Posted November 12, 2015
ill put it as brief as I can. its my complain to the devs but if someone could correct me what am i doing wrong than i would appreciate it.
anyway ot goes like that:
1.I have lvl 22 character.
2. just done lvl 35 quest around Oxenfurt (to kill ArchGriffin)
3. scripted "random" event kicks in with two guards/soldiers being angry on me for having to clean the latrine becuse their superior saw them provoking me to give them money, just becuse they say so. (it was precisely in/around oxenfurt).
4. either i give them 50 money, use AKSJI on them OR fight them.
4. if I fight them, they one shot me almost instantly and take HALF of my money, or around 10 000 (im not sure). they are literally harder to beat than the boss I just defeated! (the damn ArchGriffin!).
id say this game has some serious difficulty level issues which which originates from inconsisitent difficulty level design.. coming back to low level areas makes no sense becuse I 1-shot most enemies. (im not into discussion about the presence or absence of level scaling here, becuse i get the point that it was intended to NOT put dynamic level scaling here). anyway half of the game i feeling like im exploiting the damn game (difficulty 2/4). too bad.
only playing it for second time knowing in which order it should be completed will give me proper difficulty/gameplay "flow" so to speak, becuse my first approach is just a stuttered experience that just kicks me out of immersion.
(i just feell like im clearing the map now, wiping all qustion marks from it to have them sorted, but its not at all challenging at this point)
anyway ot goes like that:
1.I have lvl 22 character.
2. just done lvl 35 quest around Oxenfurt (to kill ArchGriffin)
3. scripted "random" event kicks in with two guards/soldiers being angry on me for having to clean the latrine becuse their superior saw them provoking me to give them money, just becuse they say so. (it was precisely in/around oxenfurt).
4. either i give them 50 money, use AKSJI on them OR fight them.
4. if I fight them, they one shot me almost instantly and take HALF of my money, or around 10 000 (im not sure). they are literally harder to beat than the boss I just defeated! (the damn ArchGriffin!).
id say this game has some serious difficulty level issues which which originates from inconsisitent difficulty level design.. coming back to low level areas makes no sense becuse I 1-shot most enemies. (im not into discussion about the presence or absence of level scaling here, becuse i get the point that it was intended to NOT put dynamic level scaling here). anyway half of the game i feeling like im exploiting the damn game (difficulty 2/4). too bad.
only playing it for second time knowing in which order it should be completed will give me proper difficulty/gameplay "flow" so to speak, becuse my first approach is just a stuttered experience that just kicks me out of immersion.
(i just feell like im clearing the map now, wiping all qustion marks from it to have them sorted, but its not at all challenging at this point)
Post edited November 12, 2015 by slimeck.972