Posted September 29, 2012
Have you tried Thief 1 with what I'll call "Grandmaster difficulty"?
- No disabled guards (knockout, killed, or trapped off their route)
- No alerted guards (if they look for you, restart - consider it failed)
- You can only alert guards with arrows at walls or thrown objects to distract (not damage).
The key point being if a guard alerts, you restart the entire level. Playing this way, with "master" plus those restrictions, made for tense moments in Cragscleft Prison. Guards next to cell door levers require tricky timing to sneak right next to them, moving when they turn. And if they catch you, there's nowhere to run - you start the level again.
Nice way to breathe additional life and tension into one of my old favorites, Thief.
- No disabled guards (knockout, killed, or trapped off their route)
- No alerted guards (if they look for you, restart - consider it failed)
- You can only alert guards with arrows at walls or thrown objects to distract (not damage).
The key point being if a guard alerts, you restart the entire level. Playing this way, with "master" plus those restrictions, made for tense moments in Cragscleft Prison. Guards next to cell door levers require tricky timing to sneak right next to them, moving when they turn. And if they catch you, there's nowhere to run - you start the level again.
Nice way to breathe additional life and tension into one of my old favorites, Thief.