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I write walkthroughs for Tomb Raider and like to play the game in a window rather than fullscreen. However, no matter how I configure the screen settings, once the game starts, the window goes really small and jumps to the top-left corner of my screen. My son-in-law is a tech whizz and he can't make head-nor-tale of it. :(

I would really like the game screen to be larger so I can take better screenshots.
Post edited April 07, 2014 by angeljs
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angeljs: I write walkthroughs for Tomb Raider and like to play the game in a window rather than fullscreen. However, no matter how I configure the screen settings, once the game starts, the window goes really small and jumps to the top-left corner of my screen. My son-in-law is a tech whizz and he can't make head-nor-tale of it. :(

I would really like the game screen to be larger so I can take better screenshots.
Which game is it exactly? The first game is DOS and uses DOSBox, so that means it can have modifications made to the games DOSBox conf file to scale the window. The other games are all Windows (I'm sure TR2 is a Windows game) so those might be a bit more tricky. There are Direct3D windowers though, like DxWnd that you can try to use.
If you're talking about the first Tomb Raider you can set the resolution with the nGlide shortcut in the Start Menu; this is a Glide game so the normal DOSBox resolution settings don't work as expected.
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Arkose: If you're talking about the first Tomb Raider you can set the resolution with the nGlide shortcut in the Start Menu; this is a Glide game so the normal DOSBox resolution settings don't work as expected.
Oh yes, I forgot that TR1 uses nGlide. Good catch Arkose. :)
Thank you for all your replies. I managed to set it by editing the glide config file. However, the window stays square no matter what resolution I set it to. Is there a way to make the width longer than the height, if you know what I mean?

Here's my file:

Configuration File for OpenGLide

Info:
Priority goes from 0(HIGH) to 5(IDLE)
Output resolution: 0 = original, 1.0-16.0 = scale factor, >16 = fixed width (height calculated automatically)
Texture Memory goes from 2 to 32
Frame Buffer Memory goes from 2 to 16
All other fields are boolean with 1(TRUE) and 0(FALSE)

Version=0.09rc9

[Options]
WrapperPriority=2
CreateWindow=0
InitFullScreen=0
Resolution=800x600
EnableMipMaps=0
IgnorePaletteChange=0
Wrap565to5551=1
EnablePrecisionFix=1
EnableMultiTextureEXT=1
EnablePaletteEXT=1
EnableVertexArrayEXT=0
TextureMemorySize=16
FrameBufferMemorySize=8
NoSplash=1
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angeljs: Thank you for all your replies. I managed to set it by editing the glide config file. However, the window stays square no matter what resolution I set it to. Is there a way to make the width longer than the height, if you know what I mean?
Well, it could be nglide, and maybe using the latest version from the official website there is an option for aspect ratio, where you can tell it to fit the screen (stretch) should you wish.

However, it could also be your graphics driver maintaining the aspect ratio, so check those settings too.
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angeljs: Thank you for all your replies. I managed to set it by editing the glide config file. However, the window stays square no matter what resolution I set it to. Is there a way to make the width longer than the height, if you know what I mean?
Run the nGlide config tool in the game's Start Menu folder. You can set resolution and aspect ratio there (note that 4:3 is the correct aspect ratio for this game).
Thank you, I'll try those suggestions.