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Hi all,

We have uploaded patch 2.10 to your game shelves for Trine Enchanted Edition (Windows). Please download this patch in order to have the latest and greatest version of the game :)

Changes for patch 2.10:


Technical
* Fixed mouse issues (difference between in-game mouse and menu GUI mouse)
* Fixed windowed mode moving issues
* Fixed issue where windows OS cursor appeared on the middle of the
screen when using ALT+TAB

Gameplay
* Fixed Wizard triangle damage issues
* Fixed El Ground miniboss damage issues when it fell down into endless
instant kill pit
* Fixed mystery bottle reappear issue when restarting the Path to New Dawn
* Tweaked the buoyancy properties for wooden box
* Tweaked the buoyancy and weight properties for crates
* Tweaked the weight of the pendulum logs

Levels:
* Academy Hallways
- Fixed possible gamestopper
- Fixed some AI spawners
- Fixed some collision issues
- Tweaked some gameplay

* Wolvercote Catacombs
- Tweaked level art that was confusing
- Tweaked player respawn area, player can no longer escape the
Skeleton King miniboss

* Dragon Graveyard
- Tweaked some co-op cameras for better visibility in local co-op

* Crypt of the Damned
- Tweaked gate closing speed and trigger area at miniboss fight
- Tweaked player respawn areas

* Forsaken Dungeons
- Tweaked spikeballs visualization if the player drops them into water
- Tweaked some gameplay
- Tweaked the big stone elevator that it will now switch direction
only if the player bumps to the bottom of it while it is going downwards

* Fangle Forest
- Tweaked some gameplay

* Ruins of the Perished
- Tweaked AI helpers for smoother AI behaviour in various scenes
- Tweaked the weight of the stones on the pendulum log scene
- Tweaked all the pendulum logs in the level to swing better
- Tweaked the weight of the dynamic woodwalls on top of the barrels
for better Wizard levitation
- Tweaked El Ground scene so it will only trigger the health meter
once and stay visible
- Tweaked camera areas for smoother gameplay

* Heartland Mines
- Tweaked minecart wheel material

* Bramblestoke Village
- Tweaked some gameplay

Achievements
* Fixed "Master Collector" achievement again (part 3)
* Fixed "Dead on Arrival" achievement issues with item Stone of Resurrection
* Fixed "Undead Have Rights Too" achievement

Localization
* Tweaked some English locales

Audio
* Fixed intro video audio issues when player skips the video
* Fixed audio issues during Tower of Sarek end cinematic when game was
paused

Thanks and have a nice day :)
And thank you, the developers, for making a great experience even better! ;)
When can Mac users get the Enchanted Edition ? It´s been some weeks now :(
avatar
Soulkin: When can Mac users get the Enchanted Edition ? It´s been some weeks now :(
We don't know as we are still waiting for it, sorry :(
There is still no update for Lin users too in Humble Lib. I guess They just not yet ready.
Thanks!
That's excellent! Thanks for the patch. :)
avatar
JudasIscariot: * Fixed issue where windows OS cursor appeared on the middle of the
screen when using ALT+TAB
Not fixed for me. It's happening to me after applying the patch (first time that I install the Enchanted Edition, by the way). My OS is Windows 7 Ultimate x64.
avatar
JudasIscariot: * Fixed issue where windows OS cursor appeared on the middle of the
screen when using ALT+TAB
avatar
masterotaku: Not fixed for me. It's happening to me after applying the patch (first time that I install the Enchanted Edition, by the way). My OS is Windows 7 Ultimate x64.
Same here. Did not happen before the patch. OS is also Windows 7 Ultimate 64.
avatar
JudasIscariot: Hi all,

We have uploaded patch 2.10 to your game shelves for Trine Enchanted Edition (Windows). Please download this patch in order to have the latest and greatest version of the game :)

Changes for patch 2.10:

