Posted August 21, 2014
Hi all,
We have uploaded patch 2.10 to your game shelves for Trine Enchanted Edition (Windows). Please download this patch in order to have the latest and greatest version of the game :)
Changes for patch 2.10:
Technical
* Fixed mouse issues (difference between in-game mouse and menu GUI mouse)
* Fixed windowed mode moving issues
* Fixed issue where windows OS cursor appeared on the middle of the
screen when using ALT+TAB
Gameplay
* Fixed Wizard triangle damage issues
* Fixed El Ground miniboss damage issues when it fell down into endless
instant kill pit
* Fixed mystery bottle reappear issue when restarting the Path to New Dawn
* Tweaked the buoyancy properties for wooden box
* Tweaked the buoyancy and weight properties for crates
* Tweaked the weight of the pendulum logs
Levels:
* Academy Hallways
- Fixed possible gamestopper
- Fixed some AI spawners
- Fixed some collision issues
- Tweaked some gameplay
* Wolvercote Catacombs
- Tweaked level art that was confusing
- Tweaked player respawn area, player can no longer escape the
Skeleton King miniboss
* Dragon Graveyard
- Tweaked some co-op cameras for better visibility in local co-op
* Crypt of the Damned
- Tweaked gate closing speed and trigger area at miniboss fight
- Tweaked player respawn areas
* Forsaken Dungeons
- Tweaked spikeballs visualization if the player drops them into water
- Tweaked some gameplay
- Tweaked the big stone elevator that it will now switch direction
only if the player bumps to the bottom of it while it is going downwards
* Fangle Forest
- Tweaked some gameplay
* Ruins of the Perished
- Tweaked AI helpers for smoother AI behaviour in various scenes
- Tweaked the weight of the stones on the pendulum log scene
- Tweaked all the pendulum logs in the level to swing better
- Tweaked the weight of the dynamic woodwalls on top of the barrels
for better Wizard levitation
- Tweaked El Ground scene so it will only trigger the health meter
once and stay visible
- Tweaked camera areas for smoother gameplay
* Heartland Mines
- Tweaked minecart wheel material
* Bramblestoke Village
- Tweaked some gameplay
Achievements
* Fixed "Master Collector" achievement again (part 3)
* Fixed "Dead on Arrival" achievement issues with item Stone of Resurrection
* Fixed "Undead Have Rights Too" achievement
Localization
* Tweaked some English locales
Audio
* Fixed intro video audio issues when player skips the video
* Fixed audio issues during Tower of Sarek end cinematic when game was
paused
Thanks and have a nice day :)
We have uploaded patch 2.10 to your game shelves for Trine Enchanted Edition (Windows). Please download this patch in order to have the latest and greatest version of the game :)
Changes for patch 2.10:
Technical
* Fixed mouse issues (difference between in-game mouse and menu GUI mouse)
* Fixed windowed mode moving issues
* Fixed issue where windows OS cursor appeared on the middle of the
screen when using ALT+TAB
Gameplay
* Fixed Wizard triangle damage issues
* Fixed El Ground miniboss damage issues when it fell down into endless
instant kill pit
* Fixed mystery bottle reappear issue when restarting the Path to New Dawn
* Tweaked the buoyancy properties for wooden box
* Tweaked the buoyancy and weight properties for crates
* Tweaked the weight of the pendulum logs
Levels:
* Academy Hallways
- Fixed possible gamestopper
- Fixed some AI spawners
- Fixed some collision issues
- Tweaked some gameplay
* Wolvercote Catacombs
- Tweaked level art that was confusing
- Tweaked player respawn area, player can no longer escape the
Skeleton King miniboss
* Dragon Graveyard
- Tweaked some co-op cameras for better visibility in local co-op
* Crypt of the Damned
- Tweaked gate closing speed and trigger area at miniboss fight
- Tweaked player respawn areas
* Forsaken Dungeons
- Tweaked spikeballs visualization if the player drops them into water
- Tweaked some gameplay
- Tweaked the big stone elevator that it will now switch direction
only if the player bumps to the bottom of it while it is going downwards
* Fangle Forest
- Tweaked some gameplay
* Ruins of the Perished
- Tweaked AI helpers for smoother AI behaviour in various scenes
- Tweaked the weight of the stones on the pendulum log scene
- Tweaked all the pendulum logs in the level to swing better
- Tweaked the weight of the dynamic woodwalls on top of the barrels
for better Wizard levitation
- Tweaked El Ground scene so it will only trigger the health meter
once and stay visible
- Tweaked camera areas for smoother gameplay
* Heartland Mines
- Tweaked minecart wheel material
* Bramblestoke Village
- Tweaked some gameplay
Achievements
* Fixed "Master Collector" achievement again (part 3)
* Fixed "Dead on Arrival" achievement issues with item Stone of Resurrection
* Fixed "Undead Have Rights Too" achievement
Localization
* Tweaked some English locales
Audio
* Fixed intro video audio issues when player skips the video
* Fixed audio issues during Tower of Sarek end cinematic when game was
paused
Thanks and have a nice day :)