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Changelog for Patch 44443 - Life in Technicolor Update (added 16 August 2017):

Gameplay
- Joy has been overhauled. Joy now has five stages: regular, on Joy, overdose, crash and withdrawal. Each stage has its own lighting, visual effects, and audio, and we hope you love the changes as much as we do. Enjoy safe experimentation!
- Joy mechanics have been changed. This is still a temp implementation, but there is now a penalty associated with every time you use Joy. Eventually, you will crash. There are also gameplay restrictions and impacts as you lose control of your character, so Arthur may be a little less effective than you're used to.
- Stealth/Conformity rework. All AI archetypes have a new approach to conformity:
--- There is now a conformity window during which an NPC will ask you to conform. If you do, they will let you go on, if not, you're a dead Arthur. (Does not apply during curfew, obviously.)
--- Conformity AI reworked to be more consistent depending on where the player is, what they're wearing & what they're doing. NPCs should more accurately describe what is causing them to be upset.
--- The reasons your character fails to conform are now easily accessible in the status effect menu.
- All AI archetypes have a new approach to searching, and hiding spots have been slightly reworked. Bobbies are particularly good at searching.- Stealth AI reworked for vision, noise, & distractions. NPCs no longer instantly see the player at long range and will investigate. Noise distractions will also cause NPCs to investigate.
- Peeper AI has been reworked to path and detect better. They are now unlikely to follow you into the wilderness.
- All AI should now work significantly better inside encounters. This overhaul may result in some weird cosmetic issues for this update.
- New dying behaviour for the "second wind" game style. Dying now causes you to reload your latest save, rather than respawn in your shelter/on a bench. This was a tough decision to make, but there are too many technical problems caused when we respawn characters. Permadeath you still die permanently.
- New manual saving ability. Have you been out collecting resources for hours and not run across any encounters? Well now you can save manually, so if you do get struck by lightning, you won't lose your progress. Note that this still uses the slot based save system we have previously, so you'll only have one save in each slot.
- New AI archetype: The Jubilator! These guys trawl the streets just trying to keep things clean. Of Downers, that is.
- New AI archetype: The Headmistress! I don't really know what we were thinking with this (it was originally called a Peeper Pooper) but it's pretty weird. I don't know, let's call it a tribute to Cuphead.
- Item prices have been rebalanced.
- Loot has been redistributed.
- Looting plants is now instant (no quick loot screen).
- Plague will no longer kill you. Just game things.
- Crafting tables are now tiered, and need to be upgraded in order to craft higher quality items.
- Birdwatcher does not have this requirement, just to keep it simple.
- Sunshine now has its own UI status effect, separate from Joy.
- Downer mode now pauses the game in the background when the player menu is open.

UI
- Fully overhauled player menu: new Inventory, Journal, Map, Status, and Crafting screens! It’s much more lively, with much improved art, animation, audio and ease of use.
- Overhauled interactions: new bartering, new quick loot, and new container screens!
- New weight-based inventory. No longer will you need to play menu Tetris. Items now have weight, and are categorised so you can filter based on what you’re looking for (survival, clothing, etc).
- Quest items have no weight and are not droppable. No longer will the Motilene Harvester fly into the sky when you drop it. (Technically it will actually still do that if you manage to drop it, but that should be impossible.)
- Inventory expansions now increase the weight you can carry.
- There is currently no space limit in containers, although this may change in the future.- The inventory screen has hat and shoe slots and these items are no longer equipped from the quick slots.
- The inventory screen also has more useful functional descriptions of items (work in progress), alongside the old flavour text system.
- New quick slot system! You now have two quickslots that are automatically populated. The top slot is for healing items, and the bottom slot is for other useable items. The idea is that these auto populate so that when you need them in a pinch, you can use them.
- New quick slot HUD that doesn’t look butt ugly. Finally. God we were sick of those things.
- New in-game 3D waypoints! Now you no longer have to keep looking at your map to get where you want to go. We are genuinely shocked at the improvement this has made to the game. You can turn these off in the options menu if you like.
- "Show quest location on the map" option available in the journal menu.
- New stat tracking system! You can now find out how many people you’ve killed (or not killed), along with a wide range of other statistics. This should be just a first pass, so we’d love to hear what you’d like to track. This is current in your notes screen, but hopefully it will have its own home one day.
- New telemetry (data feedback) system! In case you were worried that you hadn’t given us much feedback, worry no longer! When you start the game on PC, you will now be given a prompt to either enable or disable our player telemetry system. Basically the stats that you see in that menu, as well as a couple of other things, can be sent directly to us so that we can review, and balance/adjust the game. No pressure, but if you could help us with this information, it really will help a great deal. (Note that we do not currently collect this data on Xbox.)
- Fast travel is now available! When you complete each shelter’s challenge, you will unlock fast travel. This allows you to travel more easily back and forth between each island. You will need to unlock each door in order to use it.
- A large number of new tooltips have been added to the game, to help explain some of the more esoteric game mechanics. If you can think of a loading tip that might be good, let us know!
- When an NPC is bleeding, a bleeding icon will appear next to their health bar.
- Sleep widget tells you what sleeping for ‘X’ amount of time will do to your vital stats (e.g. thirst/hunger). It also won’t let you sleep if it would kill you.
- Dying UI icon shows you how close to death you are in the dying state.

World
- New encounters!
- The Slaughterer’s Apprentice
- Start Spreading the News
- Cub Reporter
- I Sing Body Electric
- The Great Stink
- My First Jubilator- The wonderfully named “Odds and Ends quest 3”
- Old Soldiers
- Speaker’s Corner Redux (reworked version of Speaker’s Corner)
- Headmistress
- Ruined Church (simple location)
- Cellars (simple locations)
- Bee Hives (systemic)
- New shopkeeper: The Dealer! He’s a bit of a grouch.
- Arthur’s arms now change based on the clothing he is wearing. We call these “arm variants”.
- New tree variants! We’ve reworked our old trees and created new ones, so there is more variation in foliage.
- Upgraded filler buildings in the Garden District! We’ve gone back and retextured our old fillers/made new ones, so that there is more variety/believability in the GD world generation.
- New fake global illumination!
- Better fog! We have a new, cheap fog implementation which means more fog at night and on certain states of Joy.
- Plants now move slightly in the wind.
- Histoplasma mushrooms now have less-placeholder visual effects.
- The Doctors make a surprise appearance. However, they’re not really all there yet. They will become full AI later on, but for now enjoy the sneak peak.
- Minor improvements have been made to the intro shelter, to help players fully understand where to go and what to do.
- Keys now actually distinguishable from one another.
- Various (too many to list) improvements and fixes to existing encounters.
- Facial animation added for NPC grunts.
- Female compliment machines now join their male companions. They are not any less creepy.
- An ungodly amount of NPC audio variation has been added.
- A huge range of audio events have been added, to increase ambiance.
- Improved dig spot variation.

General / Technical
New level streaming system. Instead of loading in full islands, we now have a dynamic streaming system that loads levels in/out based on your distance from them. This is a major technical change, and should mean that you no longer have loading screens between islands. This may be a little imperfect on Xbox One systems for now.- New video streaming system. In order to improve performance, we have built our own video streaming system. Video should now work seamlessly, and Windows N or K users will no longer need to download the Windows Media Framework in order to play the game.
- New animated loading screens. In the rare cases that we still use loading screens (eg fast travel or loading into new games), you’ll see some nice little stories from Clara and Sarah.
- New intro loading video.
- Tentative support for HDR rendering. If you have a HDR TV or monitor, we would love to hear your feedback on how this is looking.
- New publisher (Gearbox Publishing) and release date (April 13, 2018). Surprise!
- A number of very rare crashes have been addressed.
- Various performance improvements, including significant reduction in memory footprint and general improvements to framerate.
- Many more smaller bugs have been fixed.
high rated
Changelog for Patch 44631 (added 23 August 2017):

- This​ is​ the​ first​ hotfix​ for​ the​ Life​ in​ Technicolour​ release​ and​ addresses​ some​ of the​ crash issues​ players​ were​ encountering.​ A second​ hotfix​ to​ address​ blocking​ issues​ in​ quests​ will​ be released​ in​ the​ near​ future.

Hotfix​ 1 Changes

- Fix​ a number​ of​ crash​ points​ while​ moving​ around​ the​ world.
- NPCs​ should​ no​ longer​ have​ ridiculous​ quantities​ of​ loot.
- Some​ NPCs​ that​ should​ not​ be​ out​ in​ the​ day​ (or​ the​ night)​ should​ now​ better​ respect​ their schedules.​ The​ plague​ wastrel​ invasion​ should​ be​ no​ more.
- NPCs​ should​ no​ longer​ slide​ all​ over​ the​ place​ for​ no​ good​ reason.​ Any​ sliding​ should​ now​ be intentional​ sliding.
- NPCs​ in​ Mystery​ House​ had​ a weird​ backward​ cone​ of​ vision.​ Cones​ now​ face​ forward.
- Disabled​ in-progress​ support​ for​ HDR​ displays​ that​ was​ causing​ washed-out​ graphics​ for some​ users.​ Players​ may​ need​ to​ restart​ the​ game​ if​ they​ still​ see​ issues​ after​ this​ update.​ HDR displays​ will​ be​ supported​ in​ our​ 1.0​ release.
- Fix​ some​ issues​ where​ players​ couldn’t​ remap​ key​ bindings.
- Joy​ use​ and​ coin​ collected​ statistics​ are​ now​ reported​ correctly.
- Fix​ for​ infinite​ loading​ screen​ at​ the​ end​ of​ the​ Escape​ quest.
- Tab​ key​ now​ closes​ the​ inventory​ menu.
- Fix​ some​ of​ the​ loading​ screen​ movies​ that​ weren’t​ displaying​ properly.
- Added​ extra​ checks​ to​ localization​ tool​ to​ catch​ some​ issues​ with​ submitted​ files.
Post edited August 23, 2017 by HypersomniacLive
high rated
Thanks for doing this!

