” saves. We apologise to all players who lost progression as a result.

PC only

• Changing anti-aliasing options had no noticeable effect. These options are now correctly wired into the graphics settings.
thaank you for a patch
Nice! :D
I really enjoyed early access, but decided to wait for a few patches before I start the Real Thing :)
Alter machen die noch was, oder hab ich 60 € ausgeben für ein Spiel das nur Deutsch Text hat...aber ein Update hätte ich gerne noch gesehen. oder gibs keine fehler mehr...
haha ein Tag später Update ;) Great
Post edited September 26, 2018 by Jeffreys