Posted November 20, 2023
A lot has happened in the nearly 3 years since we shipped Unto The End. Some of you may have noticed we are now fully self-published. This means we can finally update Unto whenever we like. Getting to this point hasn't been easy, and one day we'll be ready to talk about it in detail. For now, suffice it to say that it’s been a long journey, but we’re extremely excited to get back into updating and expanding Unto The End.
Along with this news, we’ve just released an update - a small but important milestone for us, and we hope the first of many to come. The update includes quality of life changes, combat tweaks, a few bug fixes, and a heap of new achievements. And finally (!), we've added keyboard remapping support.
Changes include:
17 New Achievements: These highlight our multiple endings and the various ways you can approach encounters and interact with Unto's creatures.
Keyboard Remapping Support: It’s not perfect yet (and we still feel Unto is best played with a controller), but you can now actually rebind the keys, so hopefully much better than before!
QOL Tweaks to Combat and Difficulty: We’ve made the high attack 2 frames faster, tuned the input for jump attack (it’s now much easier to execute), all attacks to be cancelled at any time with duck or roll, your active target is now marked with a glyph (making it easier to choose your facing and ranged target), doubled the durability of armour, and adjusted a few of the opponent attack animations, making them easier to read.
General Gameplay QOL Tweaks: The Woad Monks now accept 1 item instead of a min of 3, stronger hints for the Iron Helm and the second Krilt trading area, and a new rest fire before the last fight.
Tutorial and Opening Message Overhaul: We've done a full pass on these to better set up gameplay expectations and explain Unto’s combat subtleties, emphasising that Unto is NOT a Souls-like.
Bug Fixes: We’ve ironed out a few bugs, like the one before the Woad Elder and some immersion-breaking cheeses.
And finally, a much-requested change: Your torch now AUTOMATICALLY LIGHTS after leaving a rest fire!
We wanted to end by saying a huge thank you for all the support along the way. It’s meant the world to us, and we’re excited to continue building out Unto The End for you over the coming months and years.
- Stephen and Sara
Along with this news, we’ve just released an update - a small but important milestone for us, and we hope the first of many to come. The update includes quality of life changes, combat tweaks, a few bug fixes, and a heap of new achievements. And finally (!), we've added keyboard remapping support.
Changes include:
17 New Achievements: These highlight our multiple endings and the various ways you can approach encounters and interact with Unto's creatures.
Keyboard Remapping Support: It’s not perfect yet (and we still feel Unto is best played with a controller), but you can now actually rebind the keys, so hopefully much better than before!
QOL Tweaks to Combat and Difficulty: We’ve made the high attack 2 frames faster, tuned the input for jump attack (it’s now much easier to execute), all attacks to be cancelled at any time with duck or roll, your active target is now marked with a glyph (making it easier to choose your facing and ranged target), doubled the durability of armour, and adjusted a few of the opponent attack animations, making them easier to read.
General Gameplay QOL Tweaks: The Woad Monks now accept 1 item instead of a min of 3, stronger hints for the Iron Helm and the second Krilt trading area, and a new rest fire before the last fight.
Tutorial and Opening Message Overhaul: We've done a full pass on these to better set up gameplay expectations and explain Unto’s combat subtleties, emphasising that Unto is NOT a Souls-like.
Bug Fixes: We’ve ironed out a few bugs, like the one before the Woad Elder and some immersion-breaking cheeses.
And finally, a much-requested change: Your torch now AUTOMATICALLY LIGHTS after leaving a rest fire!
We wanted to end by saying a huge thank you for all the support along the way. It’s meant the world to us, and we’re excited to continue building out Unto The End for you over the coming months and years.
- Stephen and Sara