Changelog for patch 44776 (added 28 August 2017):

Life in Technicolour Hotfix 2

Gameplay Alpha 6.2

This is the second PC hotfix for the Life in Technicolour update, and contains a bunch of code and content fixes to improve the game.

Encounters:
• Fix case where player could get stuck after riding the Jubilator in I Sing Body Electric.
• Fix case where an objective would not complete in Mystery House.
• Fix case where NPCs would be missing upon returning to Mushroom Log.
• Fix an issue with map marker not updating correctly upon posting flyer at 1st location in Speaker’s Corner.
• Fix the map marker for finding Margery’s diary in Give a Pig a Pancake.
• Fix for unexpected failure of Speaker’s Corner quest.
• Mysterious chest will now open again after finding a bell in it.
• Fix case where Faraday would not talk into the window after you drop off the bucket in House of the Inventor.
• Make sure eviscerator will spawn on reload if it is needed.
• Fix for the dealer not being invisible inside his cart.

Gameplay:
• Create recipe for metal tubes - can be used to create some hard-to-find items.
• Using any health/stamina/regen boost will now give you back an empty syringe in your inventory.
• Fix detection direction on worship animation.
• Canteens no longer disappear on use.

UI/HUD:
• Allow button hold to move stack of items in a single action.
• Fixed HUD status effects not updating while in the inventory screen on Downer and Birdwatcher.
• Fix missing bound key for consumable items in inventory.
• Fixed problems with time passing and stat calculations when fast travelling.
• Fixed an issue with key binding displays not updating after they are changed.
• Fixed double clicking to track quests on quest screen.
• Fixed an issue where some of the input displays weren't always updating.
• Added mouse over sounds for the player sub menu buttons.
• Fixed a problem where an invisible UI element was blocking legend entries from being selected.
• Crop status effects in the status effect screen if they are too long.
• Fix for some icons not showing up in the map.
• Fix an issue causing journal entry tracked and unread icons to overlap.

Engineering:
• Fix a few more cases where HDR support could be enabled in old configuration data.
• Add loading screen videos while streaming in-game.
• Fix cases where interaction between vomiting and using a Joy Booth would cause the player to be stuck inside the booth.
• Fix crash on talking to NPCs in Shibboleth quest.
• Fix a number of other crash cases.
high rated
Changelog for Update 1.3.70168 (added 20th August 2018):

All Platforms

• Sometimes, the “Rise” prompt was not shown when your character respawns sitting on a bench. Now it will be.
• In rare cases, the keys required to complete the I Sing Body Electric and Ex Cathedra encounters would not spawn. This occurred when the player was spawned too close to the NPC when loading a saved game in a very specific situation. This issue is resolved for all new players, and players with saves currently experiencing this issue have been given the keys to continue their progression.
• Using a bobby whistle in a crowd of Wastrels will no longer freeze the game.
• Fix crash in physics simulation.
• Fix crash on exit (crash when quitting the game).
• Fix crash in media framework (returning to the main menu very quickly after saving).
• Fix crash when applying some status effects.
• Fix memory leak in status effects. May result in minor performance improvement by reducing HUD performance impact over time.
• To help with debugging rare world generation issues, the player’s world seed has been added to the pause menu next to the build number.
• Version number increased to 1.3.

PC only

• Changing anti-aliasing options had no noticeable effect. These options are now correctly wired into the graphics settings.
Alter machen die noch was, oder hab ich 60 € ausgeben für ein Spiel das nur Deutsch Text hat...aber ein Update hätte ich gerne noch gesehen. oder gibs keine fehler mehr...
Post edited September 23, 2018 by Jeffreys
high rated
Changelog for Update 1.4.71191 (added 27 September 2018) - Part I:

General Bugs/Stability
* Performance Improvements: CPU/hard drive optimizations implemented, meaning that there will be improved framerate and fewer textures and objects showing up at the wrong level of detail.
* Performance Improvements: Memory leaks fixed meaning that the game should crash much less frequently on console.
* NPCs will no longer teleport/attach directly to you during combat.
* Fixed black screen transitions on weather changes when travelling through the world.
* The VO line 'Arthur Hastings! I thought you'd turned into a-- oh, never mind, here you are!' no longer occurs when playing as Sally or Ollie.
* Fixed rare cases where players reported seeing duplicate assets (Doors, and even cinematic characters).
* Crashes fixes for a wide range of issues.
* Fast Traveling to a hatch farther than around 200m after interacting with the package no longer crashes the game.
* Arthur - Fixed game occasionally crashing when a loading screen occurs after reaching the Parade District and going back to the Garden District.
* Fixed frequent crash when reloading a saved game in the parade district a few seconds after loading is over.
* Fixed crash caused by save/loading in Apple Holm station before point of no return.
* Fixed crash caused by reloading the autosave created every time Arthur crosses from Barrow Holm to Eel Pie Holm when Arthur has progressed a good distance from the bridge.
* Fixed the game occasionally crashing at the end of the unlock animation when acquiring the documents portraying Faraday's whereabouts in the Bobby HQ.
* Fixed crash when giving NPC a quest item and immediately fast traveling.
* Fixed crash in Malpractice of Doctors caused by save/loading inside the encounter
* Fixed crash when moving into combat while on the Plassey Bridge.
* Fixed crash caused by fast traveling or streaming in/out after dropping the possibly heinous package.
* Fixed occasional crashing during the loading screen when fast traveling to the Barrow Holm Track Access Hatch from another island.
* Fixed occasional crash when answering the door and skipping the cutscene as Sally.
* Fixed occasional crash after Arthur’s Hostile Takeover/document control checkpoint.
* Fixed crash in The Still Of The Night when rapidly filling bottles with strange alcohol.
* Fixed many small / one off crashes.

Gameplay
* Weapon The Staff appears in English when playing in another language.
* Dark Linen can now be found in Arthur’s playing, allowing him to craft the Fab Threads.
* Fast Travel: Removed the non-functional/misleading Travel prompt when interacting on the map with a controller.
* Skill Tree: Fatal food poisoning status effect will now not go away when unlocking the Iron Stomach skill.
* Skill Tree: The Tireless skill now works as intended
* Map markers for shops will now show up from further away.
* Power cells, empty power cells and canteens will no longer be auto stored in the stash. Now, they live in the gadgets/gadgets/survival categories in the inventory menu and you will have to store them manually.
* Teacups now appear in the crafting components category of the Inventory, and will be stored as part of the “Place All” crafting components option.
* Player will no longer be stunned by bees while wearing a Padded Suit or other thick suits.
* The Bee Cannon no longer loses all its bees after reloading the game.
* Lead Pipes wrongly classified as Heavy weapons, now just regular weapons.
* Ollie: Can no longer fast travel to Parade District without opening the hatch in the Parade District.
* Loading the Last Shelter Visited Save after completing a safehouse quest, will no longer cause it to become stuck in the journal.
* Sally: Dexipam recipe can no longer be found systemically, which could lead to duplicate recipes being awarded.

