Posted May 04, 2018
Well, new apdate is sure arrived and since GOG finally posted "whats new" i taken my time to read it carefully...and experienced certain WTF with that i seen.
Technical updates is good, no doubt, as well as new editor, main campaing was in need of updating too, but this massive re-balancing of literally everything..isnt it gone too far?
To cut short - almost everything was either weakened or made more expensive.
For example, most basic - Core regen now is much more problematic, 3 times slower, with 15 sec of delay!
Bombards! 3 parts instead of 2!
Barracks slowed down by 33%
Replacement earth summon time increase by 50%
Spirit workers cost x2
and so on.
Oh yes, there is some improving too, like witch doctor health from 40 to 100 but its quite rare. Overall your everything just become worse.
Rebalanced Systems
Dungeon Core
Health regeneration reduced from 140/second to 50/second
Health regeneration delay (after last instance of damage) increased from 5 seconds to 15 seconds
Defences
Out-of-combat regeneration reduced from 7.5%/second to 1%/second
Out-of-combat regeneration now starts after 15s, rather than 10s
Doors no longer grant XP to enemies when attacked
Doors now act as fortified walls for the purposes of calculating room efficiency
Research
Speed modifier in Skirmish & multiplayer reduced from 65% to 50%
Speed modifier in My Pet Dungeon reduced from 50% to 40%
This is to offset the research speed increased gained by Cultists that now level up whilst researching
Unit Vision
Unit vision has been standardized
Long range units now have a vision radius of 7 tiles:
Oculus (and boss variants)
Huntress (and boss variants)
Short range units have a vision radius of 3 tiles
Ghoul
Disciple
Revenant
Workers has a vision radius of 4 tiles
Food has a vision radius of 0 tiles
All other units have a vision radius of 5 tiles
Updated Aspects, Units & Shrines
Workers
Friendly fortified walls are now mined as quickly as unfortified walls
Arena
Removed the flat XP penalty from training in the Arena
Added a scaling XP penalty that increases with level, ramping up to -40% at level 9
XP for non-Beast units now matches that of Beast units (however, non-Beast units still need to be manually dropped into the arena)
Barracks
Reduced training speed by 33%
Reduced the intensity of the XP penalty at higher levels (now -80% at level 9 instead of -90%)
Warding Totem
Scrapped, replaced with ‘Conduit’
Wooden Door
Gold cost reduced from 1000 to 500
Health reduced from 3500 to 1500
Bone Chiller
Passive slow increased from 55% to 60%
Passive slow no longer stacks
Passive and active range increased from 3 to 3.5 tiles
Active ability no longer deals damage
Active stun increased from 2s to 4s
Active ability now halves all damage from targets for the duration
Mana cost increased from 10 to 15
Part cost increased from 3 to 4
Augrum Wall
Now activates automatically (instead of needing to be clicked)
Unpacking time reduced from 15s to 5s
Gold cost reduced from 3500 to 500
Part cost reduced from 5 to 2
Health (of the box) increased from 100 to 1000
Replacement Earth
Gold cost reduced from 350 to 150
Summoning time increased by 50%
Bombard
Part cost increased from 2 to 3
Armageddon
Damage keeps firing for 60 seconds, giving a solid window for attack
Reduced summoning time by 15%
Haste
Now also slows down enemy units the exact same amount that it speeds up friendly units
Hellfire
No longer stuns units
Unit damage increased from 100 to 650
Transmutation
Now creates a zone of transmutation when dropped, which deals damage over time for 5 seconds and converts any dead or KO units into golden statues
Also deals bonus damage to Sentinels and the Colossus
Garrison
Damage reduction for walls reduced from 50% to 35%
Ember Rift / Ember Demon
Ember Demon health reduced from 2250 to 1600
Ember Spirit (death explosion) damage reduced by 25%
Ember Demon mana lock reduced from 75 to 60
Wormhole
Now creates a wormhole that lasts for 5 seconds, continuing to teleport units to your core for the entire duration
Core explosion radius reduced by about 1/3rd
Quick-Freeze
No longer leaves a patch of ice on the ground that prevents Quick-Freeze being used again in the same location
