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v1.1.17 update notes (from Steam)

Hello, towerful defenders!

Thank you for your support, I’m still working hard to improve the game according to your feedback and add new content, features that I think you’ll love.

There’s more coming, and here are update notes for the latest version, v1.1.17.

- NEW: when your skills cost the tower's HP, the skills' cards now display exactly how much HP they cost
- NEW: tower Invt, it has a twist on tower bullet damage
- NEW: artifact ELYM
- NEW: Auto skill interval is now more precise with 0.2 second step
- NEW: custom Endless mode, now you can choose which cursed items you'll get in the Endless mode, you can choose to get none of them.
- REBALANCED: Mother Ship spawns less meteors in first Hostilities
- REBALANCED: limit effective % Money at 500%
- REBALANCED: limit effective Luck at 100
- REBALANCED: HISF now also -1 Max HP
- REBALANCED: NDLS now also -1 Armor
- REBALANCED: remove Blind Bless, BEEM, MASS (in that order) after wave 39, 49, 59
- REBALANCED: add Endless Curse I after wave 69
- REBALANCED: max chance a Glitchy appears is now 35%
- REBALANCED: skill enhancements will appear less after wave 19
- REBALANCED: enemies' HPs will grow significantly faster after wave 35
- IMPROVED: Dormant Power's English description (thanks, Hank Hill on Discord)