Quest fixes
* Arthur/Ollie - Honey from the Bee Tree now lootable in all situations.
* Arthur - The Germany memory will now appear in the Theatre after collecting it.
* Arthur - When using a save from 1.0, Arthur would be unable to complete Track Access Hatch quests. Now he can.
* Arthur - WorldGen: Bobby HQ will now spawn in all cases.
* Arthur - A Malpractice of Doctors: The effect of coconut joy no longer stays until save/load.
* Arthur - Band of Brothers: Closing the door and going to the main menu right after unlocking the door to the dump can no longer create a progression break.
* Arthur - Britannia: Sometimes, infinite loading would occur after watching the last cutscene.
* Arthur - Cub Reporter: Dying while in Gemma's house could lead to infinite loading.
* Arthur - Finding Faraday: Ask the Duty Officer: Running around the Bobby HQ could cause a freeze.
* Arthur - Finding Faraday: Wellington Wells Constabulary becomes shuttered in at night, players can now leave if they don’t want to wait.
* Arthur - Hostile Takeover: The cutscene outside of Hostile Takeover that gives the player Future Perfect will now play in all cases.
* Arthur - House of Curious Behaviors: The red bobby will now always open the gate if the player save/loads after entering the House for the first time.
* Arthur - Malpractice of Doctors: Returning to main menu while deactivating quarantine protocols no longer can lead to a loss of functionality.
* Arthur - Malpractice of Doctors: Returning to the main menu during the experiment saves the game despite the message saying it won't, leading to multiple save/load issues. Now correctly does not save.
* Arthur - Malpractice of Doctors: Fighting in the Joy Detector beam no longer causes the game to freeze.
* Arthur - Mother's Little Helper: You can now pick up the notes by the table after all save/load conditions, no longer blocks quest progress.
* Arthur - Mystery House: NPCs now react to Arthur when returning to the encounter, after performing a save/load during the objective Neutralize the cultist.
* Arthur - Possibly Heinous Package: Easier now to pick up the package.
* Arthur - Superb Meat Boy: Killing the Plough boys before they leave the alley no longer results in a blocker.
* Arthur - The Slaughterer's Apprentice: Getting shocked while in a trashcan no longer breaks progression.
* Arthur - Slaughterer's Apprentice: The broken eviscerator part now won’t fall through the floor after using the machine the first time.
* Arthur - You Can't Beat The Odds: The Plough Boys will now always enter the shop, allowing the progress to continue.
* Arthur - A Model Citizen: Doing a save/load before taking the reward no longer causes the player to be unable to move.
* Arthur - A Model Citizen: Going away from the quest location during the objective Help the Models no longer blocks progression.
* Arthur - In the Still of the Night: Player can now progress by filling a bottle with the strange alcohol.
* Arthur - Plough Boy's Lunch: Placing Ed down then performing a save/load no longer causes Ed to be buried alive (spawn underground).
* Arthur - Future Perfect: The lever for rotating the machines in the DSIR will now always be rotated correctly.
* Arthur - The Faraday Cage: It is now possible to load a saved game that was created during the Faraday Cage questline while using a save from 1.0.
* Arthur - The Great Stink: Performing a save/load after picking up the Jubilator Grand Derby note no longer causes the lore to be placed in notes twice.• Arthur: The Great Stink: The Jubilator in the tunnel no longer gets stuck in place.
* Arthur - The Two Musketeers: Fixed occasional infinite loading when going back to main menu before and after the last cutscene.
* Arthur - Point of Departure: Fixed saving and quitting after the flash back causing Arthur to respawn stuck on the camp island, depending on world generation.
* Arthur - A Malpractice of Doctors: Fixed missing subtitles for the announcer when arriving at the Wellington Health Institute top floor.
* Arthur - Britannia: Final cutscene now has subtitles.
* Arthur - Subtitles: Fixed lines during the talk in the bunker appearing in English when playing in another language.
* Arthur - Subtitles: Fixed lines during the talk in the Train Station Tower appearing in English when playing in another language
* Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station appears in English when playing in another language.
* Arthur - Subtitles: Cult of Jack: Subtitles, objectives and descriptions were in English when playing in another language.
* Arthur - Subtitles: Turning the subtitle option on at the military base entrance no longer displays a full page of dialogue obstructing the player's view, even though that was kind of funny.
* Arthur - Subtitles: Two strings when entering into the Odds and Ends appear in English when playing in any other language
* Ollie - Manned Flight: Performing a save/load at the back of the room on the right side at the objective Get in Cannon no longer blocks progression.
* Ollie - Pomaceous Puzzle: The gas masks will now always spawn when reaching the quest for the first time.
* Ollie - The Truth Shall Set You Free: After credit cutscene now has subtitles.
* Ollie - The Truth Shall Set You Free: Using a bobby whistle before triggering the cutscene of the executive committee no longer causes the game to freeze once the cutscene starts.
* Sally - Bad Dreams: The quest no longer automatically completes after the first cutscene.
* Sally: Doing a save/load or dying on Wednesday's hill no longer leads to a permanent death loop.
high rated
Changelog for Update 1.4.71191 (added 27 September 2018) - Part II:

Misc
* Version number increased to 1.4.
* Localization fixes all over the place.
* Custom Game option difficulties are now correctly translated.
* Curfew #1 broadcast now has subtitles.
* Added missing name in credits

PC only
* Fixed ALT TAB and closing the application from the desktop menu while having two save slots with game saved caused both slots to merge together.
* Arthur - Conflict Resolution: Rarely, Danny will equip a rock and try to only attack with it, making it impossible to progress. Danny can no longer throw rocks.
* UI - Fast Travel: Controller button prompts no longer displayed when using a keyboard and mouse.
high rated
Changelog for Update 1.5.72378 (added 31 October 2018) - Part I:

* This patch contains performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes.

General Bugs/Stability
* Framerate improvements across all platforms.
* Memory use improvements across all platforms.
* Can no longer use seating when occupied by NPCs.
* NPCs can no longer slide while in idle state, or when interacted with in specificcircumstances.
* NPCs no longer start gliding off benches and remaining in sitting stance.
* Talking to one of the two NPCs sitting on a Bench as a couple can no longer cause the otherto slide off.
* NPCs now sit on benches correctly in all cases. We hope.
* WorldGen: Large cliffs will no longer spawn in front of bridges, blocking main pathprogression.
* Worldgen: Eel Pie Holm can no longer spawn overlapping into Barrow Holm Island.
* Fixed a number of rare and random crash issues.
* Fixed crash caused by soaking for an extended period of time in-game, in the Pause menu orin the Player menus.
* Fixed rare crash caused by continuing a previously saved game from the main menu.
* Ollie: Fixed crash caused by hitting continue after death.
* Ollie: Fixed rare freeze when NPCs are defeated by punching the Spiky Suit.
* Ollie: Having more than one unique item (Padded Suit in this case), will no longerpermanently place it in the inventory when moving it to and from the stash, which previouslylead to a loss of functionality.
* Fast traveling past toxic fog in V01 to V01 will no longer cause the player to lose health.
* Pipe smoking NPCs no longer float a few feet in the air. Unlike Canada, Wellington Wellsdoes not believe in being high.
* The player can no longer take damage while the game is loading as a result of runningthrough the village
* Sally - Ratholm: Multiple yellow flower patches no longer cause a performance drop whilehiding in them.
* Sally - Unsafe House: General Byng now has facial animation when he screams while heattacks.
* Sally: Fixed rare cases of players being stuck in a black screen for 35 seconds after feedingGwen and answering the door.- UI - Sally/OIlie: Starting max weights for Ollie and Sally now appear correctly from the start(previously appeared as 100 until a save/load was performed).