Gold Shrine
Mining speed increased by 50%
Portcullis
Part cost reduced from 3 to 2
Midas Door
Part cost reduced from 4 to 3
Glacial Door
Part cost reduced from 5 to 4
Prophecy
Reduced mana cost from 200 to 175
Blood Money
Reduced mana cost from 100 to 50
Spirit Workers (Potion)
Gold cost increased from 750 to 1500
Succubus
Health increased from 1400 to 1650
Basic attack damage increased from 70 to 95
Soul Fracture damage decreased from 15% to 10%
Soul Fracture cooldown reduced from 30 seconds to 5 seconds
Now heals for 100% of a target’s health upon killing them (up from 50%)
Gnarling
Health reduced from 1100 to 1050
Basic attack damage reduced from 110 to 100
Cleave damage reduced from 100 to 90
Necromancer
In-combat summon ability now summons a Revenant (Archon version) instead of a Wraith (Uprising ritual version)
Ghoul (Necromancer)
Basic attack increased from 55 to 90
Disciple (Matriarch)
Basic attack increased from 55 to 90
Augre
Speed increased from 4 to 5 (same as a Chunder)
Basic attack damage reduced from 160 to 140
Ground slam damage reduced from 160 to 140
Behemoth
Immolation (flame aura) has been adjusted to do a constant 75 damage per second, rather than increasing damage the longer an enemy is near the Behemoth
Basic Attack damage reduced from 350 to 250
Basic Attack cooldown increased from 2s to 3.5s
Flame Breath damage increased from 300 to 400
Flame Breath cooldown increased from 8s to 9s
Rampant Charge damage reduced from 300 to 100
Passive healing reduced by 2/3rds
These changes are focused around maintaining the Behemoth’s strengths against large groups of weaker units whilst making it less imposing in one-on-one combat
Colossus
Is now able to work in the Barracks
Witch Doctor
Base heal increased from 40 to 100
Base heal cooldown increased from 2.4s to 3s
Skarg
Increased health from 1200 to 1300
Increased basic attack damage from 100 to 105
Oculus
Petrify stun duration increased from 2s to 4s
Basic attack damage reduced from 85 to 60
Basic attack cooldown reduces from 3s to 2.5s
Bafu
Basic attack damage decreased from 125 to 95
Screech cooldown reduced from 20s to 15s
Shadow
Nightmare stun duration increased from 2s to 3s
Bonus damage when leaving stealth increased from 75 to 140
Work-A-Lot Potion
Unit efficiency reduced from 300% to 250%
Bombard
Health reduced from 2000 to 1750
Archon
Reduced self-healing by 33%
Gild
Healing to gold units increased from 500 to 1500
Sentinel
Now generally less grumpy and should be easier to keep happy
Frost Weaver
Potion cost reduced from 3500 to 2000
Basic attack damage increased from 175 to 225
Movement speed increased by 25% (it’s now at an average speed)
Inquisitor
Health increased from 1000 to 1500
Wraith (Uprising Ritual)
Reduced health decay per second from 5 to 3
Basic attack damage increased from 35 to 55
Restless Spirit (Vampire Pet)
Duration of summoned Restless Spirits increased to 60 seconds (if not damaged)
Apocalypse (Crucible Lifeline)
Points are no longer gained by killing units with Apocalypse
Screecher (Crucible / My Pet Dungeon minion)
Basic attack damage reduced from 250 to 200
Shambler (Crucible / My Pet Dungeon minion)
Basic attack damage reduced from 200 to 125
Basic attack cooldown increased from 2s to 2.25s
Now able to level up
Now able to use the Barracks
Restless Spirit (Crucible / My Pet Dungeon minion)
Basic attack damage reduced from 100 to 150
Basic attack cooldown increased from 1.5s to 1.75s
Now able to level up
Now able to use the Barracks
Terror (Crucible / My Pet Dungeon minion)
Basic attack damage reduced from 250 to 185
Health reduced from 2500 to 1900
Molten Skarg (Crucible / My Pet Dungeon minion)
Basic attack damage increased from 105 to 115
Basic attack now burns target for 5 seconds
Can now walk through lava
Chilli Chunder (Crucible / My Pet Dungeon minion)
Can now walk through lava
Basic attack cooldown reduced from 5s to 2.5s
Headbutt cooldown reduced from 15s to 5s
Technical updates is good, no doubt, as well as new editor, main campaing was in need of updating too, but this massive re-balancing of literally everything..isnt it gone too far?
