Here are some comparisons between Ultima 5, Nox Archaist, and what I can gather about Realms of Antiquity (which I don't have and haven't played, but the manual can be found online):
Number of levels:
* U5: 8
* NA: 10
* RoA: 16
Character classes:
* U5: 4, with the only significant difference being maximum MP
* NA: None, but when you look at the way stat growth is handled, the stat requirements for equipment, and the starting stats of recruitable characters, there are really 4 classes, but differentiated in a more interesting fashion than in U5
* RoA: 9
Party formation:
* U5: Up to 6 characters. Main character is "created" through a series of questions that affect starting stats, and is of a special class.
* NA: Up to 6 characters IIRC. Main character is not special, other than being the only one who can have the "Other" gender.
* RoA: Up to 4 characters, with no way to dismiss them. You can start with 1 character who is of a special class, or with 1-4 characters of non-special classes.
Stat growth:
* U5: At level up, a random stat increases by 1; the randomness can be annoying, particularly since it's random whether the game lets you level up in the first place. Main character (only) can also get some one-time stat boosts from non-repeatable quests.
* NA: You gain 12 (IIRC) stat points at level up, which can be distributed as desired, though because of equipment and spell requirements, it really only makes sense to focus on a single stat.
* RoA: Stats increase through the use of rare consumables.
Skills:
* U5: No skill system.
* NA: Skills improve by use, in a deterministic manner similar to Elder Scrolls. There are no skills for magic, however.
* RoA: You get a skill point at level up, that you can use (along with money) to get training to increase a skill. (This is actually a lot like how Ultima 7 does stat increases.)
Enemy scaling:
* U5: Overworld enemies are the same strength world-wide (I don't know what makes stronger enemies appear on the map). However, dungeons and the underworld have their own encounter lists, and dungeon rooms provide special battles with hand-placed enemies, obstacles, and puzzles.
* NA: Enemy scaling is area based. If you go too far from the start too early, the enemies will be unmanageable. Some fixed encounters (some repeatable), but nothing like U5's dungeon rooms.
* RoA: ?
By the way, another game worth checking out might be SKALD: Against the Black Priory. The game hasn't been released yet, but a demo, which I haven't yet tried, has been.
Forgot another important point of comparison.
Spells:
* U5: You effectively automatically know all spells, but you must first mix the proper reagents before you can cast the spell, and then you can only cast as many as you've mixed. Furthermore, your level must be high enough to cast the spell. Spells use MP, which is recovered when you rest.
* NA: Spells are learned from scrolls IIRC. To learn or cast a spell, you must have a high enough intelligence (which effectively translates to a level requirement). They use MP to cast.
* RoA: Spells are found in spellbooks. A character can only equip one at a time, and there's a small AP cost to switching. There doesn't appear to be any level requirements, and there's no MP, so spells cause fatigue instead.
Post edited June 26, 2023 by dtgreene