Posted August 06, 2015
I had the greatest wizard-fail though it wasn't technically Allor's fault. I was trying to do the solo Allor in Orc Pursuit trick so I could at least figure out if I was going to get bad luck with the random spells and know he won't be able to save the day at Shattered Pass (which I have faint but horrible memories of). Things were going well enough, but I misclicked when two banners were a bit too close together and watched in stunned horror as a hunting spear flew out and struck Carlsson's family, a tiny scream as some of the figures fell.
I don't think the Grudgebringers are getting any more work from Sven.
I've read that those missions to Loren without reaching Zhufbar first are actually impossible; even if you kill every enemy regiment you still fail (or it'll crash the game when trying to load what to do next--I've heard both ways). Enough magic items that it might be worth a visit, if your finances are holding up and you don't mind using Ceridan as ablative armor while another regiment grabs them then everyone running as soon as they get charged.
The split is an interesting decision from a gameplay perspective. Trying to go to Loren immediately seems like a bad move; I believe you miss out on the 75th AND the mortars and Ragnar's Wolves, making it a bit of a "trap" option. Going with Carlsson gets you some extra money, a good bit of experience, and Ragnar plus the two Mortar units. Straight to Zhufbar gets you the 75th (who seem a lot better than the Wolves from what I can tell) and, I believe, means no Wyvern-rider fight.
I don't think the Grudgebringers are getting any more work from Sven.
BlackBob.472: The best way to level alor up in memory is to use him to clean up fleeing units, when a unit is routed hunting spear will kills lots quickly due to their decreased toughness,
But be careful that none of your units are running down the people your trying to hunting spear as accidents can happen!
Great vs cavalry chuck the curse on them and then a few hunting spear's when they turn tail and run.
Also
Fezred yep got to agree the multiple different ways to play the campaign! Straight to zhufbar and the 75th cavalry I did not discover until my 7/8 play through of the game :D
As for straight to the elvish homelands now they were some fun missions to try and figure out (failed so far) I nearly managed the orc mission using the mortars and alor, group both mortars and alor tightly in the far back corner and cast the spell which stops movement just in front of them making it impossible for units to engage them directly.... but when ever I got down to the last few units both mortars have usually miss fired and exploded, alor cant use hunting spear since his first spell blocks any path it could take and if he removes the first spell they will instantly get slaughtered :(
The other way I have tried for that level is blind firing the orc boar boys that retreat from the tent on the far right hand side with the mortars, out of 20 odd attempts i only managed to hit them once and that killed 3/5 of them, I always wondered if you managed to kill them would it stop the reinforcements from arriving..... still sorry for the wrongly named spells and places but this is going on a very old memory of the game :D
Hunting spear accidents especially suck because they seem to do far more damage then when targeting enemies. But be careful that none of your units are running down the people your trying to hunting spear as accidents can happen!
Great vs cavalry chuck the curse on them and then a few hunting spear's when they turn tail and run.
Also
Fezred yep got to agree the multiple different ways to play the campaign! Straight to zhufbar and the 75th cavalry I did not discover until my 7/8 play through of the game :D
As for straight to the elvish homelands now they were some fun missions to try and figure out (failed so far) I nearly managed the orc mission using the mortars and alor, group both mortars and alor tightly in the far back corner and cast the spell which stops movement just in front of them making it impossible for units to engage them directly.... but when ever I got down to the last few units both mortars have usually miss fired and exploded, alor cant use hunting spear since his first spell blocks any path it could take and if he removes the first spell they will instantly get slaughtered :(
The other way I have tried for that level is blind firing the orc boar boys that retreat from the tent on the far right hand side with the mortars, out of 20 odd attempts i only managed to hit them once and that killed 3/5 of them, I always wondered if you managed to kill them would it stop the reinforcements from arriving..... still sorry for the wrongly named spells and places but this is going on a very old memory of the game :D
I've read that those missions to Loren without reaching Zhufbar first are actually impossible; even if you kill every enemy regiment you still fail (or it'll crash the game when trying to load what to do next--I've heard both ways). Enough magic items that it might be worth a visit, if your finances are holding up and you don't mind using Ceridan as ablative armor while another regiment grabs them then everyone running as soon as they get charged.
The split is an interesting decision from a gameplay perspective. Trying to go to Loren immediately seems like a bad move; I believe you miss out on the 75th AND the mortars and Ragnar's Wolves, making it a bit of a "trap" option. Going with Carlsson gets you some extra money, a good bit of experience, and Ragnar plus the two Mortar units. Straight to Zhufbar gets you the 75th (who seem a lot better than the Wolves from what I can tell) and, I believe, means no Wyvern-rider fight.