To cut short - almost everything was either weakened or made more expensive.
For example, most basic - Core regen now is much more problematic, 3 times slower, with 15 sec of delay!
Bombards! 3 parts instead of 2!
Barracks slowed down by 33%
Replacement earth summon time increase by 50%
Spirit workers cost x2
and so on.
Oh yes, there is some improving too, like witch doctor health from 40 to 100 but its quite rare. Overall your everything just become worse.
Rebalanced Systems
Dungeon Core
Health regeneration reduced from 140/second to 50/second
Health regeneration delay (after last instance of damage) increased from 5 seconds to 15 seconds
Defences
Out-of-combat regeneration reduced from 7.5%/second to 1%/second
Out-of-combat regeneration now starts after 15s, rather than 10s
Doors no longer grant XP to enemies when attacked
Doors now act as fortified walls for the purposes of calculating room efficiency
Research
Speed modifier in Skirmish & multiplayer reduced from 65% to 50%
Speed modifier in My Pet Dungeon reduced from 50% to 40%
This is to offset the research speed increased gained by Cultists that now level up whilst researching
Unit Vision
Unit vision has been standardized
Long range units now have a vision radius of 7 tiles:
Oculus (and boss variants)
Huntress (and boss variants)
Short range units have a vision radius of 3 tiles
Ghoul
Disciple
Revenant
Workers has a vision radius of 4 tiles
Food has a vision radius of 0 tiles
All other units have a vision radius of 5 tiles
Updated Aspects, Units & Shrines
Workers
Friendly fortified walls are now mined as quickly as unfortified walls
Arena
Removed the flat XP penalty from training in the Arena
Added a scaling XP penalty that increases with level, ramping up to -40% at level 9
XP for non-Beast units now matches that of Beast units (however, non-Beast units still need to be manually dropped into the arena)
Barracks
Reduced training speed by 33%
Reduced the intensity of the XP penalty at higher levels (now -80% at level 9 instead of -90%)
Warding Totem
Scrapped, replaced with ‘Conduit’
Wooden Door
Gold cost reduced from 1000 to 500
Health reduced from 3500 to 1500
Bone Chiller
Passive slow increased from 55% to 60%
Passive slow no longer stacks
Passive and active range increased from 3 to 3.5 tiles
Active ability no longer deals damage
Active stun increased from 2s to 4s
Active ability now halves all damage from targets for the duration
Mana cost increased from 10 to 15
Part cost increased from 3 to 4
Augrum Wall
Now activates automatically (instead of needing to be clicked)
Unpacking time reduced from 15s to 5s
Gold cost reduced from 3500 to 500
Part cost reduced from 5 to 2
Health (of the box) increased from 100 to 1000
Replacement Earth
Gold cost reduced from 350 to 150
Summoning time increased by 50%
Bombard
Part cost increased from 2 to 3
Armageddon
Damage keeps firing for 60 seconds, giving a solid window for attack
Reduced summoning time by 15%
Haste
Now also slows down enemy units the exact same amount that it speeds up friendly units
Hellfire
No longer stuns units
Unit damage increased from 100 to 650
Transmutation
Now creates a zone of transmutation when dropped, which deals damage over time for 5 seconds and converts any dead or KO units into golden statues
Also deals bonus damage to Sentinels and the Colossus
Garrison
Damage reduction for walls reduced from 50% to 35%
Ember Rift / Ember Demon
Ember Demon health reduced from 2250 to 1600
Ember Spirit (death explosion) damage reduced by 25%
Ember Demon mana lock reduced from 75 to 60
Wormhole
Now creates a wormhole that lasts for 5 seconds, continuing to teleport units to your core for the entire duration
Core explosion radius reduced by about 1/3rd
Quick-Freeze
No longer leaves a patch of ice on the ground that prevents Quick-Freeze being used again in the same location
Gold Shrine
Mining speed increased by 50%