Quests
* Arthur - A Malpractice of Doctors: Fixed rare crash caused by using a save from 1.0, thenobtaining the ''Shut Down the Quarantine Protocol'' objective.
* Arthur - Beginning of the Endocrine - Bring the Extracts to the Chemist: Fixed infinite cutsceneoccurring when talking then moving away and skipping the cutscene before Stewart startstalking.
* Arthur - Looks Like Rain: Mrs Pankhurst no longer occasionally immediately becomes hostileor remains hostile stopping Arthur from completing the quest.
* Arthur - Oh, Behave! - Watching the Uncle Jack etiquette minute show no longer gives the IHear You - Whose Uncle Are You? collectible - collectible must now be gained in theintended way.
* Arthur - Speaker's Corner: Fixed rare crash when navigating to the third flyer location.
* Arthur - Start Spreading The News: Idle chat about coffee from the co-workers in the office nolonger distracts Arthur during the cutscene with the chief.
* Arthur - The Faraday Cage: Fixed crash when player was sprinting to complete the quest. •Arthur - Walkabout: Mum's ghost can no longer go through hills and then stay stuckunderground.
* Arthur - The Great Stink: Fixed crash caused by entering steam stream on 3rd floor of controlroom 3.
* Arthur - The House of the Inventor: Fixed the game crashing on rare occasions during theloading screen after dying from the poison gas trap.
* Arthur: Fixed uncommon crash caused by using a save from 1.0, when Arthur exits or enterthe Wellington Under shelter via the ladder.
* Ollie - Jericho: Fixed freeze caused by loading a 1.0 save file and then obtaining the ''Defusethe Bomb!'' objective.
* Sally - The Salty Dog: One of the Cap'n's chests can no longer be opened before acquiringthe key.
* Sally - Connect The Dots: Navigating to the Garden district during the objective Visit Arthur InThe Garden District no longer causes an infinite load screen.
* Sally - Millihelen: Corporal Hardy, like other pipe smokers, no longer floats in the air whilesmoking a pipe in the boathouse.
* Sally: The apothecary's inventory is no longer occasionally empty.
* Sally: The prompt to feed Gwen is no longer present after installing the Baby Feeder andprogressing. Also fixed old save games that ran into the permanent debuff issue.Collision and Stuck Spots- Fixed invisible collision in Nick Lightbearer's house causing a stuck spot when jumping nearthe table.
* Arthur: Fixed stuck spot when jumping down from the Health Institute's area to a lower sectionin the District Parade.
* Arthur: Fixed stuck spot when mantling the right side of a fountain located to the left of theHealth Institute in the Parade District.
* Arthur - A Malpractice of Doctors: Fixed stuck spot on the second floor to the right behind awhite cart.
* Arthur - Barrow Holm: Fixed stuck spot by climbing on a broken building nearby Edenham andjumping behind some debris.
* Arthur - Barrow Holm: Fixed stuck spot when jumping between a tree and a rock on the leftside of the Headboy Camp.
* Arthur - Brittania: Fixed several stuck spots caused by jumping from the steam blower that'sjust before the Joy Detector.
* Arthur - Britannia: Fixed stuck spot located behind a few wooden crates to the right of thestairwell after the downer detector booths trapping Arthur.
* Arthur - Britannia: Fixed stuck spot in the control room, between the wall and the file cabinets.
* Arthur - Britannia: Fixed rare crash when using a 1.0 save from the start of Britannia, whengoing back to the main menu and loading a save from the first objective.
* Arthur - Haworth Labs: Fixed invisible collision behind a control panel and a stack of barrelslocated in the second part of the conveyor belt area trapping Arthur behind them.
* Arthur - Haworth Labs: Fixed invisible collision behind a few objects in the secret officecausing Arthur to remain trapped behind them.
* Arthur - Haworth Labs: Fixed invisible collision between the cylindrical container and tarpcovered containers causing Arthur to remain trapped.
* Arthur - Lilies of the Field: No longer possible to bypass the collision on a set of cardboardboxes inside the shed found in the secret garden temporarily trapping Arthur.
* Arthur - Lud's Holm: Fixed stuck spot in the debris of an unmarked ruined house near the leftcorner of the map.
* Arthur - Lud's Holm: Fixed stuck spot located in the debris of a broken down home near theabandoned house containing the motilene.
* Arthur - Lud's Holm: Fixed stuck spot in a broken building next to Dr. Faraday's house.
* Arthur - Lud's Holm: Fixed stuck spot located in the debris of a broken down home near theabandoned house containing the motilene.
* Arthur - Lud's Holm: Fixed stuck spot to the left of the large wooden entrance of the altar ofthe yam.
* Arthur - Malpractice of Doctors: Added collision on the upper wall of a corner on the secondfloor of the Health Institute, preventing the player from getting outside of the level.
* Arthur - Military Camp: No longer possible to mantle out of the camp using the tank that Arthurjumps into during the cutscene.
* Arthur - Mystery House: Fixed stuck spot when Arthur jumps onto the second large tree foundin the courtyard near the rear entrance.- Arthur - Mystery House: Fixed stuck spot between the piano and the bookcase in the left partof the ceremonial room.
* Arthur - Parade District: Removed invisible collisions present on the road at the junctiontoward the DSIR building.
* Arthur - Point of Departure: Removed stuck spot in corner of the rocky mound after exiting thefirst window and viewing the second cutscene in the train station.
high rated
Changelog for Update 1.5.72378 (added 31 October 2018) - Part II:

Quests (continued)
* Arthur - Point of Departure: Vaulting back up the left part of the cliff near the garbage can andpile of debris on the bridge no longer can cause Arthur to remain trapped in the ground. •Arthur - Rorke's Drift Bridge: Save/Load after prying open the vent no longer keeps it locked. •Arthur - Rorke's Drift Bridge: Vaulting over the stone base of the statue in front of the churchcan no longer cause Arthur to move into a permanent stuck spot.
* Arthur - St-George's Holm: Prevented stuck spot from climbing an invisible collision near theWorkbench inside St-George's Holm secondary hatch.
* Arthur - The Faraday Cage: Fixed misaligned collision on the left wall of the Faraday house,previously allowing Arthur to bypass the wall and remain trapped.
* Arthur - The Great Stink: Fixed stuck spot between a pipe and the window in the room withthe poisonous gas.
* Arthur - Thomasina House: Fixed Arthur being able to vault out of the window located up theright stairwell and then remain trapped within the walls of the house.
* Military Camp - Distillery: Climbing on top of the Maintenance Cabinet near the tree no longercauses the character to get into a stuck spot.
* Military Camp: No longer possible to reach a stuck spot when jumping from the roof of theDepot building and mantling on top of a wired fence.
* Ollie - A Dead Man's Best Friend: The player obtaining the Salty Dog before obtaining thequest no longer causes a progression break.
* Sally - Ex Cathedra: Fixed stuck spot by the exit of the train station
* Sally - Ratholm: Fixed misaligned collision on the large tree near the keycard reader,previously resulting in multiple stuck spots.
* Sally - Ratholm: Fixed stuck spot between the wall and a pipe on the right, near the toxicwaste water pipe.
* Sally - Ratholm: Fixed stuck spot on top of toxic waste pipes between a pipe and the catwalk •Sally - Reservations: Fixed stuck spot between a couch and the wall, in the room with thepoison pot.
* Sally - Sally's Place: Fixed stuck spot between the wall and the round chair inside of Sally'sbedroom.Localization/Subtitles
* Arthur: Weapon The Staff now is translated across all languages.
* All notes should now appear in the player’s language of choice.
* Arthur - Subtitles: Many lines during the talk between Arthur and Ollie in the bunker nowcorrectly appear in the player’s chosen language (and not English).- Arthur - Subtitles: Multiple lines during the talk between Arthur and Ollie in the Train StationTower now appear in the player’s chosen language (and not English).
* Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station nowappear in the player’s chosen language (and not English).
* Chinese: Long dashes no longer appear as two small dashes in Chinese.
* French: Wakey, Wakey: Translation for Blower is now Tube Pneumatique and notExpirateur in the objective.
* French: Trespassing warning message no longer has translation error.
* French: The gender of Joy is now (correctly) female instead of male.
* French: Every instance of Foggy Jack's c'est tout pour aujourd'hui has been replaced withc'est tout pour vous aujourd'hui.
* Spanish: Fixed translation error for ¡Los Cabezones molan!
* Ollie: The Jacobean Society Rules note is now translated in Chinese.
* Phenocycline Jab flavor text is now translated in supported languages.
* The English Vice objective is now translated in all languages.
* The Targeting Reticle (Game & HUD) option in the menu is now translated in all languages.
* Two strings when entering into the Odds and Ends no longer appear in English when playingin any other language.
* General fixes for Chinese.
* General fixes for French.
* General fixes for Italian.
* General fixes for Japanese.
* General fixes for Portuguese
* General fixes for Russian.
high rated
Changelog for Patch 1.6.76676 (added 29 January 2019) - Part I:

General Bugs/Stability
* Reworked save system and menu. You now have access to significantly more saves and save slots than before.
* Performance improvements.
* Crash fixes.
* Fix for audio corruption issue that could occur after extended periods of play.
* Many localization fixes.
* Many stuck spots fixed and missing collision added.
* Added missing names to the credits.
* Fixed issue where, rarely, the game could return to the main menu after loading occurs.
* Save games will no longer rarely get stuck in a state where no input is accepted, including the Esc key.
* Loading videos will no longer use the default 'Happy is the Country with no Past' if the user is playing in a language other than English
* Subtitles no longer keep playing when pausing a cinematic.
* Dying now loads the most recent save state, rather than the last autosave.
* Emitted lights will no longer sometimes fail to render when entering an area for the first time.
* Save/Load no longer causes (Unconscious) NPCs to be tagged as (Deceased) when loading back in. Don't worry - they were never really dead, just mislabelled.
* Alternating the quality game settings no longer causes the weapons equipped on characters to disappear from view.
* Train station flashback audio should now always play during their related cutscene.
* Running too fast can no longer cause visual/collision issues.
* Systemic NPCs and those who should be on patrol in encounters should no longer occasionally stand in place motionless until suspicion is triggered.
* Large amounts of corpses or NPCs no longer cause game to behave oddly.
* Subtitles should now appear in cinematics for community localizations during Arthur's prologue.

