Posted June 15, 2017
Hi Guys,
Those of you who may have experience with us elsewhere will know that oftentimes when an issue is found in a new patch we try to fix it as soon as possible, as such we do often push hotfixes asap. Today we've done just that! Here's the details.
Patch 1.6.2f2 - Jun 15th
- FIxed a few broken elements when we made under the hood changes to multiplayer. Fixes Bloodmoney, potentially torture workflow
- Prevented duplicate VFX on Research Shrine
- Prevented the Arcane core from having a brown underlordy base
- GameText - Fixed "corpses" typo on Crypt info panel
- C5 shifting bond now goes slower overtime rather than being suspended for a fixed period and the going at a fast pace, Attempt #'5894 to fix this rare issue
Patch 1.6.2f3 - Jun 16th
Attention: This hotfix is not currently available on OS X due to technical issues, we will have this up for you by latest monday.
- Corrected an Issue that could cause offline saves on GOG versions to become unload-able
- Gametext - Fixed My Pet Dungeon level name ordering for IT, ES, PL & RU Languages
Patch 1.6.2f4 Hotfixes - Jun 30th
- Improvements to the GOG Leaderboards for Crucible, should now display more consistently.
- Fixed a material on the Bafu projectile that became corrupt in a build
- Small typo correction in the overwrite message for save games
- Fixed a broken defuse on the Behemoth which would cause him to pop out of existence instead of fading upon death
- Playing the game with the official Russian translation will no longer crash the Crucible
- Fixed an issue where Skirmish achievements would not be awarded if the name of the AI was translated
- Clients in Multiplayer should once again be able to toggle defense states
- Fixed incorrect rotation on the siege doors in Level 13
- Increased the height of the Emperor's throne in Level 13, now he can sit up straight and see the throne room once more
- Fixed a missing translation line for Level 6, Narrator Line 22
- Fixed an issue where the Emperor's throne would disappear after loading a save of Level 13
- The Eternal now correctly absorbs 90% of damage done to the owner's Dungeon Core
- The Eternal now correctly resists 50% damage, down from an unintended 75%
- Improved sound disable on prop death to be more robust
- Fixed a critical issue where the drawbridge on Level 13 would become impassable following a save and load in which it was lowered.
- Fixed a missing material in the chasm on Campaign Level 3
Hotfixes should be available almost immediately via GOG Galaxy, Installer versions may experience a delay of 1-3
working days before the latest version becomes available to them. This is due to the work required on behalf of the lovely fellas at GOG.com.
Cheers,
Lee
Those of you who may have experience with us elsewhere will know that oftentimes when an issue is found in a new patch we try to fix it as soon as possible, as such we do often push hotfixes asap. Today we've done just that! Here's the details.
Patch 1.6.2f2 - Jun 15th
- FIxed a few broken elements when we made under the hood changes to multiplayer. Fixes Bloodmoney, potentially torture workflow
- Prevented duplicate VFX on Research Shrine
- Prevented the Arcane core from having a brown underlordy base
- GameText - Fixed "corpses" typo on Crypt info panel
- C5 shifting bond now goes slower overtime rather than being suspended for a fixed period and the going at a fast pace, Attempt #'5894 to fix this rare issue
Patch 1.6.2f3 - Jun 16th
Attention: This hotfix is not currently available on OS X due to technical issues, we will have this up for you by latest monday.
- Corrected an Issue that could cause offline saves on GOG versions to become unload-able
- Gametext - Fixed My Pet Dungeon level name ordering for IT, ES, PL & RU Languages
Patch 1.6.2f4 Hotfixes - Jun 30th
- Improvements to the GOG Leaderboards for Crucible, should now display more consistently.
- Fixed a material on the Bafu projectile that became corrupt in a build
- Small typo correction in the overwrite message for save games
- Fixed a broken defuse on the Behemoth which would cause him to pop out of existence instead of fading upon death
- Playing the game with the official Russian translation will no longer crash the Crucible
- Fixed an issue where Skirmish achievements would not be awarded if the name of the AI was translated
- Clients in Multiplayer should once again be able to toggle defense states
- Fixed incorrect rotation on the siege doors in Level 13
- Increased the height of the Emperor's throne in Level 13, now he can sit up straight and see the throne room once more
- Fixed a missing translation line for Level 6, Narrator Line 22
- Fixed an issue where the Emperor's throne would disappear after loading a save of Level 13
- The Eternal now correctly absorbs 90% of damage done to the owner's Dungeon Core
- The Eternal now correctly resists 50% damage, down from an unintended 75%
- Improved sound disable on prop death to be more robust
- Fixed a critical issue where the drawbridge on Level 13 would become impassable following a save and load in which it was lowered.
- Fixed a missing material in the chasm on Campaign Level 3
Hotfixes should be available almost immediately via GOG Galaxy, Installer versions may experience a delay of 1-3
working days before the latest version becomes available to them. This is due to the work required on behalf of the lovely fellas at GOG.com.
Cheers,
Lee
Post edited June 30, 2017 by Noontide13