Portcullis
Part cost reduced from 3 to 2
Midas Door
Part cost reduced from 4 to 3
Glacial Door
Part cost reduced from 5 to 4
Prophecy
Reduced mana cost from 200 to 175
Blood Money
Reduced mana cost from 100 to 50
Spirit Workers (Potion)
Gold cost increased from 750 to 1500
Succubus
Health increased from 1400 to 1650
Basic attack damage increased from 70 to 95
Soul Fracture damage decreased from 15% to 10%
Soul Fracture cooldown reduced from 30 seconds to 5 seconds
Now heals for 100% of a target’s health upon killing them (up from 50%)
Gnarling
Health reduced from 1100 to 1050
Basic attack damage reduced from 110 to 100
Cleave damage reduced from 100 to 90
Necromancer
In-combat summon ability now summons a Revenant (Archon version) instead of a Wraith (Uprising ritual version)
Ghoul (Necromancer)
Basic attack increased from 55 to 90
Disciple (Matriarch)
Basic attack increased from 55 to 90
Augre
Speed increased from 4 to 5 (same as a Chunder)
Basic attack damage reduced from 160 to 140
Ground slam damage reduced from 160 to 140
Behemoth
Immolation (flame aura) has been adjusted to do a constant 75 damage per second, rather than increasing damage the longer an enemy is near the Behemoth
Basic Attack damage reduced from 350 to 250
Basic Attack cooldown increased from 2s to 3.5s
Flame Breath damage increased from 300 to 400
Flame Breath cooldown increased from 8s to 9s
Rampant Charge damage reduced from 300 to 100
Passive healing reduced by 2/3rds
These changes are focused around maintaining the Behemoth’s strengths against large groups of weaker units whilst making it less imposing in one-on-one combat
Colossus
Is now able to work in the Barracks
Witch Doctor
Base heal increased from 40 to 100
Base heal cooldown increased from 2.4s to 3s
Skarg
Increased health from 1200 to 1300
Increased basic attack damage from 100 to 105
Oculus
Petrify stun duration increased from 2s to 4s
Basic attack damage reduced from 85 to 60
Basic attack cooldown reduces from 3s to 2.5s
Bafu
Basic attack damage decreased from 125 to 95
Screech cooldown reduced from 20s to 15s
Shadow
Nightmare stun duration increased from 2s to 3s
Bonus damage when leaving stealth increased from 75 to 140
Work-A-Lot Potion
Unit efficiency reduced from 300% to 250%
Bombard
Health reduced from 2000 to 1750
Archon
Reduced self-healing by 33%
Gild
Healing to gold units increased from 500 to 1500
Sentinel
Now generally less grumpy and should be easier to keep happy
Frost Weaver
Potion cost reduced from 3500 to 2000
Basic attack damage increased from 175 to 225
Movement speed increased by 25% (it’s now at an average speed)
Inquisitor
Health increased from 1000 to 1500
Wraith (Uprising Ritual)
Reduced health decay per second from 5 to 3
Basic attack damage increased from 35 to 55
Restless Spirit (Vampire Pet)
Duration of summoned Restless Spirits increased to 60 seconds (if not damaged)
Apocalypse (Crucible Lifeline)
Points are no longer gained by killing units with Apocalypse
Screecher (Crucible / My Pet Dungeon minion)
Basic attack damage reduced from 250 to 200
Shambler (Crucible / My Pet Dungeon minion)
Basic attack damage reduced from 200 to 125
Basic attack cooldown increased from 2s to 2.25s
Now able to level up
Now able to use the Barracks
Restless Spirit (Crucible / My Pet Dungeon minion)
Basic attack damage reduced from 100 to 150
Basic attack cooldown increased from 1.5s to 1.75s
Now able to level up
Now able to use the Barracks
Terror (Crucible / My Pet Dungeon minion)
Basic attack damage reduced from 250 to 185
Health reduced from 2500 to 1900
Molten Skarg (Crucible / My Pet Dungeon minion)
Basic attack damage increased from 105 to 115
Basic attack now burns target for 5 seconds
Can now walk through lava
Chilli Chunder (Crucible / My Pet Dungeon minion)
Can now walk through lava
Basic attack cooldown reduced from 5s to 2.5s
Headbutt cooldown reduced from 15s to 5s