Posted November 08, 2016
As a TT veteran, I have the habit of making a network of ressources and goods. While playing, the game informations are very obscure to know if it's possible.
Practical example from my freeplay:
I have a petrol field on the left, a petrol field in the center and a refinery on the right. Thus before I get to faster means of transportation, I would like to make a line between left and center to gather all the petrol at the center station so the second transport can always be full when it goes to the refinery.
The main problem in the game is that you can't give direct orders to a transport to unload its shipment at a specific station as while configuring the line, it only mentions the loading.
So if any dev drops by, can it be possible to better this system instead of having to guess how the transport will behave when "left on its own"?
Practical example from my freeplay:
I have a petrol field on the left, a petrol field in the center and a refinery on the right. Thus before I get to faster means of transportation, I would like to make a line between left and center to gather all the petrol at the center station so the second transport can always be full when it goes to the refinery.
The main problem in the game is that you can't give direct orders to a transport to unload its shipment at a specific station as while configuring the line, it only mentions the loading.
So if any dev drops by, can it be possible to better this system instead of having to guess how the transport will behave when "left on its own"?
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