Posted February 27, 2023
TL;DR:
Fun game. Hard AF. Can be REALLY frustrating on first playthrough.
I was surprised at how challenging this game was.
Coming from The Riftbreaker, which I really enjoy, I was recently informed of and recommended They Are Billions.
The game is HARD! Even on 25 % (easiest difficulty, which as far as I can tell decides the number of enemies), the build missions keeps you on your toes! By stark contrast, I find the Hero missions are very easy, even on 800 % (hardest difficulty). At least so far, currently only played until Difficulty 2 misions. Missions are rated Difficulty 1 through 5, which the game will tell you before starting a mission.
There are 3 types of campaign missions:
- Standard Build missions, with base building and classic macro / micro strategy, with a single-time customizable tech three available between every mission.
- Hero missions, with controlling only a single unit chosen at the start of the campaign, with additional NPC units occationally found on the maps. Hero unit can be upgraded throughout the game. The Hero is curiously not available in any other type of mission, and any equipment left over from one hero mssion is not transferred to the next.
- Defense missions, which I would best describe as bunker war-maps. You have a building you must defend, with X number of units and obstacles you can place before you must defend against a set number of enemies. You get points used towards more units or defenses on these maps by doing other missions.
What I really don't like about the game is the save system. All there is is a "Save and exit" - which I didn't like on Diablo 2, and I don't like it here. Especially when the game can go swimmingly for an hour, and then be lost in a minute because of a single zombie getting past your defenses and causing a rapid chain of infections in your base in seconds.
Yeah, that's right - there is NO manual save or manually load a checkpoint.
And I still don't know how to load the rare auto saves, because those are, as far as I can tell, utterly useless - the game will just load back in where you left regardless, even when using Alt+F4 or killing the application through Task Manager, and the game is already lost anyway if said single zombie got through with no recourse or option to an load earlier save.
Can only restart the mission, with a locked defeat count.
Fun game. Hard AF. Can be REALLY frustrating on first playthrough.
I was surprised at how challenging this game was.
Coming from The Riftbreaker, which I really enjoy, I was recently informed of and recommended They Are Billions.
The game is HARD! Even on 25 % (easiest difficulty, which as far as I can tell decides the number of enemies), the build missions keeps you on your toes! By stark contrast, I find the Hero missions are very easy, even on 800 % (hardest difficulty). At least so far, currently only played until Difficulty 2 misions. Missions are rated Difficulty 1 through 5, which the game will tell you before starting a mission.
There are 3 types of campaign missions:
- Standard Build missions, with base building and classic macro / micro strategy, with a single-time customizable tech three available between every mission.
- Hero missions, with controlling only a single unit chosen at the start of the campaign, with additional NPC units occationally found on the maps. Hero unit can be upgraded throughout the game. The Hero is curiously not available in any other type of mission, and any equipment left over from one hero mssion is not transferred to the next.
- Defense missions, which I would best describe as bunker war-maps. You have a building you must defend, with X number of units and obstacles you can place before you must defend against a set number of enemies. You get points used towards more units or defenses on these maps by doing other missions.
What I really don't like about the game is the save system. All there is is a "Save and exit" - which I didn't like on Diablo 2, and I don't like it here. Especially when the game can go swimmingly for an hour, and then be lost in a minute because of a single zombie getting past your defenses and causing a rapid chain of infections in your base in seconds.
Yeah, that's right - there is NO manual save or manually load a checkpoint.
And I still don't know how to load the rare auto saves, because those are, as far as I can tell, utterly useless - the game will just load back in where you left regardless, even when using Alt+F4 or killing the application through Task Manager, and the game is already lost anyway if said single zombie got through with no recourse or option to an load earlier save.
Can only restart the mission, with a locked defeat count.
Post edited March 02, 2023 by PaladinNO