Gameplay Fixes
* Combat: Combo controls - improved weapon combo feel.
* Combat: AIs should no longer attack when not in range.
* Shoe durability was way too high. Now shoes should not last until the heat death of the universe.
* Chronobalm is no longer effective during cutscenes, conversations and certain animations, which could cause synchronization issues. Reloading the game while under Chronobalm effects also no longer makes Sally move significantly faster without feedback until the effect wears off.
* Go Go Juice no longer puts the player into a dying state once it expires. Instead, Go Go Juice withdrawal has been implemented.
* Somnambulax effect now depletes over time.
* Crawling into a window will no longer cause the player to become stuck.
* Rubbish bin hiding has been reworked to not allow you to get stuck in geometry when leaving the hiding spot.
* After the final cutscene of Sally's story, the game will no longer occasionally freeze after pressing A to start Ollie's story.
* Fixed possible locations for the Common Pituitary Fluid and Beefy Pituitary Fluid.
* Sally: Previously harvested butterflies no longer re-spawn in an unharvestable state.
* Sally: Jubilator Activator and Advanced Machine bits now spawn to craft any upgraded version of the Jolly Brolly.
* Sally/Ollie can now run once the stamina bar has been depleted at the Hard difficulty while having the Plague, Low Blood Sugar and the Hunger Status Effects.
* Arthur/Ollie - The Truth Shall Set You Free: Artifacting no longer occurs on remember/forget scene if random buttons are pushed.
* Arthur/Sally: After acquiring the backstabber skill, tranquilizer darts will no longer one shot kill unaware wastrels on the first two garden district islands. Also tranquilizer darts no longer do damage.
* Ollie: Can no longer get stuck in a death loop due to high blood sugar.
* NPCs should no longer be missing their hair variants in-game.
* NPCs now gesture in conversation when standing in front of each other.
* Fast travelling while in toxic fog no longer causes the character to continue taking damage.
* Flavor text of the Victory Meat no longer incorrectly states that it contains Joy.
* Getting shoved while getting inside a Joy booth no longer causes the character to get stuck inside them.
* Fixed issues caused by looking down, jumping and getting close enough to mantle a window that has furniture in front of it.
* Opening chests with a lock-pick while having a weapon equipped no longer causes the weapon to suddenly appear horizontally on screen during the unlock animation.
* Power Cells in compliment machines no longer appear removable.
* Quickly alternating between certain actions and the dropping prompt while carrying a body no longer prevents it from being dropped/thrown.
* Running into thrown bodies no longer sends them flying away.
* No longer possible to buy more than what the character has money for, which lead to an infinite money exploit.
* The player can no longer remain indefinitely suspicious due to vandalism.
* Grapefruit Juice behaviour is now consistent with its stats.
* Lockpicking a door at a certain angle no longer causes the player to pick the lock from the other side of the door.
* Players should now always be able to exit the Maidenholm shelter.
* Quest NPCs will now respawn if you lure them more than 150 meters away from their location, forcing them to disappear.
* On Easy difficulty, fast traveling no longer depletes the Hunger and Thirst meters, eventually triggering the debuffs.
* Corporal Cheeseman will no longer fall out of world when hit by Ollie with an enhanced cricket bat.
* Plagued Wastrels now aggro/attack the player on sight in all cases.
* Player can no longer obtain the Bone Saw with the Breaker Manual.
* No longer possible to duplicate equipment by equipping a stack and dropping directly from the equipped item.
* Food poisoning and drugged state caused by Histoplasma statuses no longer refresh after performing a save/load.
* Tea no longer has a Joy bar in its description.
* Toasted Chicory no longer has a Joy bar in its description.
* Joy overdose is now no longer suspicious to NPCs in the Village.
* Throwing a preplaced body right after grabbing it no longer causes issues.
* Blocking or attacking while vomiting, no longer pauses vomiting or leads to temporary paralysis.
* Player now receives murder credit from bleeders.

UI
* The prompt to carry a body while performing a takedown now correctly informs the player to HOLD the button rather than press it.
* The Container menu now shows all items by default (instead of the last item tab selected).
* Car trunk renamed to boot, in accordance with Her Majesty's lexicon.
* Failed quests now moved to the Completed section of the Journal.
* Ollie: Pressing the Continue button from the main menu after completing Ollie's progression could prompt a confirmation but doesn't load any game.
* Controller Aim Sensitivity X text spells Hotizontal instead of Horizontal. This one pains us internally.
* Flashbacks in the theatre will no longer be played from the beginning upon pausing and resuming them.
* Buying until the till goes past 999£ no longer causes the till counter to split and become hard to read.
* Failing an encounter before obtaining it no longer causes the journal entry to be blank.
* The fully extended carrying capacity tip has been amended for better clarity.
* Objects given to the player via blueprint nodes now properly give the player a notification.
* Status UI overlaps with the compass when the aspect ratio is 4:3 or 16:10.
* Added a prompt informing the player how to confirm Fast Travel when using a controller for some locations.
* Fixed news prompt in main menu when using a controller.
* Removed player death statistic from the statistics screen.

Achievements and Collectibles
* Uncle Jack Show broadcasts will now be unlocked in the Theatre when watching them on a home TV or listening to them on a radio already turned on, if you watch/listen for a few seconds.
* Gimme Shelter achievement now correctly unlocks after discovering all five shelters (previously was 4).
* You Do Know Jack achievement now correctly unlocks when collecting the last mask in Sally's Story (even though 1 broadcast was still missing).
* Gotta Catch Them All! achievement now unlocked after collecting the correct number of butterflies.
* The 'Swimming' mask in The Great Stink will now be visible from further away.
* News Hour - Well look at you! is now present in the theatre after collection.

World Generation
* Bobby poppers and other objects should no longer be able to spawn in front of doors or entrances to hiding alleys.
* Benches should no longer smerge with waste bins, post boxes, walls, joy booths or other decorators.
* Dig Spots should now always spawn at the right height to dig them.
* Ollie - A Pomaceous Puzzles: Bobbies and gas mask now spawn on all world seeds.
* Fixed issues where the shape of the Garden District Islands may create holes and stuck spots around the edges of the islands where the Village and the Wild portions merge.
* Village - Hills and roads/streets can no longer generate lower than intended, leading to multiple issues.
* Ollie: Fixed floating terrain in Lud's Holm
* Sally: Fixed road generating irregularly on a certain worldgen.
Post edited January 30, 2019 by HypersomniacLive
high rated
Changelog for Patch 1.6.76676 (added 29 January 2019) - Part II:

