Posted August 27, 2024
v1.1.17 update notes (from Steam)
Hello, towerful defenders!
Thank you for your support, I’m still working hard to improve the game according to your feedback and add new content, features that I think you’ll love.
There’s more coming, and here are update notes for the latest version, v1.1.17.
- NEW: when your skills cost the tower's HP, the skills' cards now display exactly how much HP they cost
- NEW: tower Invt, it has a twist on tower bullet damage
- NEW: artifact ELYM
- NEW: Auto skill interval is now more precise with 0.2 second step
- NEW: custom Endless mode, now you can choose which cursed items you'll get in the Endless mode, you can choose to get none of them.
- REBALANCED: Mother Ship spawns less meteors in first Hostilities
- REBALANCED: limit effective % Money at 500%
- REBALANCED: limit effective Luck at 100
- REBALANCED: HISF now also -1 Max HP
- REBALANCED: NDLS now also -1 Armor
- REBALANCED: remove Blind Bless, BEEM, MASS (in that order) after wave 39, 49, 59
- REBALANCED: add Endless Curse I after wave 69
- REBALANCED: max chance a Glitchy appears is now 35%
- REBALANCED: skill enhancements will appear less after wave 19
- REBALANCED: enemies' HPs will grow significantly faster after wave 35
- IMPROVED: Dormant Power's English description (thanks, Hank Hill on Discord)
Hello, towerful defenders!
Thank you for your support, I’m still working hard to improve the game according to your feedback and add new content, features that I think you’ll love.
There’s more coming, and here are update notes for the latest version, v1.1.17.
- NEW: when your skills cost the tower's HP, the skills' cards now display exactly how much HP they cost
- NEW: tower Invt, it has a twist on tower bullet damage
- NEW: artifact ELYM
- NEW: Auto skill interval is now more precise with 0.2 second step
- NEW: custom Endless mode, now you can choose which cursed items you'll get in the Endless mode, you can choose to get none of them.
- REBALANCED: Mother Ship spawns less meteors in first Hostilities
- REBALANCED: limit effective % Money at 500%
- REBALANCED: limit effective Luck at 100
- REBALANCED: HISF now also -1 Max HP
- REBALANCED: NDLS now also -1 Armor
- REBALANCED: remove Blind Bless, BEEM, MASS (in that order) after wave 39, 49, 59
- REBALANCED: add Endless Curse I after wave 69
- REBALANCED: max chance a Glitchy appears is now 35%
- REBALANCED: skill enhancements will appear less after wave 19
- REBALANCED: enemies' HPs will grow significantly faster after wave 35
- IMPROVED: Dormant Power's English description (thanks, Hank Hill on Discord)