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I recently decided to play Two Worlds two again, and got about halfway through when I remembered the worldmerge mod (which explains why I kept going 'wasn't there something else here?' just about everywhere).

I installed it, and started a new game, and did everything they told me to, and started playing.

I had initially realized that I couldn't break down rings and such, like it says it should be available, but thought maybe that happened later. I already realized I wasn't finding the dyes I thought I should.

I went searching, and am pretty sure Tocatta's Crafting upgrade mod, as well as the expanded dyes one (that gives 48 dyes) *should* be included, but they weren't working.

I had seen something about Call of the Tenebrae, and world merge not working together, but It seemed to work fine. I decided to uninstall Call (and have today just realized I never played it, I was thinking it was the multiplayer map from the world merge), and eventually ended up uninstalling everything and reinstalling.

However, the pigments, if I have the more dyes mod, should have a bow around them (and pretty sure they did when I originally played) and the one I created, doesn't. I am still in the first dungeon, after starting the PIrates of the Flying Fortress game.

Am I just misremembering the WorldMerge specifics, do I need to figure out if I can still download (or find them on my backups drive) the two mods specifically for the extended crafting and more dyes? Or am I doing something wrong with World Merge?

I am using the Master Male Version, not the vanilla version of the worldmerge, and it is 1.4a it says.

Edit: Looking through my downloads, not only did I find the worldmerge 1.4a file already (figured i had it downloaded, but I am not exactly organized, so I had no clue where it might be) but also the Colors and Slots v13 (or 1.3), but not the extended crafting to deal with the rings. So, it seems likely I probably installed the colors and slots in addition to the world merge. Will try that and see if it works.

Edit2: Nope, not only did that not work, but it also isn't the final version (webarchive of the page for dyes and slots shows a v3 *sad*) and I also found my old installation folder (HD started going back, so basically backed up everything I could, including game folders) and didn't have the dyes and slots wd in my mods folder.

Only difference between the two installations is that the original was the CD/DVD version, and the second is GOG, and I apparently removed the Character Editor WD out of my mods folder for the original one.
Post edited September 22, 2021 by CatherineBr
This question / problem has been solved by gog2002ximage
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CatherineBr: Edit2: Nope, not only did that not work, but it also isn't the final version (webarchive of the page for dyes and slots shows a v3 *sad*) and I also found my old installation folder (HD started going back, so basically backed up everything I could, including game folders) and didn't have the dyes and slots wd in my mods folder.

Only difference between the two installations is that the original was the CD/DVD version, and the second is GOG, and I apparently removed the Character Editor WD out of my mods folder for the original one.
Hello there!

I found someone that sent me the zip file containing the old 1.37 GOG offline installers that works perfectly with the worldmerge 1.4a mod.

It seems when they updated the files to 2.0 to include compatibility for Call of Tenebrae DLC, it may have broken the compatibility of older mods. It may be something to do with registration or achievements. Since 1.37 does not have achievements (there's no scroll to click on in the inventory, only the Quest and Reputation scrolls).

Message me if you're still interested in playing the game and I'll contact the GOG user who gave me the link to the file to get their permission. It wouldn’t be fair if I don't ask them first. It's also a simple download and does not require any account sign up.

The below "Note" applies only if your gaming drive is different from your main drive.

Note: As an FYI, I downloaded file the on my Win10 SSD to play it on my Win7 SSD, but it was too large to move to a USB thumb drive, so I had to extract it first using 7zip extractor as it's a rar file.
- So, you may have to use some program to extract it first if you plan on transferring it using that method.
- Unless maybe you do it from an external drive, I guess that could work also.

Also as a routine, I scanned the file before and after I extracted it using Norton 360, so all is safe from that standpoint.

Still take your own precautions, safety first!

To summarize, the CORE file and all the integrated mods work w/o any issues. Everything in the release notes for 1.4a work as intended!

Hope this helps and not have to waste hours like I did lol.
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Post edited December 21, 2021 by gog2002x
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CatherineBr: Edit2: Nope, not only did that not work, but it also isn't the final version (webarchive of the page for dyes and slots shows a v3 *sad*) and I also found my old installation folder (HD started going back, so basically backed up everything I could, including game folders) and didn't have the dyes and slots wd in my mods folder.

Only difference between the two installations is that the original was the CD/DVD version, and the second is GOG, and I apparently removed the Character Editor WD out of my mods folder for the original one.
avatar
gog2002x: Hello there!

I found someone that sent me the zip file containing the old 1.37 GOG offline installers that works perfectly with the worldmerge 1.4a mod.

It seems when they updated the files to 2.0 to include compatibility for Call of Tenebrae DLC, it may have broken the compatibility of older mods. It may be something to do with registration or achievements. Since 1.37 does not have achievements (there's no scroll to click on in the inventory, only the Quest and Reputation scrolls).

Message me if you're still interested in playing the game and I'll contact the GOG user who gave me the link to the file to get their permission. It wouldn’t be fair if I don't ask them first. It's also a simple download and does not require any account sign up.

The below "Note" applies only if your gaming drive is different from your main drive.

Note: As an FYI, I downloaded file the on my Win10 SSD to play it on my Win7 SSD, but it was too large to move to a USB thumb drive, so I had to extract it first using 7zip extractor as it's a rar file.
- So, you may have to use some program to extract it first if you plan on transferring it using that method.
- Unless maybe you do it from an external drive, I guess that could work also.

Also as a routine, I scanned the file before and after I extracted it using Norton 360, so all is safe from that standpoint.

Still take your own precautions, safety first!

To summarize, the CORE file and all the integrated mods work w/o any issues. Everything in the release notes for 1.4a work as intended!

Hope this helps and not have to waste hours like I did lol.
.
Thank you. Does the Call of the Tenebrae work with this?

and yeah, my game drive is different from my main drive, so thanks fo rthe tips.
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CatherineBr: Thank you. Does the Call of the Tenebrae work with this?

and yeah, my game drive is different from my main drive, so thanks fo rthe tips.
I already replied about this in a DM, but for those that would like the answer too. Worldmerge only works with the1.37 file (and maybe 1.3 that some poeple mention) which was before the Call of the Tenebrae DLC release, so installing the DLC will break the mod. Well, not break, but a lot of the integrated mods won't work.
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I marked the one post as a solution, though I haven't tried it yet, but it should work.
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CatherineBr: I marked the one post as a solution, though I haven't tried it yet, but it should work.
This is the what I saw during my DL that I mentioned in our chat.

I pic-2, I selected the "Download as zip from the 3 dots option. And that the file name once downloaded in pic-3.
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Attachments:
Post edited December 27, 2021 by gog2002x
I am using Firefox, and apparently the site those are on doesn't like firefox, so if you want to do zip download, it tells you you need to download an 'app' for it.

But, standard download seems to be working now.