Posted June 08, 2014
While neither are pure analogues of the UW games...
Legend of Grimrock is among the few recent games that has a similar dungeon crawling style with a story, although it doesn't have the same variety of environments and character styles. LoG 2, currently in development, looks like it's taking a great leap forward on both fronts.
An older alternative, and while party-oriented and not limited to a single underground locale, Wizardry 8 is also story-oriented toward dungeon crawling (with a strange sense of humor). Continuous-mode combat makes it semi-real time.
I think the main reason why you don't see many direct successors is simply that the shooter genre was taking off at around the same time as the UWs came out, and they came to dominate both the market and developers' attention.
Legend of Grimrock is among the few recent games that has a similar dungeon crawling style with a story, although it doesn't have the same variety of environments and character styles. LoG 2, currently in development, looks like it's taking a great leap forward on both fronts.
An older alternative, and while party-oriented and not limited to a single underground locale, Wizardry 8 is also story-oriented toward dungeon crawling (with a strange sense of humor). Continuous-mode combat makes it semi-real time.
I think the main reason why you don't see many direct successors is simply that the shooter genre was taking off at around the same time as the UWs came out, and they came to dominate both the market and developers' attention.