Technical
* Fixed mouse issues (difference between in-game mouse and menu GUI mouse)
* Fixed windowed mode moving issues
* Fixed issue where windows OS cursor appeared on the middle of the
screen when using ALT+TAB

Gameplay
* Fixed Wizard triangle damage issues
* Fixed El Ground miniboss damage issues when it fell down into endless
instant kill pit
* Fixed mystery bottle reappear issue when restarting the Path to New Dawn
* Tweaked the buoyancy properties for wooden box
* Tweaked the buoyancy and weight properties for crates
* Tweaked the weight of the pendulum logs

Levels:
* Academy Hallways
- Fixed possible gamestopper
- Fixed some AI spawners
- Fixed some collision issues
- Tweaked some gameplay

* Wolvercote Catacombs
- Tweaked level art that was confusing
- Tweaked player respawn area, player can no longer escape the
Skeleton King miniboss

* Dragon Graveyard
- Tweaked some co-op cameras for better visibility in local co-op

* Crypt of the Damned
- Tweaked gate closing speed and trigger area at miniboss fight
- Tweaked player respawn areas

* Forsaken Dungeons
- Tweaked spikeballs visualization if the player drops them into water
- Tweaked some gameplay
- Tweaked the big stone elevator that it will now switch direction
only if the player bumps to the bottom of it while it is going downwards

* Fangle Forest
- Tweaked some gameplay

* Ruins of the Perished
- Tweaked AI helpers for smoother AI behaviour in various scenes
- Tweaked the weight of the stones on the pendulum log scene
- Tweaked all the pendulum logs in the level to swing better
- Tweaked the weight of the dynamic woodwalls on top of the barrels
for better Wizard levitation
- Tweaked El Ground scene so it will only trigger the health meter
once and stay visible
- Tweaked camera areas for smoother gameplay

* Heartland Mines
- Tweaked minecart wheel material

* Bramblestoke Village
- Tweaked some gameplay

Achievements
* Fixed "Master Collector" achievement again (part 3)
* Fixed "Dead on Arrival" achievement issues with item Stone of Resurrection
* Fixed "Undead Have Rights Too" achievement

Localization
* Tweaked some English locales

Audio
* Fixed intro video audio issues when player skips the video
* Fixed audio issues during Tower of Sarek end cinematic when game was
paused

Thanks and have a nice day :)
I hope that the "tweaked some gameplay" means they actually fixed things, as there's still much that needs to be fixed. Some of this is related to game physics, some of this is related to character issues, some of this is related to general movement and some of this is no doubt design oversights. I'm glad to see that fixes have been implemented, just as I'm glad that the Enhanced Edition is a better experience than the original game, but the core issues are still there and will detract from the experience for people more critical of their games. It's really hard to be happy about what should have been done in the first place, you know?
Post edited August 24, 2014 by TheBitterness
Does anyone know if melee attacks are fixed yet? I wasted like ten minutes trying to hack apart some basic shit in the intro level, the hits just wouldn't register.
avatar
JudasIscariot: Hi all,

We have uploaded patch 2.10 to your game shelves for Trine Enchanted Edition (Windows). Please download this patch in order to have the latest and greatest version of the game :)

Changes for patch 2.10:

Technical
* Fixed mouse issues (difference between in-game mouse and menu GUI mouse)
...snipped
The mouse does not work at all for me in the game. I've only just started the game, never played Trine before. I was trying to play with xbox 360 pad but I couldn't figure out how to open a chest I found so I tried to go in the menu to see what the controll mappings are, but the menu says I have to use the mouse, but I can't, so I'm stuck. I've tried re-starting the game a few times even with the xbox pad unplugged (its wired) but it doesn't make any difference. No mouse at all anywhere in game or in the menus.

Anyone else seen this? AT the moment I'm stuck and have had to give up on the game, which is pretty disappointing since I've had maybe 15 mins play and that's it. BTW I'm on win 7.