Posted May 30, 2013
Hey fellow gog'ers. I wanted to try something new for a while now and I just finished the amazing Unreal (and it's expansion) and figured i might as wel start Unreal 2 and this topic.
The goal of this topic is to create a discussion about the entire game. I will play a mission and report in this topic what i liked and didn't like. I will try to keep it short because it's not a review or a blog, but sort of a starting point for a discussion. Do you agree or disagree? What are your experiences/ memories of this game? Did you love or hate this level and why,...
I just completed the tutorial and i plan to do the first real mission later this evening and will report back then.
Introduction
I Always loved Unreal and was at release (early 2003) a bit disappointed with Unreal II. I had nothing to do with Unreal except for the Skaarj. It was slow and i remember it to be heavily focused on rocketbased weapons and defense mission (2 things I really don't like in shooters). Let's see if i still feel this way about the game now.
Avalon
This mission just sets the stage and offers a tutorial. First section is a conversation, second is the tutorial. First thing: It still looks great! Impressive graphics and lipsync. It must have been amazing at release. I remember it to be difficult to run on my rig back then, and that was the same with Unreal 1. Did you guys manage to run it at release?
The loading time are still suprisinly long for these small sections. I must say i appreciated the speech and exposition a lot more back then (story was still a bit new in shooters I think), but now i found it a bit boring. Also the tutorial is really basic and boring but has some nice references to unreal 1 (almost the only onces in the game) and funny critisism about Epic games ("an epic wait for the tech update").
Not much to say or discuss about this part i am afraid. But this serves as an introduction. How are your general thoughts and memories of Unreal 2? Did you like it back then? How impressed where you with the graphics and how do you think they have aged?
(if you have any ideas for improving Unreal 2 and this topic/experiment, please let me know. Also if you guys feel this has no place here, also let me know and this will be cut short and not be repeated for an other game)
The goal of this topic is to create a discussion about the entire game. I will play a mission and report in this topic what i liked and didn't like. I will try to keep it short because it's not a review or a blog, but sort of a starting point for a discussion. Do you agree or disagree? What are your experiences/ memories of this game? Did you love or hate this level and why,...
I just completed the tutorial and i plan to do the first real mission later this evening and will report back then.
Introduction
I Always loved Unreal and was at release (early 2003) a bit disappointed with Unreal II. I had nothing to do with Unreal except for the Skaarj. It was slow and i remember it to be heavily focused on rocketbased weapons and defense mission (2 things I really don't like in shooters). Let's see if i still feel this way about the game now.
Avalon
This mission just sets the stage and offers a tutorial. First section is a conversation, second is the tutorial. First thing: It still looks great! Impressive graphics and lipsync. It must have been amazing at release. I remember it to be difficult to run on my rig back then, and that was the same with Unreal 1. Did you guys manage to run it at release?
The loading time are still suprisinly long for these small sections. I must say i appreciated the speech and exposition a lot more back then (story was still a bit new in shooters I think), but now i found it a bit boring. Also the tutorial is really basic and boring but has some nice references to unreal 1 (almost the only onces in the game) and funny critisism about Epic games ("an epic wait for the tech update").
Not much to say or discuss about this part i am afraid. But this serves as an introduction. How are your general thoughts and memories of Unreal 2? Did you like it back then? How impressed where you with the graphics and how do you think they have aged?
(if you have any ideas for improving Unreal 2 and this topic/experiment, please let me know. Also if you guys feel this has no place here, also let me know and this will be cut short and not be repeated for an other game)