JTD121: OnLink still seems to be around, if not actively developed at the moment.
Anyone know how playable it is?
EDIT: Okay, I actually clicked around there, and it looks like it still links back to the old Onlink-Mod.net site. Nevermind!
EDIT 2: Been reading around their forum, looks like Onlink 0.3.0 is sort-of on hiatus, and they are developing a new game called Kite....
I followed Onlink back in the days, they had nice ideas but they somewhat lost themselves along the way. Uplink had this investigation and puzzle solving aspect going for it, figuring out how the game works, how to get into systems, how to complete missions, how to delete your tracks, uncovering conspiracies, finding secrets, etc. I did not get that vibe from playing Onlink, it was mostly more of the same, except harder and involving more money grinding in order to purchase updated versions of the same softwares to overcome the same security systems.
Losing used to be fun in Uplink and part of the learning process, even late in the game, getting back in business after being arrested took about an hour if you knew what you were doing and avoided those time consuming jobs, Onlink instead involved so much money grinding thanks to the addition of forever updating security systems (you could spend all your savings to buy the latest version of a Proxy or Firewall Disable only to have it rendered useless five minutes later when the companies upgraded their security) and so many additional steps and softwares were required even for the most basic of systems and missions that a game over could easily require you five hours to catch up where you were at before you lost.
I recall that servers upgraded their security anytime you logged into them, illegally or not, meaning after three months of logging into the Uplink server or your bank account, when it would come the time to hack into them, they'd have v25.0+ security measures and what not. I recall when I attempted to get the Mole mission award, not having access to a Proxy Disable v25 software, I fired up the Proxy Killer software (a software that disable any version of a system, but takes longer) and then I went on to watch TV, it took the game an episode of South Park plus ads and then some more of in game time before the Killer softwares finally disabled the Proxy and I could finally access their server.
I thought the Uplink experience would be better improved if they instead added more storylines, more special missions, more familiar missions with new twists thrown in the mix, random events to weird you out, new conspiracies to uncover, more special servers and what not, rather than the money grinding experience it had become with the mod, I recall voicing my concern on their forums but they seemed to be more interested in making everything harder and more time consuming rather than adding more of that investigation, puzzle solving and narrative aspect, more of that magical oomph that made the original so engrossing in the first place.
The last time I went on their site/forums, there were news they were going to rewrite the whole mod from scratch (for the second time now) to improve performances and the main developer was also asking for donations to buy a third two thousand dollars macbook to code the game on because the previous two got respectively stolen and damaged in less than a year. I donated in the past but seeing the direction the mod was taking, both in term of gameplay (which was not heading in the direction I wished a mod or expansion to Uplink should go), but also in term of management (by now I knew the tell tale signs to recognize projects doomed to end on indefinite hiatus) I finally realized it was time to stop following that project and move onto something else.