Quest fixes
* Arthur - A Malpractice of Doctors: The Quarantine Access Code that drops from a Doctor inside the building on the second floor has been renamed so that it no longer is misleading.
* Arthur - The House of the Inventor: Giving the Pipe Valve to James, before Arthur completes his phrase and triggers the next step, no longer removes the item from the player's inventory without completing it.
* Arthur - A Malpractice of Doctors: The player can no longer get under the Doctor HQ.
* Arthur - A Malpractice of doctors: Subtitles added for the announcer during the cutscene when entering the Wellington Wells institute.
* Arthur - A Model Citizen: No longer possible to push Ugo Sassoon into the wall stopping Arthur's ability to complete the quest.
* Arthur - A Model Citizen: Returning to the main menu directly after activating the hatch no longer causes issues.
* Arthur - A Teaspoon of Sugar: The encounter will now spawn more regularly.
* Arthur - An Awkward Courtship: Saving and returning to the main menu while picking up the Spare Gear no longer causes it to be missing on reload.
* Arthur - Antijubilatarianism: Green checkered corrupted texture present in the alley where the broken Jubilator is is now fixed.
* Arthur - Awkward Courtship: Hostile NPCs can no longer pick up the Cleaver in the basket before it spawns, preventing from completing the quest.
* Arthur - Band of Brothers: Can no longer enter the military camp by jumping from the signs scattered around the dump to the big roof, which previously caused the cutscene to never trigger leading to a progression break.
* Arthur - Band of Brothers: Added missing prompt message informing the player that a lockpick is needed in order to unlock the door to the dump if approached without bobby pins.
* Arthur - Band of Brothers: Performing a Save/Load after entering the Military Camp no longer allows the player to mantle on top of tanks and jump outside of the Camp.
* Arthur - Band of Brothers: Resuming play after being defeated or quitting in the military camp no longer causes Arthur to be immediately attacked upon loading in the game.
* Arthur - Britannia: Fixed invisible elevator in motilene mine.
* Arthur - Britannia: The vending machine inside the broadcast tower, past the point of no return, no longer sells nothing.
* Arthur - Ceci n'est pas une pipe - No longer able to fix pipe before objective, which could break the Encounter.
* Arthur - Church Of Simon Says: Added missing subtitles for the first sequence as Arthur enters inside the church.
* Arthur - Church of Simon Says: Overdosing on Joy during the Simon Says mini-game no longer prevents Arthur from pressing the buttons.
* Arthur - Church of Simon Says: No longer possible to get stuck inside the metal shutters after completing the quest.
* Arthur - Church of Simon Says: Taking a pill while Arthur is dancing no longer allows him to leave the quest and continue to dance.
* Arthur - Collectible Mask: Home Again collectible mask now has subtitles.
* Arthur - Constant Gardeners: Saving and returning to the main menu while picking up Humphrey's Note no longer causes it to be missing on reload.
* Arthur - Constant Gardeners: The player can no longer give Bob Neximide after failing the encounter (this was causing confusion about whether the quest was failed).
* Arthur - Edie Goes Downer: Edie and the first aid kit should no longer float above the ground.
* Arthur - Edie Goes Downer: Quote from getting the objective no longer repeats itself each time a save/load is performed.
* Arthur - Finding Faraday: No longer possible to activate the prompt to speak to the Bobby at the reception while he is away causing him to be absent in the cutscene.
* Arthur - Finding Faraday: VO when Arthur enters records rooms now triggers consistently.
* Arthur - Future Perfect: Performing a Save/Load as the cannon fires a shot towards the Director's Office no longer causes the player to load back in without an objective active.
* Arthur - Future Perfect: Performing a Save/Load while exiting the Health Institute during the Escape Headquarters objective no longer causes the player to reload in the Village with the objective still active.
* Arthur - Future Perfect: The Future Perfect encounter should now always be given to the player after completing Hostile Takeover.
* Arthur - Haute cuisine: Killing the kidnappers before the first objective appears no longer causes the quest to be unable to be completed.
* Arthur - Haworth Labs: Cutscene no longer replays after reloading the checkpoint after Verloc's intro is completed.
* Arthur - Hostile Takeover: Save and load after exiting the document control area no longer locks the door from the exit side.
* Arthur - House Call: The quest is no longer labeled as a Side Quest (it is required to complete the main story).
* Arthur - How To Be Sneaky: Applying a bleed effect to the first patrolling guard no longer locks the player in a cutscene loop.
* Arthur - How To Be Sneaky: Attacking the Hooligan 4-5 times will no longer lock the player in a cutscene.
* Arthur - How To Be Sneaky: Hiding in the ventilation shaft previously could cause the Headboy to run out of the quest area allowing Arthur to move through the camp without accomplishing any of the objectives.
* Arthur - I Sing the Body Electric: After completing Haworth Labs the quest will no longer reopen.
* Arthur - I Sing the Body Electric: Arthur no longer takes damage from invisible gas after going down the hatch. He now takes damage from visible gas.
* Arthur - I Sing the Body Electric: Attacking the 3 NPC in the back alley no longer causes the quest marker for the location to disappear.
* Arthur - I Sing the Body Electric: Backtracking after entering and exiting the Jubilator no longer causes the gate to close behind the player.
* Arthur - I Sing the Body Electric: Performing a save/load or dying after turning on the power no longer causes the player to take continuous damage for no reason.
* Arthur - I Yam What I Yam: NPCs now respawn after failing the encounter by performing a Takedown on them, no longer preventing quest completion.
* Arthur - I Yam What I Yam: The first objective of the quest now has a map marker.
* Arthur - I Yam what I Yam: The quest fail, restarts, and is impossible to complete if Arthur attacks the NPCs just before picking up the Golden Yam. Also fixed issue where you could toss a grenade and pick up the yam quickly, which broke the encounter. Now the yam floats back up if you defy the yam god and prove to be unworthy.
* Arthur - In the Still of the Night: Streaming the objective location during Decrease Heat of Furnace objective no longer leads to a progression break.
* Arthur - Looks like Rain: Fast traveling after giving the Sewing Kit to Mrs. Pankhurst no longer causes the quest to become uncompletable.
* Arthur - Love Birds: Entering combat near the encounter couple then streaming the encounter out may cause Benedick and Beatrice to be seated on the wrong bench upon returning. Now they will be on the right bench.
* Arthur - Love Birds: Added missing encounter icon on map.
* Arthur - Love Birds: Returning to Benedick and interacting with him without the night blooming nonsuch no longer causes the cutscene to activate in the bunker upon returning to acquire the item from Arthur's Stash.
* Arthur - Madame's Magic Wand: Added objective marker (map/compass) for the first objective of the side encounter.
* Arthur - Malpractice of Doctors: The Doctors on the second floor no longer ignore the player.
* Arthur - Mastermind: Symbols' visuals now reset with the puzzle after 4 unsuccessful attempts.
* Arthur - Military Camp: No longer possible to mantle out of the camp by jumping from the top of General Byng's office towards the wired fence, blocking main path progression.
* Arthur - Model Citizen - Quest can now be completed when the hatch is activated before the last objective is received.
* Arthur - Moon Juice Leech: Simply being in combat near the side quest no longer fails the encounter at any objective.
* Arthur - Mother's Little Helper: Saving and returning to the main menu while picking up Chaney's Notes no longer causes them to be missing on reload.
* Arthur - Mysterious Chest: Loot from the Mysterious Chest no longer disappears from the inventory when the objective reverts to 'Wait a Day or Two'.
* Arthur - Oh Behave!: Can no longer loot any Joy Pills in Eel Pie Holm, which could lead to a progression break by overdosing during the bridge encounter.
* Arthur - Oh Behave!: The player is no longer able to sit in the chair through the window of the fake village house, which allowed the quiz to be skipped.
* Arthur - Oh, Behave!: Returning to the first stash room quickly just before entering the next corridor could cause the first door to close, leading to Arthur remaining stuck.
* Arthur - Parade District: Black checkered corrupted textures no longer present on road/grass in two small areas near the Health Institute.
* Arthur - Plassey Bridge: Removed ability to climb onto the catwalk and fix the bridge without going through the door on some world seeds.
* Arthur - Plough Boy's Lunch: Ed can no longer be picked up from behind the wall in the alley where he is located, which could lead to a progression break.
* Arthur - Point of Departure: Animation for lockpicking the fallen desk is no longer misaligned.
* Arthur - Point of Departure: The train station does not increase in LOD as the player approaches
* Arthur - Point of Departure: There is a stuck spot in the giant rubble pile prior to the Hooligan ambush.
* Arthur - Prologue: Misleading Sit and Stand prompt surrounded by a black screen can no longer be seen for a few seconds before the first scene is loaded with Arthur.
Post edited January 30, 2019 by HypersomniacLive
high rated
Changelog for Patch 1.6.76676 (added 29 January 2019) - Part III:

Quest fixes (continued)
* Arthur - Public Works - The quest is no longer autocompleted when a save load is performed in the middle of the Open All Windows objective.
* Arthur - Ravensholm - The Scottish Play: Ollie's model should now behave correctly with lighting during the cutscene.
* Arthur - Really Bad Gas: The objective marker for the objective Repair The Pipe remains visible on the map after being completed.
* Arthur - Really Bad Gas: The objective to repair the pipe does not complete in the journal after Arthur repairs it.
* Arthur - Rorke's Drift Bridge: Wastrels should no longer disappear when Arthur leaves the church.
* Arthur - Rorke's Drift Bridge: Sometimes, skipping the cutscene when arriving in Edenham could cause the female NPC to slowly slide towards the camera and lack animation in the following cutscene.
* Arthur - Shibboleth: Black flickering should no longer appear on NPCs and Arthur appear during the encounter.
* Arthur - Shibboleth: Player no longer gets stuck in a transition loop when killing the Hooligans while being more than 150m away from the encounter.
* Arthur - Shibboleth: The game no longer constantly auto saves if one of the attacking hooligans runs away after taking damage.
* Arthur - Shocking Carelessness: Completing the Turn the power back on objective now updates the quest.
* Arthur - Improved performance drop on GPU thread when looking in the approximate direction of Rorke's Drift Bridge from inside the Crib House.
* Arthur - Speaker's Corner: Attacking or talking to William Godwin causes him to stand up and walk, despite his broken leg. That was a bit silly, wasn't it.
* Arthur - Speaker's Corner: Triggering the side quest at night then returning to the park just before 7am should no longer cause issues.
* Arthur - St. George's Holm: It is no longer possible to pick-lock the Newspaper Office's door and enter the building before getting the Haworth Labs quest.
* Arthur - Start Spreading The News: Idle chat about coffee from the co-workers in the office no longer continues to play during the cutscene with the chief causing Arthur to respond and break the cutscene.
* Arthur - The Church of Simon Says: Rarely, participating in the Simon Says competition for the first time can lead to a progression break.
* Arthur - The Church of Simon Says: Various skill upgrades are no longer permanently removed from the player when doing the Simon Says game.
* Arthur - The English Vice: The front gates to the Reform Club can no longer be locked which could teleport the character when attempting to pick either lock.
* Arthur - The English Vice: The Red Bobby will now properly accept the player while wearing a catsuit if they previously aggro an NPC.
* Arthur - The Faraday Cage: Performing a save/load during the flashback after the 3rd extraction now completes the objective.
* Arthur - The Faraday Cage: Saving and returning to the main menu while picking up the Letter no longer causes it to be missing on reload.
* Arthur - The Great Stink: Reloading the game when the jubilator enters the narrow corridor should no longer cause it to remain stuck on the hatch it blew off the wall.
* Arthur - The Great Stink: The extra/duplicate notes down here have been removed.
* Arthur - The Great Stink: The pathing of the Jubilator patrolling the hallway can theoretically no longer break according to our witch doctor.
* Arthur - The Great Stink: The Worker's Keycard is now looted automatically when carrying the body, which could lead to a progression break when losing the body.
* Arthur - The House of the inventor: Save/Load after talking to James no longer resets him to his original position making it hard for the player to see the prompt to give him the valve.
* Arthur - The Scottish Play: The lighting no longer flickers during the jump scare cutscene on the bridge.
* Arthur - The Slaughterer's Apprentice: Streaming at the objective Do or do not no longer causes the prompt to be missing upon returning to the Culty's Shop.
* Arthur - Walkabout: Saving and returning to the main menu while digging the grave no longer causes it to be non-interactive.
* Arthur - Walkabout: Saving and returning to the main menu while picking up the Toy Car no longer causes the quest to never be acquired.
* Arthur - Wild Picnic: Quickly unlocking the chest with the Multi-Tool as soon it's lowered, no longer prevents the objective from updating.
* Arthur - Worldgen - Returning to the Main Menu while standing in front of the red Bobby in the reform club no longer causes the camera to go under the town.
* Arthur - Worldgen: Fixed rare issue where large portions of the map did not have visible ground.
* Arthur - You Can't Beat the Odds: On some world seeds, one or two of the Plough Boys can stay stuck outside.
* Arthur – Crazy Legs: Completing quest then, after a while, returning to the quest zone will no longer give the quest to the player again.
* Arthur – Cub Reporter: The player no longer has to skip the cutscene where Arthur discovers the burglar in the house.
* Arthur – Shibboleth: Scaring the 3 attackers by reducing their health or with the Intimidator status buff will now complete the Help them survive the night objective.
* Arthur – Should Auld Acquaintance: Fast Traveling from the encounter before triggering the cutscene with the Constable will no longer break progression.
* Arthur – Sympathy for the Lightbearer: Subtitles added for the cutscene when Arthur first meets Nick Lightbearer.
* Arthur – The Faraday Cage: James can no longer float in mid-air when he spins the valve handle.
* Arthur: Barrow Holm: NPCs should no longer clip through chair and the ground.
* Arthur: On a specific world seed Cutty could have nothing to sell.
* Arthur: On a specific world seed, performing a save/load in an area at/around Sally's place could lead to a black screen.
* Arthur: Parade Market Shopkeepers now have money to buy stuff from the player.
* Arthur: Phone Booth-specific dig spots can no longer be found randomly, and are now only rewards for listening to phone calls.
* Arthur: The O Courant Article 2 uses the word 'maid' instead of 'made'.
* Sally - Connect the Dots: In the Military Camp, the item Honey is now steal rather than take.
* Sally - Reservations: Auto-saves no longer trigger in short intervals, which could reduce performance.
* Sally - A Sea Change: Using items or drawing out a weapon while carrying Gwen in the Carrycot no longer causes them to float in the air.
* Sally - Alterations: Mrs. Pankhurst now has money, meaning that you can sell to her.
* Sally - Baby Feeder: Installing the Baby Feeder while Gwen needs to be changed no longer prevents her from being changed, which could cause the status effect/icon to remain present indefinitely.
* Sally - Baby Feeder: Objective now correctly states that Sally has to 'Come back in 2 days' instead of 3 days.
* Sally - Bad Chemistry: On a certain world seed, Harry Cavendish's house now spawns at street level.
* Sally - Bad Chemistry / Baby Transport: Fixed infinite loading screen that could occur after triggering 'Baby Transport' quest.
* Sally - Cutty's Shop: Going in the shop at night no longer causes it to become closed forever.
* Sally - Don't cry over tinned milk: Talking to Lionel while sprinting on phlash will no longer trap the player in a cutscene.
* Sally - Home Cooking: Returning to the main menu after the auto-save during the Bobbies singing number no longer prevent the Connect the Dots story quest from starting after resuming the game.
* Sally - Hope Chest: Fixed progression blocker caused by one of the Headboys spawning above terrain, out of streaming range.
* Sally - Keep the home fires burning: Entering Sally's apartment through the back door and hugging the wall no longer enables the player to extinguish the fires before the objective (could cause a progression break).
* Sally - Millihelen: Loading an autosave that occurred after knocking out a cultist by drugging the chalice no longer causes the kill for the Incapacitate all the Cultists objective to not count.
* Sally - Millihelen: Quitting the game as the Cultist puts down the poisoned cup (before auto save) no longer causes the Cultist to be dead while not updating the objective blocking the main progression.
* Sally - Peachy's Final Mission: It is now easier to mantle on top of the bookshelf on the base level in the house.
* Sally - Peachy's Final Mission: Johnny Bolton no longer spawns below the tree house, making him float and causing the camera to point at the floor during the cutscene.
* Sally - Peachy's Final Mission: Killing the NPCs fails the quest and now correctly moves it to the failed section.
* Sally - Peachy's Final Mission: Last three of the five doors of the Avon Puppet Theatre can now be unlocked with lockpicks.
* Sally - Peachy's Final Mission: No longer possible to incapacitate the quest giving NPCs with Knockout Syringes, causing the quest to become uncompletable.
* Sally - Prologue - No longer possible to get locked outside Sally's bedroom.
* Sally - Ratholm: The shutter blocking entrance into Ratholm is now visible again.
* Sally - Reservations: No longer possible to mantle out the barricaded window on the second floor.
* Sally - The Framers: Saving and returning to the main menu while picking up any of the evidence no longer causes it to be missing on reload.
* Sally - Unsafe House - Performing a save/load during the fight no longer leads to General Byng only noticing Sally when close to her.
* Sally - Unsafe House: General Byng now paths properly around walls and objects to get to Sally.
* Sally - Unsafe House: General Byng is no longer standing in front of the lab door, which caused Sally to clip through him when she exit the lab.
Post edited January 30, 2019 by HypersomniacLive
high rated
Changelog for Patch 1.6.76676 (added 29 January 2019) - Part IV:

Quest fixes (continued)
* Sally - Unsafe House: Going out of range of Byng and talking to him while jumping back into range no longer causes issues.
* Sally - Unsafe House: Performing a save/load during the General Byng's fight no longer causes Byng to be missing from the area.
* Sally - Wakey Wakey: Dying during the quest no longer reloads the last manual save.
* Sally - Wakey Wakey: The player can no longer throw and push Spud Murphy's body on the other side of the wall
* Sally: Johnny Bolton now always has stuff to sell.
* Arthur/Sally - Tits Up Downer - Lore pick-up is no longer missing from the downer's suitcase.
* Arthur/Ollie - Parade District: Climbing on the cliff on the right side of the park allows characters to reach unintended area leading to multiple issues.
* Arthur/Sally: Performing a takedown on the corner pub seller causes the player to be stuck in the selling space.
* Ollie - A Dead Man's Best Friend: Taking and gutting open the Salty Dog before Margaret finishes her voiceline no longer results in the Find the Salty Dog objective to not complete.
* Ollie - A Pomaceous Puzzle: Saving and returning to the main menu when picking up the Gas Bomb no longer causes it to be missing on reload.
* Ollie - Cathouse - Repairing the fridge and then save/loading no longer causes the fridge door to disappear.
* Ollie - Constabulary Removal: Killing the Dealer's associates no longer causes the quest to be impossible to complete.
* Ollie - Crazy Legs: Streaming after or during the fight with the Hooligans no longer prevents the side quest from being completed.
* Ollie - Crazy Legs: The prompt to talk to Eric Liddell is no longer temporarily missing for more than a minute if he's attacked by Bees at the 1st objective.
* Ollie - Gung Hoster: Baden-Powel can no longer be stuck in the floor.
* Ollie - Jericho - Improved performance in this area.
* Ollie - Jericho: Last group of hooligans with the female wastrel are no longer invincible.
* Ollie - Jericho: Triggering the cutscene in the 4th room before Margaret finishes her dialogue no longer causes the player to remain stuck halfway through the cutscene.
* Ollie - Jericho: Using an explosive while on a moving elevator no longer causes multiple camera and character issues.
* Ollie - Lud's Holm: Part of the Train Station is no longer seen floating in the air after the explosion
high rated
Changelog for Update 1.7.79954 (added 25 March 2019):

This patch contains Arcade Mode, including three separate new ways to play We Happy Few. It also includes infrastructure to handle the upcoming DLC, and general performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes.

New Features
• Survival mode Added. Survival mode is a return to the Early Access survival experience. It has had all story elements removed, and is a mostly systemic mode. The mode includes tiles from the story mode that have had story elements removed, new areas and tiles, new onboarding, and a scoring system added.
• Night’s Watch mode Added. Night’s Watch is the opportunity to play as one of the wellies - or in this case, Constable Constable. You’ll have to hunt Downers throughout the night to make sure the streets are safe for the citizens of Wellington Wells in the morning, and includes a new enemy to fight.
• Sandbox mode Added. Sandbox mode allows you to tweak and change the procedural general system We Happy Few uses, with sometimes unpredictable results. Options that might result in unusual visual features or weird AI issues are marked with warnings, so use those settings at your own discretion. Basically, this is a mode to mess around in, and cheat/have fun as you’d like.
• Added game type indication to save game info when loading games.
• Added DLC menu.

General Bugs/Stability
• Fixed a crash on consoles when loading a save game inside the Doctor HQ in Arthur’s playthrough. This should unblock progression for anyone whose saved games were consistently crashing in this location.
• Fixed rare crash/infinite loading issues.
• UI fixes.
• Fixed issues with patrols/navmesh failing, causing NPCs to be in unusual places.
• Fixed issues with NPCs teleporting/attaching directly to you during combat.
• You can now equip a single gas mask when multiple are owned.
• Rarely, Doctors' saw weapons had collision and could make characters bounce erratically when both come in contact.
• Bobbies wearing gas mask are no longer immune to caltrops. That was quite silly.
• Added missing prompt to unlock a water pump if character has a lockpick already crafted in their inventory.
• Climbing onto the televisions in the streets no longer causes the camera to spin wildly.
• Opening the map no longer causes the current quest map marker to persist after the quest is completed.
• Player can no longer slip into areas when metal shutters open for NPCs (could break quests).
• Rain should no longer show up in the interior of the joy factory.
• Reloading the initial auto save will now correctly unlock the recipes for the Jolliest Brolly and Not So Jolly Brolly.
• Entering a shop at the same time as night comes causes no longer causes the player to be trapped inside.
• Spankers inside Wellie houses can no longer hit the player through walls and closed doors (tiny collision missing in the door frame).
• Bodies you are carrying will no longer disappear if there are too many corpses nearby.
• The term "non-lethal kills" in the statistics menu was dumb and now is less dumb (“takedowns”).
• Subtitle/language fixes (including several Britishims fixed).
• Localization fixes (including Arthur’s final cutscene - now translated correctly).
• Fixed various stuck spots/locations where you could access areas inappropriately (causing issues).
• Many small fixes, like animation skips, clipping art, etc.

