Posted September 21, 2021
I recently decided to play Two Worlds two again, and got about halfway through when I remembered the worldmerge mod (which explains why I kept going 'wasn't there something else here?' just about everywhere).
I installed it, and started a new game, and did everything they told me to, and started playing.
I had initially realized that I couldn't break down rings and such, like it says it should be available, but thought maybe that happened later. I already realized I wasn't finding the dyes I thought I should.
I went searching, and am pretty sure Tocatta's Crafting upgrade mod, as well as the expanded dyes one (that gives 48 dyes) *should* be included, but they weren't working.
I had seen something about Call of the Tenebrae, and world merge not working together, but It seemed to work fine. I decided to uninstall Call (and have today just realized I never played it, I was thinking it was the multiplayer map from the world merge), and eventually ended up uninstalling everything and reinstalling.
However, the pigments, if I have the more dyes mod, should have a bow around them (and pretty sure they did when I originally played) and the one I created, doesn't. I am still in the first dungeon, after starting the PIrates of the Flying Fortress game.
Am I just misremembering the WorldMerge specifics, do I need to figure out if I can still download (or find them on my backups drive) the two mods specifically for the extended crafting and more dyes? Or am I doing something wrong with World Merge?
I am using the Master Male Version, not the vanilla version of the worldmerge, and it is 1.4a it says.
Edit: Looking through my downloads, not only did I find the worldmerge 1.4a file already (figured i had it downloaded, but I am not exactly organized, so I had no clue where it might be) but also the Colors and Slots v13 (or 1.3), but not the extended crafting to deal with the rings. So, it seems likely I probably installed the colors and slots in addition to the world merge. Will try that and see if it works.
Edit2: Nope, not only did that not work, but it also isn't the final version (webarchive of the page for dyes and slots shows a v3 *sad*) and I also found my old installation folder (HD started going back, so basically backed up everything I could, including game folders) and didn't have the dyes and slots wd in my mods folder.
Only difference between the two installations is that the original was the CD/DVD version, and the second is GOG, and I apparently removed the Character Editor WD out of my mods folder for the original one.
I installed it, and started a new game, and did everything they told me to, and started playing.
I had initially realized that I couldn't break down rings and such, like it says it should be available, but thought maybe that happened later. I already realized I wasn't finding the dyes I thought I should.
I went searching, and am pretty sure Tocatta's Crafting upgrade mod, as well as the expanded dyes one (that gives 48 dyes) *should* be included, but they weren't working.
I had seen something about Call of the Tenebrae, and world merge not working together, but It seemed to work fine. I decided to uninstall Call (and have today just realized I never played it, I was thinking it was the multiplayer map from the world merge), and eventually ended up uninstalling everything and reinstalling.
However, the pigments, if I have the more dyes mod, should have a bow around them (and pretty sure they did when I originally played) and the one I created, doesn't. I am still in the first dungeon, after starting the PIrates of the Flying Fortress game.
Am I just misremembering the WorldMerge specifics, do I need to figure out if I can still download (or find them on my backups drive) the two mods specifically for the extended crafting and more dyes? Or am I doing something wrong with World Merge?
I am using the Master Male Version, not the vanilla version of the worldmerge, and it is 1.4a it says.
Edit: Looking through my downloads, not only did I find the worldmerge 1.4a file already (figured i had it downloaded, but I am not exactly organized, so I had no clue where it might be) but also the Colors and Slots v13 (or 1.3), but not the extended crafting to deal with the rings. So, it seems likely I probably installed the colors and slots in addition to the world merge. Will try that and see if it works.
Edit2: Nope, not only did that not work, but it also isn't the final version (webarchive of the page for dyes and slots shows a v3 *sad*) and I also found my old installation folder (HD started going back, so basically backed up everything I could, including game folders) and didn't have the dyes and slots wd in my mods folder.
Only difference between the two installations is that the original was the CD/DVD version, and the second is GOG, and I apparently removed the Character Editor WD out of my mods folder for the original one.
Post edited September 22, 2021 by CatherineBr
This question / problem has been solved by gog2002x