Posted January 21, 2015
Hi,
I've been tweaking UT99, using the Creative EAX patch for the Galaxy Audio renderer to use with Creative Alchemy to enable EAX on my X-Fi card on Windows 7, (pretty long winded but EAX is worth it) but the audio is popping and crackling a lot.
No amount of changing audio latency in unrealtournament.ini, buffer count and size in ALchemy would fix it.
After googling for quite a while, the only solution that one other guy found was to actually set the affinity of the game to 2 cores rather than just the 1 that he had set it to.
I've uninstalled the SingleProcAffinity compatibility fix GOG automatically applied with Compatibility Assistant, but when I start the game and alt tab to change the affinity, I can set it to core 0 and 1 but when I alt tab back in it automatically sets it back to core 0.
How do I override this?
Its something I want to know in case any other game does this too, I usually manually handle affinity with RadeonPro.
I've been tweaking UT99, using the Creative EAX patch for the Galaxy Audio renderer to use with Creative Alchemy to enable EAX on my X-Fi card on Windows 7, (pretty long winded but EAX is worth it) but the audio is popping and crackling a lot.
No amount of changing audio latency in unrealtournament.ini, buffer count and size in ALchemy would fix it.
After googling for quite a while, the only solution that one other guy found was to actually set the affinity of the game to 2 cores rather than just the 1 that he had set it to.
I've uninstalled the SingleProcAffinity compatibility fix GOG automatically applied with Compatibility Assistant, but when I start the game and alt tab to change the affinity, I can set it to core 0 and 1 but when I alt tab back in it automatically sets it back to core 0.
How do I override this?
Its something I want to know in case any other game does this too, I usually manually handle affinity with RadeonPro.