Collectibles/Achievements
• Collecting a memory mask while the player character is talking will no longer result in the VO of the mask not playing.
• Broadcasts: Uncle Jack shows will now unlock in all cases when listening and looking at wall protruding screens in the Village.
• Fixed an issue with the “Gimme Shelter” achievement caused by failing the "A Model Citizen" quest.
• Fixed an issue with the “Cat Burglar” achievement, where getting hit while picking up a fake cat statue could cause it to disappear.
• Fixed an issue with the “Arthur Haste-ings achievement” caused by consuming a random obsolete phlash pill that could be found in an obscure location. Using any phlash pill should now unlock this achievement.

Encounter Fixes
• NPCs should no longer clip into the ground near the Rubble Pile at the Water Pumps.
• Removed unobtainable chest in the middle of a watch tower in the military camp.
• Fixed some save incompatibility issues and other blockers for players using saves from version 1.5 or earlier.
• Fixed rare/obscure/conditional quest blocking issues with the Church of Simon Says, the Cult of Jack, Hallucinogenic Salad, Haworth Labs, Plough Boy's Lunch, Possibly Heinous Package / Superb Meat Boy, Really Bad Gas, Speaker’s Corner, Cathouse, Rorke’s Drift Bridge, Home Cooking/Connect the Dots, Duck Soup, Plassey Bridge, Military Camp, Manned Flight, So Foul and Faraday.
• Ed Macmillan can no longer be lost. If you drop him, and he despawns, he’ll reappear at the point where you picked him up.
• Arthur - Alabaster Bobby in Haworth Labs will no longer find an adjacent room more interesting that the room he should be in (allowing him to be fought in all cases).
• Arthur - Edie Goes Downer: Loading in a game with the encounter/quest completed, no longer causes Arthur to repeat his quest completion dialog.
• Arthur - English Vice: Reform Club NPC barks are no longer persistent after leaving the level.
• Arthur - Future Perfect: Fixed incomplete video during "The House Of The Future" video with Jack.
• Arthur - Letter Of Transit: Fixed narrative inconsistency with Arthur mentioning cod liver oil before he knows he needs it.
• Arthur - Ravensholm - The Scottish Play: Ollie's model now behaves correctly with lighting during the cutscene.
• Arthur - The English Vice: Using the shock baton "Tickler" no longer causes the NPCs in the Reform Club to teleport.
• Arthur - The Great Stink: Fixed issue that could cause the worker keycard not to be available when needed. Any players stuck at this point should find a worker keycard either in their inventory or on the ground near the entrance to the underground.
• Arthur - The Scottish Play - Military Camp: Turning the subtitle option on, at the military base entrance, no longer displays a full page of dialogue obstructing the player's view.
• Ollie - Lud's Holm: Jumping under the Salamanca Bridge no longer causes the player to respawn stuck under the bridge.
• Ollie - Manned Flight: No more auto-saves after triggering Manned Flight and can't manually save after completing the first objective. Fixes progression blocker in this area.
• Ollie - No Place Like Home: The second Bobby no longer notices Victoria immediately.
• Ollie - The Gung Hoster: The objective marker in this quest is now a location marker, and will show the location of where to find the explosives and Private Baden-Powell properly.
• Ollie - The Truth Shall Set You Free - Uncle Jack's broadcast video will now pause appropriately during the cinematic for his last broadcast
• Ollie - Jericho: During the intro cutscene, the items Ollie takes out of his bag no longer have a duplicated version of them already on the table.
• Physics - Corporal Cheeseman and other NPCs on patrol should no longer fall out of world when hit by Ollie with an enhanced cricket bat.
• Sally - Hope Chest - Worldgen: A large patch of grass surrounding the chest no longer has a kill volume.
• Sally - Train Station now has a POI marker on the map.
high rated
Changelog for Update 1.8 (added 01 August 2019):

General Bugs/Stability
- Fixed a crash that was happening when the player would greet another character while they had equipped pickup.
- Fixed out of memory crash that would occur on certain world seeds in the Parade District.
- Fixed "Busy" warning message when trying to either "Quit" or "Return to the main menu" while in an area of the game where it is not possible to save. “Cannot save” text now clarifies that saving is disabled in these areas.
- Fixed a bug where characters could get stuck inside NPCs when shoving them in a corner and crouching inside them when they get up.
- Fixed UI message prompts when quitting a DLC game that were misleading, as it appeared to the player that progress had not been saved.
- Fixed Game Settings: Lighting no longer restores to "medium" upon restarting game.
- Fixed heavy flickering when selecting a DLC icon with the mouse and changing the selection with the keyboard.
- Fixed pressing Back and Confirm simultaneously in the Arcade or DLC menus led to a story menu that has no background.
- Fixed the absence of background image or music on game details page on function screen.
- Fixed some settings reverting to their default value after restarting the game.
- Fixed subtitles being truncated with certain settings.
- Fixed when choosing the "Revert Changes" option in the HUD option menu, the joy HUD icon was set to off by default.

Arcade Mode
- Freeform: Fixed the Gameplay sub-window getting cropped when choosing High NPC Density on certain languages.
- Freeform: Fixed the description of the mode being truncated when playing in 21:9.
- Freeform: Moving between the white backyard tables and the stone wall behind them no longer causes Arthur to remain permanently trapped.
- Freeform: All item names in the Crafting Menu with a status effect icon in their descriptions are no longer truncated.
- Freeform: While in the Holy Yam zone, you can no longer see under the map.
- Freeform: Fatigue, hunger and thirst meters used not to deplete once they were filled to 100%, but they now do.
- Freeform: Total Score stat is now accurate on End Match screen.
- All modes: Island names are now localized.
- Freeform: Starting a game as a character other than Arthur, and then starting another new game as Arthur now actually starts with Arthur instead of the first character chosen.
- Survival: Hunger and Thirst survival needs now fully deplete on the easy difficulty.
- Survival: Current location is now displayed in all languages.
- Survival: Strings are no longer truncated in the Crafting Screen.
- Survival: Introduction text is no longer truncated.
- Survival: Floating phone booths no longer spawn in the Garden District.
- Survival: Islands can no longer be generated with several holes inside them.
- Survival: The "Boat Capacitors" are no longer referred to as "Power Cells" in the final statistics screen.
- All modes: Island names no longer change or are no longer missing after the first Save/Load.
- All modes: Subtitles from Arthur death screen can no longer be seen overlapping the game over screen when playing in another language than English.
- Wellie mode: The description of the mode is now completely inside the text box when playing in 21:9.
- Wellie mode: The end of round tip telling the player to enter a popper no longer persists to the next night.

Encounter Fixes
- Arthur - Cult of Jack: Looting one chest before triggering the cutscene with the fake Uncle Jack no longer causes the quest to be impossible to complete.
- Arthur - Future Perfect: Returning to the main menu as the “Get the Frammistat” objective appears no longer causes the player to load back in without an objective active.
- Arthur - An Awkward Courtship: The Cleaver no longer spawns during the first phase of the Encounter and so cannot be picked up and break progression.
- Arthur - Joy Factory: FPS no longer gets very low when near the green goo being released to the right-side of the Joy Factory.
- Arthur - Parade - Future Perfect: Dying right after talking to the director no longer causes multiple issues leading to progression breaks.
- Arthur - Slaughterer's Apprentice: Performing a save/load while the package is mounted and ready to sabotage no longer prevents mounting the package again.
- Arthur - Sandbox - Survival: NPCs cannot close the metal shutter of the rear entrance of Lawrence Residence anymore when they lose aggro and return to their position.
- Arthur - Mother's Little Helper: Performing a save/load after interacting with the diary but before defeating Mrs Chaney no longer prevents the player from completing the quest.
- Ollie - No Place like Home: Dying right after giving Victoria her pills no longer causes the player to get stuck on the Death screen.
- Ollie - The Jack-o-Bean Club: Streaming out the encounter instead of picking up the fire extinguisher no longer causes it to be non-interactive.
- Sally - So Foul and Faraday: Fixed issue preventing Nick's Hideout from being accessed on a specific worldseed.
- Sally - Don't Cry Over Tinned Milk: Dying near Lionel's shop after speaking to him no longer causes the game to crash.
- Sally - Don't Cry Over Tinned Milk: Dying near Sally's alley after crafting baby milk no longer causes the game to crash.
- Sally - Millihelen: Returning to the Main menu as the Cultists start to drink a poisoned cup, no longer causes the game to crash.
- Sally - Bad Dreams: Performing a save/load inside Mr. Ramsay's house no longer causes Sally to respawn under the terrain and die.