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At first I was a bit skeptic. But then I gave it another go and now I love it.
And, if I love an alpha this much, wonder how the final version will affect me? :D

I keep finding new things and quests everytime I start a new playthrough, and that is so cool.
In one playthrough I drag someone's corpse out from my safehouse and put it topside, that quest was called Spring Cleaning for example. But in another playthrough I couldn't interact with the corpse at all. Those little things is what can keep WHF fresh for a very, very long time I believe.
Post edited July 29, 2016 by JesperU
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JesperU: At first I was a bit skeptic. But then I gave it another go and now I love it.
And, if I love an alpha this much, wonder how the final version will affect me? :D

I keep finding new things and quests everytime I start a new playthrough, and that is so cool.
In one playthrough I drag someone's corpse out from my safehouse and put it topside, that quest was called Spring Cleaning for example. But in another playthrough I couldn't interact with the corpse at all. Those little things is what can keep WHF fresh for a very, very long time I believe.
Thank you :)

The first playthrough is indeed the most confusing and difficult. We're going to keep working on player guidance etc in that first hour to help newer players get into the game, and likewise keep building the replayability/systemic nature of the gameplay.
That's awesome :D